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- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using System.Threading.Tasks;
-
- using Harmony;
- using RobocraftX;
-
- using GamecraftModdingAPI.Utility;
-
- namespace GamecraftModdingAPI.Events
- {
- /// <summary>
- /// Patch of RobocraftX.FullGameCompositionRoot.SwitchToGame()
- /// </summary>
- [HarmonyPatch(typeof(FullGameCompositionRoot), "SwitchToGame")]
- class GameSwitchedToPatch
- {
- public static void Postfix()
- {
- // Event emitters and handlers should already be registered by GameActivated event
- Logging.Log("Dispatching Game Switched To event");
- EventManager.GetEventEmitter("GamecraftModdingAPIGameSwitchedToEventEmitter").Emit();
- }
- }
- }
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