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- using System;
-
- using RobocraftX.Blocks;
- using RobocraftX.Common;
- using Gamecraft.CharacterVulnerability;
- using Svelto.ECS;
- using Unity.Mathematics;
-
- using GamecraftModdingAPI;
- using GamecraftModdingAPI.Utility;
-
- namespace GamecraftModdingAPI.Blocks
- {
- public class SpawnPoint : Block
- {
- /// <summary>
- /// Places a new spawn point.
- /// Any valid spawn block type is accepted.
- /// This re-implements Block.PlaceNew(...)
- /// </summary>
- public static new SpawnPoint PlaceNew(BlockIDs block, float3 position,
- float3 rotation = default, BlockColors color = BlockColors.Default, byte darkness = 0,
- int uscale = 1, float3 scale = default, Player player = null)
- {
- if (!(block == BlockIDs.LargeSpawn || block == BlockIDs.SmallSpawn || block == BlockIDs.MediumSpawn || block == BlockIDs.PlayerSpawn))
- {
- throw new BlockTypeException($"Block is not a {nameof(SpawnPoint)} block");
- }
- if (PlacementEngine.IsInGame && GameState.IsBuildMode())
- {
- EGID id = PlacementEngine.PlaceBlock(block, color, darkness,
- position, uscale, scale, player, rotation);
- return new SpawnPoint(id);
- }
-
- return null;
- }
-
- public SpawnPoint(EGID id) : base(id)
- {
- if (!BlockEngine.GetBlockInfoExists<SpawnPointStatsEntityStruct>(this.Id))
- {
- throw new BlockTypeException($"Block is not a {this.GetType().Name} block");
- }
- }
-
- public SpawnPoint(uint id) : base(new EGID(id, CommonExclusiveGroups.BUILD_SPAWNPOINT_BLOCK_GROUP))
- {
- if (!BlockEngine.GetBlockInfoExists<SpawnPointStatsEntityStruct>(this.Id))
- {
- throw new BlockTypeException($"Block is not a {this.GetType().Name} block");
- }
- }
-
- // custom spawn point properties
-
- /// <summary>
- /// The lives the player spawns in with.
- /// </summary>
- public uint Lives
- {
- get
- {
- return BlockEngine.GetBlockInfo<SpawnPointStatsEntityStruct>(Id).lives;
- }
-
- set
- {
- ref SpawnPointStatsEntityStruct spses = ref BlockEngine.GetBlockInfo<SpawnPointStatsEntityStruct>(Id);
- spses.lives = value;
- }
- }
-
- /// <summary>
- /// Whether the spawned player can take damage.
- /// </summary>
- public bool Damageable
- {
- get
- {
- return BlockEngine.GetBlockInfo<SpawnPointStatsEntityStruct>(Id).canTakeDamage;
- }
-
- set
- {
- ref SpawnPointStatsEntityStruct spses = ref BlockEngine.GetBlockInfo<SpawnPointStatsEntityStruct>(Id);
- spses.canTakeDamage = value;
- }
- }
-
- /// <summary>
- /// Whether the game over screen will be displayed
- /// </summary>
- public bool GameOverEnabled
- {
- get
- {
- return BlockEngine.GetBlockInfo<SpawnPointStatsEntityStruct>(Id).gameOverScreen;
- }
-
- set
- {
- ref SpawnPointStatsEntityStruct spses = ref BlockEngine.GetBlockInfo<SpawnPointStatsEntityStruct>(Id);
- spses.gameOverScreen = value;
- }
- }
-
- /// <summary>
- /// The team id for players who spawn here.
- /// </summary>
- public byte Team
- {
- get
- {
- return BlockEngine.GetBlockInfo<SpawnPointIdsEntityStruct>(Id).teamId;
- }
-
- set
- {
- ref SpawnPointIdsEntityStruct spses = ref BlockEngine.GetBlockInfo<SpawnPointIdsEntityStruct>(Id);
- spses.teamId = value;
- }
- }
- }
- }
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