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- using System;
- using HarmonyLib;
-
- using RobocraftX;
- using RobocraftX.Common;
- using RobocraftX.GUI;
- using RobocraftX.GUI.MyGamesScreen;
- using Svelto.ECS;
- using Svelto.ECS.Experimental;
-
- using GamecraftModdingAPI.Engines;
- using GamecraftModdingAPI.Utility;
- using Svelto.DataStructures;
-
- namespace GamecraftModdingAPI.App
- {
- public class GameMenuEngine : IFactoryEngine
- {
- public IEntityFactory Factory { set; private get; }
-
- public string Name => "GamecraftModdingAPIGameInfoGameEngine";
-
- public bool isRemovable => false;
-
- public EntitiesDB entitiesDB { set; private get; }
-
- public void Dispose()
- {
- IsInMenu = false;
- }
-
- public void Ready()
- {
- IsInMenu = true;
- }
-
- // game functionality
-
- public bool IsInMenu
- {
- get;
- private set;
- } = false;
-
- public bool CreateMyGame(EGID id, string path = "", uint thumbnailId = 0, string gameName = "", string creatorName = "", string description = "", long createdDate = 0L)
- {
- EntityInitializer eci = Factory.BuildEntity<MyGameDataEntityDescriptor_DamnItFJWhyDidYouMakeThisInternal>(id);
- eci.Init(new MyGameDataEntityStruct
- {
- SavedGamePath = new ECSString(path),
- ThumbnailId = thumbnailId,
- GameName = new ECSString(gameName),
- CreatorName = new ECSString(creatorName),
- GameDescription = new ECSString(description),
- CreatedDate = createdDate,
- });
- // entitiesDB.PublishEntityChange<MyGameDataEntityStruct>(id); // this will always fail
- return true;
- }
-
- public uint HighestID()
- {
- EntityCollection<MyGameDataEntityStruct> games = entitiesDB.QueryEntities<MyGameDataEntityStruct>(MyGamesScreenExclusiveGroups.MyGames);
- var gamesB = games.ToBuffer().buffer;
- uint max = 0;
- for (int i = 0; i < games.count; i++)
- {
- if (gamesB[i].ID.entityID > max)
- {
- max = gamesB[i].ID.entityID;
- }
- }
- return max;
- }
-
- public bool EnterGame(EGID id)
- {
- if (!ExistsGameInfo(id)) return false;
- ref MyGameDataEntityStruct mgdes = ref GetGameInfo(id);
- return EnterGame(mgdes.GameName, mgdes.SavedGamePath);
- }
-
- public bool EnterGame(string gameName, string path, ulong workshopId = 0uL, bool autoEnterSim = false)
- {
- GameMode.CurrentMode = autoEnterSim ? RCXMode.Play : RCXMode.Build;
- GameMode.SaveGameDetails = new SaveGameDetails(gameName, path, workshopId);
- // the private FullGameCompositionRoot.SwitchToGame() method gets passed to menu items for this reason
- AccessTools.Method(typeof(FullGameCompositionRoot), "SwitchToGame").Invoke(FullGameFields.Instance, new object[0]);
- return true;
- }
-
- public bool SetGameName(EGID id, string name)
- {
- if (!ExistsGameInfo(id)) return false;
- GetGameInfo(id).GameName.Set(name);
- //GetGameViewInfo(id).MyGamesSlotComponent.GameName = StringUtil.SanitiseString(name); - TODO: Input field struct
- return true;
- }
-
- public bool SetGameDescription(EGID id, string name)
- {
- if (!ExistsGameInfo(id)) return false;
- GetGameInfo(id).GameDescription.Set(name);
- //GetGameViewInfo(id).MyGamesSlotComponent.GameDescription = StringUtil.SanitiseString(name); - TODO
- return true;
- }
-
- public bool ExistsGameInfo(EGID id)
- {
- return entitiesDB.Exists<MyGameDataEntityStruct>(id);
- }
-
- public ref MyGameDataEntityStruct GetGameInfo(EGID id)
- {
- return ref GetComponent<MyGameDataEntityStruct>(id);
- }
-
- /*public ref MyGamesSlotEntityViewStruct GetGameViewInfo(EGID id)
- {
- EntityCollection<MyGamesSlotEntityViewStruct> entities =
- entitiesDB.QueryEntities<MyGamesSlotEntityViewStruct>(MyGamesScreenExclusiveGroups.GameSlotGuiEntities);
- var entitiesB = entities.ToBuffer().buffer;
- for (int i = 0; i < entities.count; i++)
- {
- if (entitiesB[i].ID.entityID == id.entityID)
- {
- return ref entitiesB[i];
- }
- }
- MyGamesSlotEntityViewStruct[] defRef = new MyGamesSlotEntityViewStruct[1];
- return ref defRef[0]; - TODO: The struct is internal now
- }*/
-
- public ref T GetComponent<T>(EGID id) where T: unmanaged, IEntityComponent
- {
- return ref entitiesDB.QueryEntity<T>(id);
- }
- }
-
- internal class MyGameDataEntityDescriptor_DamnItFJWhyDidYouMakeThisInternal : GenericEntityDescriptor<MyGameDataEntityStruct> { }
- }
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