|
- using System;
- using System.Runtime.CompilerServices;
-
- using RobocraftX.Character;
- using RobocraftX.Character.Movement;
- using RobocraftX.Common.Players;
- using RobocraftX.Common.Input;
- using RobocraftX.Physics;
- using RobocraftX.Blocks.Ghost;
- using RobocraftX.Character.Camera;
- using RobocraftX.Character.Factories;
- using Gamecraft.CharacterVulnerability;
- using Gamecraft.CharacterVulnerability.Entities;
- using Svelto.ECS;
- using Unity.Mathematics;
- using Unity.Physics;
-
- using GamecraftModdingAPI.Engines;
-
- namespace GamecraftModdingAPI.Players
- {
- internal class PlayerEngine : IApiEngine, IFactoryEngine
- {
- public string Name { get; } = "GamecraftModdingAPIPlayerGameEngine";
-
- public EntitiesDB entitiesDB { set; private get; }
-
- public bool isRemovable => false;
-
- public IEntityFactory Factory { set; private get; }
-
- private bool isReady = false;
-
- public void Dispose()
- {
- isReady = false;
- }
-
- public void Ready()
- {
- isReady = true;
- }
-
- public uint GetLocalPlayer()
- {
- if (!isReady) return uint.MaxValue;
- PlayerIDStruct[] localPlayers = entitiesDB.QueryEntities<PlayerIDStruct>(PlayersExclusiveGroups.LocalPlayers).ToFastAccess(out uint count);
- if (count > 0)
- {
- return localPlayers[0].ID.entityID;
- }
- return uint.MaxValue;
- }
-
- public uint GetRemotePlayer()
- {
- if (!isReady) return uint.MaxValue;
- PlayerIDStruct[] localPlayers = entitiesDB.QueryEntities<PlayerIDStruct>(PlayersExclusiveGroups.RemotePlayers).ToFastAccess(out uint count);
- if (count > 0)
- {
- return localPlayers[0].ID.entityID;
- }
- return uint.MaxValue;
- }
-
- public bool ExistsById(uint playerId)
- {
- PlayerIDStruct[] players = entitiesDB.QueryEntities<PlayerIDStruct>(PlayersExclusiveGroups.LocalPlayers).ToFastAccess(out uint count);
- for (int i = 0; i < count; i++)
- {
- if (players[i].ID.entityID == playerId)
- {
- return true;
- }
- }
- players = entitiesDB.QueryEntities<PlayerIDStruct>(PlayersExclusiveGroups.RemotePlayers).ToFastAccess(out count);
- for (int i = 0; i < count; i++)
- {
- if (players[i].ID.entityID == playerId)
- {
- return true;
- }
- }
- return false;
- }
-
- public float3 GetLocation(uint playerId)
- {
- if (GetCharacterStruct<RigidBodyEntityStruct>(playerId, out RigidBodyEntityStruct rbes))
- {
- return rbes.position;
- }
- return float3.zero;
- }
-
- public bool SetLocation(uint playerId, float3 location, bool exitSeat = true)
- {
- ExclusiveGroup[] characterGroups = CharacterExclusiveGroups.AllCharacters;
- for (int i = 0; i < characterGroups.Length; i++)
- {
- EGID egid = new EGID(playerId, characterGroups[i]);
- if (entitiesDB.Exists<RigidBodyEntityStruct>(egid))
- {
- ref RigidBodyEntityStruct rbes = ref entitiesDB.QueryEntity<RigidBodyEntityStruct>(egid);
- if (characterGroups[i] == CharacterExclusiveGroups.InPilotSeatGroup && exitSeat)
- {
- entitiesDB.QueryEntity<CharacterPilotSeatEntityStruct>(egid).instantExit = true;
- entitiesDB.PublishEntityChange<CharacterPilotSeatEntityStruct>(egid);
- }
- rbes.position = location;
- return true;
- }
- }
- return false;
- }
-
- public quaternion GetRotation(uint playerId)
- {
- if (GetCharacterStruct<RigidBodyEntityStruct>(playerId, out RigidBodyEntityStruct rbes))
- {
- return rbes.rotation;
- }
- return quaternion.identity;
- }
-
- public bool SetRotation(uint playerId, quaternion value)
- {
- if (GetCharacterStruct<RigidBodyEntityStruct>(playerId, out RigidBodyEntityStruct rbes))
- {
- rbes.rotation = value;
- return true;
- }
- return false;
- }
-
- public float3 GetLinearVelocity(uint playerId)
- {
- if (GetCharacterStruct<RigidBodyEntityStruct>(playerId, out RigidBodyEntityStruct rbes))
- {
- return rbes.velocity;
- }
- return float3.zero;
- }
-
- public bool SetLinearVelocity(uint playerId, float3 value)
- {
- if (GetCharacterStruct<RigidBodyEntityStruct>(playerId, out RigidBodyEntityStruct rbes))
- {
- rbes.velocity = value;
- return true;
- }
- return false;
- }
-
- public float3 GetAngularVelocity(uint playerId)
- {
- if (GetCharacterStruct<RigidBodyEntityStruct>(playerId, out RigidBodyEntityStruct rbes))
- {
- return rbes.angularVelocity;
- }
- return float3.zero;
- }
-
- public bool SetAngularVelocity(uint playerId, float3 value)
- {
- if (GetCharacterStruct<RigidBodyEntityStruct>(playerId, out RigidBodyEntityStruct rbes))
- {
- rbes.angularVelocity = value;
- return true;
- }
- return false;
- }
-
- public PhysicsMass GetMass(uint playerId)
- {
- if (GetCharacterStruct<RigidBodyEntityStruct>(playerId, out RigidBodyEntityStruct rbes))
- {
- return rbes.physicsMass;
- }
- return default;
- }
-
- public bool SetInverseMass(uint playerId, float inverseMass)
- {
- if (GetCharacterStruct<RigidBodyEntityStruct>(playerId, out RigidBodyEntityStruct rbes))
- {
- rbes.physicsMass.InverseInertia = inverseMass;
- return true;
- }
- return false;
- }
-
- public float? GetLastPingTime(uint playerId, PlayerType type)
- {
- EGID egid = new EGID(playerId, PlayerGroupFromEnum(type));
- if (entitiesDB.Exists<PlayerNetworkStatsEntityStruct>(egid))
- {
- return entitiesDB.QueryEntity<PlayerNetworkStatsEntityStruct>(egid).lastPingTimeSinceLevelLoad;
- }
- return null;
- }
-
- public float GetInitialHealth(uint playerId)
- {
- if (GetCharacterStruct<CharacterHealthEntityStruct>(playerId, out CharacterHealthEntityStruct c))
- {
- return c.initialHealth;
- }
- return -1f;
- }
-
- public bool SetInitialHealth(uint playerId, float val)
- {
- if (GetCharacterStruct<CharacterHealthEntityStruct>(playerId, out CharacterHealthEntityStruct c))
- {
- c.initialHealth = val;
- return true;
- }
- return false;
- }
-
- public float GetCurrentHealth(uint playerId)
- {
- if (GetCharacterStruct<CharacterHealthEntityStruct>(playerId, out CharacterHealthEntityStruct c))
- {
- return c.currentHealth;
- }
- return -1f;
- }
-
- public bool SetCurrentHealth(uint playerId, float val)
- {
- if (GetCharacterStruct<CharacterHealthEntityStruct>(playerId, out CharacterHealthEntityStruct c))
- {
- c.currentHealth = val;
- return true;
- }
- return false;
- }
-
- public bool DamagePlayer(uint playerId, float amount)
- {
- Factory.BuildEntity<DamageEntityDescriptor>(
- new EGID(CharacterVulnerabilityExclusiveGroups.NextDamageEntityId, CharacterVulnerabilityExclusiveGroups.CharacterDamageExclusiveGroup)
- ).Init(new DamageEntityStruct
- {
- damage = amount,
- targetPlayerEntityId = playerId,
- });
- return true;
- }
-
- public bool GetDamageable(uint playerId)
- {
- if (GetCharacterStruct<CharacterHealthEntityStruct>(playerId, out CharacterHealthEntityStruct c))
- {
- return c.canTakeDamageStat;
- }
- return false;
- }
-
- public bool SetDamageable(uint playerId, bool val)
- {
- if (GetCharacterStruct<CharacterHealthEntityStruct>(playerId, out CharacterHealthEntityStruct ches))
- {
- ches.canTakeDamage = val;
- ches.canTakeDamage = val;
- return true;
- }
- return false;
- }
-
- public uint GetInitialLives(uint playerId)
- {
- if (GetCharacterStruct<CharacterLivesEntityComponent>(playerId, out CharacterLivesEntityComponent c))
- {
- return c.initialLives;
- }
- return uint.MaxValue;
- }
-
- public bool SetInitialLives(uint playerId, uint val)
- {
- if (GetCharacterStruct<CharacterLivesEntityComponent>(playerId, out CharacterLivesEntityComponent c))
- {
- c.initialLives = val;
- return true;
- }
- return false;
- }
-
- public uint GetCurrentLives(uint playerId)
- {
- if (GetCharacterStruct<CharacterLivesEntityComponent>(playerId, out CharacterLivesEntityComponent c))
- {
- return c.currentLives;
- }
- return uint.MaxValue;
- }
-
- public bool SetCurrentLives(uint playerId, uint val)
- {
- if (GetCharacterStruct<CharacterLivesEntityComponent>(playerId, out CharacterLivesEntityComponent c))
- {
- c.currentLives = val;
- return true;
- }
- return false;
- }
-
- public bool GetGameOverScreen(uint playerId)
- {
- if (GetCharacterStruct<CharacterLivesEntityComponent>(playerId, out CharacterLivesEntityComponent c))
- {
- return c.gameOverScreen;
- }
- return false;
- }
-
- public bool IsDead(uint playerId)
- {
- return entitiesDB.Exists<RigidBodyEntityStruct>(playerId, CharacterExclusiveGroups.DeadGroup);
- }
-
- public int GetSelectedBlock(uint playerId)
- {
- if (GetCharacterStruct<EquippedPartStruct>(playerId, out EquippedPartStruct c))
- {
- return c.SelectedDBPartID;
- }
- return ushort.MaxValue;
- }
-
- public byte GetSelectedColor(uint playerId)
- {
- if (GetCharacterStruct<EquippedColourStruct>(playerId, out EquippedColourStruct c))
- {
- return c.indexInPalette;
- }
- return 255;
- }
-
- // reusable methods
-
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- private ExclusiveGroup PlayerGroupFromEnum(PlayerType type)
- {
- return type == PlayerType.Local ? PlayersExclusiveGroups.LocalPlayers : PlayersExclusiveGroups.RemotePlayers;
- }
-
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public bool GetCharacterStruct<T>(uint playerId, out T s) where T : unmanaged, IEntityComponent
- {
- ExclusiveGroup[] characterGroups = CharacterExclusiveGroups.AllCharacters;
- for (int i = 0; i < characterGroups.Length; i++)
- {
- EGID egid = new EGID(playerId, characterGroups[i]);
- if (entitiesDB.Exists<T>(egid))
- {
- s = entitiesDB.QueryEntity<T>(egid);
- return true;
- }
- }
- s = default;
- return false;
- }
-
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public bool GetPlayerStruct<T>(uint playerId, out T s) where T : unmanaged, IEntityComponent
- {
- ExclusiveGroup[] playerGroups = PlayersExclusiveGroups.AllPlayers;
- for (int i = 0; i < playerGroups.Length; i++)
- {
- EGID egid = new EGID(playerId, playerGroups[i]);
- if (entitiesDB.Exists<T>(egid))
- {
- s = entitiesDB.QueryEntity<T>(egid);
- return true;
- }
- }
- s = default;
- return false;
- }
-
- public EGID? GetThingLookedAt(uint playerId, float maxDistance = -1f)
- {
- if (!entitiesDB.TryQueryMappedEntities<CharacterCameraRayCastEntityStruct>(
- CameraExclusiveGroups.CameraGroup, out var mapper))
- return null;
- mapper.TryGetEntity(playerId, out CharacterCameraRayCastEntityStruct rayCast);
- float distance = maxDistance < 0
- ? GhostBlockUtils.GetBuildInteractionDistance(entitiesDB, rayCast)
- : maxDistance;
- if (rayCast.hit && rayCast.distance <= distance)
- return rayCast.hitEgid;
-
- return null;
- }
- }
- }
|