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- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using System.Threading.Tasks;
-
- using RobocraftX.StateSync;
- using Svelto.ECS;
- using TechbloxModdingAPI.Engines;
-
- namespace TechbloxModdingAPI.Utility
- {
- /// <summary>
- /// Keeps track of custom game-modifying engines
- /// </summary>
- public static class GameEngineManager
- {
- private static Dictionary<string, IApiEngine> _gameEngines = new Dictionary<string, IApiEngine>();
-
- private static EnginesRoot _lastEngineRoot;
-
- public static void AddGameEngine(IApiEngine engine)
- {
- _gameEngines[engine.Name] = engine;
- if (_lastEngineRoot != null)
- {
- Logging.MetaDebugLog($"Registering Game IApiEngine {engine.Name}");
- _lastEngineRoot.AddEngine(engine);
- if (engine is IFactoryEngine factoryEngine)
- factoryEngine.Factory = _lastEngineRoot.GenerateEntityFactory();
- if (engine is IFunEngine funEngine)
- funEngine.Functions = _lastEngineRoot.GenerateEntityFunctions();
- }
- }
-
- public static bool ExistsGameEngine(string name)
- {
- return _gameEngines.ContainsKey(name);
- }
-
- public static bool ExistsGameEngine(IApiEngine engine)
- {
- return ExistsGameEngine(engine.Name);
- }
-
- public static IApiEngine GetGameEngine(string name)
- {
- return _gameEngines[name];
- }
-
- public static string[] GetGameEngineNames()
- {
- return _gameEngines.Keys.ToArray();
- }
-
- public static void RemoveGameEngine(string name)
- {
- if (_gameEngines[name].isRemovable)
- {
- _gameEngines.Remove(name);
- }
- }
-
- public static void RegisterEngines(StateSyncRegistrationHelper helper)
- {
- var enginesRoot = helper.enginesRoot;
- _lastEngineRoot = enginesRoot;
- IEntityFactory factory = enginesRoot.GenerateEntityFactory();
- IEntityFunctions functions = enginesRoot.GenerateEntityFunctions();
- foreach (var key in _gameEngines.Keys)
- {
- Logging.MetaDebugLog($"Registering Game IApiEngine {_gameEngines[key].Name}");
- if (_gameEngines[key] is IDeterministicEngine detEngine)
- helper.AddDeterministicEngine(detEngine);
- else
- enginesRoot.AddEngine(_gameEngines[key]);
- if (_gameEngines[key] is IFactoryEngine factEngine)
- factEngine.Factory = factory;
- if (_gameEngines[key] is IFunEngine funEngine)
- funEngine.Functions = functions;
- }
- }
- }
- }
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