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- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using System.Threading.Tasks;
-
- using Harmony;
- using RobocraftX.Common;
-
- namespace GamecraftModdingAPI.Utility
- {
- /// <summary>
- /// Patch of bool RobocraftX.Common.SteamManager.VerifyOrInit()
- /// This does not let you run Gamecraft without Steam.
- /// DO NOT USE!
- /// </summary>
- [HarmonyPatch(typeof(SteamManager), "VerifyOrInit")]
- class SteamInitPatch
- {
- /// <summary>
- /// Ignore the result of steam initialization?
- /// </summary>
- public static bool ForcePassSteamCheck = false;
-
- public static void Postfix(ref bool __result)
- {
- __result = __result || ForcePassSteamCheck;
- }
- }
- }
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