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- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using System.Threading.Tasks;
-
- using Svelto.ECS;
-
- using GamecraftModdingAPI.Utility;
-
- namespace GamecraftModdingAPI.Commands
- {
- /// <summary>
- /// Keeps track of custom commands
- /// This is used to add, remove and get command engines
- /// </summary>
- public static class CommandManager
- {
- private static Dictionary<string, ICustomCommandEngine> _customCommands = new Dictionary<string, ICustomCommandEngine>();
-
- public static void AddCommand(ICustomCommandEngine engine)
- {
- _customCommands[engine.Name] = engine;
- }
-
- public static bool ExistsCommand(string name)
- {
- return _customCommands.ContainsKey(name);
- }
-
- public static bool ExistsCommand(ICustomCommandEngine engine)
- {
- return ExistsCommand(engine.Name);
- }
-
- public static ICustomCommandEngine GetCommand(string name)
- {
- return _customCommands[name];
- }
-
- public static string[] GetCommandNames()
- {
- return _customCommands.Keys.ToArray();
- }
-
- public static void RemoveCommand(string name)
- {
- _customCommands.Remove(name);
- }
-
- public static void RegisterEngines(EnginesRoot enginesRoot)
- {
- foreach (var key in _customCommands.Keys)
- {
- Logging.MetaDebugLog($"Registering ICustomCommandEngine {_customCommands[key].Name}");
- enginesRoot.AddEngine(_customCommands[key]);
- }
- }
- }
- }
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