A stable modding interface between Techblox and mods https://mod.exmods.org/
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  1. using System;
  2. using Gamecraft.Blocks.GUI;
  3. using RobocraftX.Common;
  4. using Svelto.ECS;
  5. using Unity.Mathematics;
  6. using GamecraftModdingAPI;
  7. using GamecraftModdingAPI.Utility;
  8. namespace GamecraftModdingAPI.Blocks
  9. {
  10. public class TextBlock : SignalingBlock
  11. {
  12. public TextBlock(EGID id) : base(id)
  13. {
  14. }
  15. public TextBlock(uint id) : base(new EGID(id, CommonExclusiveGroups.BUILD_TEXT_BLOCK_GROUP))
  16. {
  17. }
  18. // custom text block properties
  19. /// <summary>
  20. /// The text block's current text.
  21. /// </summary>
  22. public string Text
  23. {
  24. get => BlockEngine.GetBlockInfo(this, (TextBlockDataStruct st) => st.textCurrent);
  25. set
  26. {
  27. BlockEngine.SetBlockInfo(this, (ref TextBlockDataStruct tbds, string val) =>
  28. {
  29. tbds.textCurrent.Set(val);
  30. tbds.textStored.Set(val);
  31. }, value);
  32. BlockEngine.SetBlockInfo(this,
  33. (ref TextBlockNetworkDataStruct st, string val) => st.newTextBlockStringContent.Set(val), value);
  34. }
  35. }
  36. /// <summary>
  37. /// The text block's current text block ID (used in ChangeTextBlockCommand).
  38. /// </summary>
  39. public string TextBlockId
  40. {
  41. get => BlockEngine.GetBlockInfo(this, (TextBlockDataStruct st) => st.textBlockID);
  42. set
  43. {
  44. BlockEngine.SetBlockInfo(this, (ref TextBlockDataStruct tbds, string val) =>
  45. tbds.textBlockID.Set(val), value);
  46. BlockEngine.SetBlockInfo(this,
  47. (ref TextBlockNetworkDataStruct st, string val) => st.newTextBlockID.Set(val), value);
  48. }
  49. }
  50. }
  51. }