|
- using System;
- using System.Collections.Generic;
- using System.Diagnostics;
- using System.Reflection;
- using System.Text;
- using TechbloxModdingAPI.App;
- using HarmonyLib;
- using IllusionInjector;
- // test
- using RobocraftX.FrontEnd;
- using Unity.Mathematics;
- using UnityEngine;
- using RobocraftX.Common.Input;
- using Svelto.Tasks;
- using Svelto.Tasks.Lean;
- using TechbloxModdingAPI.Blocks;
- using TechbloxModdingAPI.Commands;
- using TechbloxModdingAPI.Input;
- using TechbloxModdingAPI.Players;
- using TechbloxModdingAPI.Tasks;
- using TechbloxModdingAPI.Utility;
-
- namespace TechbloxModdingAPI.Tests
- {
- #if DEBUG
- // unused by design
- /// <summary>
- /// Modding API implemented as a standalone IPA Plugin.
- /// Ideally, TechbloxModdingAPI should be loaded by another mod; not itself
- /// </summary>
- class TechbloxModdingAPIPluginTest : IllusionPlugin.IEnhancedPlugin
- {
-
- private static Harmony harmony { get; set; }
-
- public override string Name { get; } = Assembly.GetExecutingAssembly().GetName().Name;
-
- public override string Version { get; } = Assembly.GetExecutingAssembly().GetName().Version.ToString();
-
- public string HarmonyID { get; } = "org.git.exmods.modtainers.techbloxmoddingapi";
-
- public override void OnApplicationQuit()
- {
- Main.Shutdown();
- }
-
- public override void OnApplicationStart()
- {
- FileLog.Reset();
- Harmony.DEBUG = true;
- Main.Init();
- Logging.MetaDebugLog($"Version group id {ApiExclusiveGroups.versionGroup}");
- // disable background music
- Logging.MetaDebugLog("Audio Mixers: " + string.Join(",", AudioTools.GetMixers()));
- //AudioTools.SetVolume(0.0f, "Music"); // The game now sets this from settings again after this is called :(
-
- //Utility.VersionTracking.Enable();//(very) unstable
-
- // debug/test handlers
- Client.EnterMenu += (sender, args) => throw new Exception("Test handler always throws an exception!");
- Client.EnterMenu += (sender, args) => Console.WriteLine("EnterMenu handler after erroring handler");
- Game.Enter += (s, a) =>
- {
- Player.LocalPlayer.SeatEntered += (sender, args) =>
- Console.WriteLine($"Player {Player.LocalPlayer} entered seat {args.Seat}");
- Player.LocalPlayer.SeatExited += (sender, args) =>
- Console.WriteLine($"Player {Player.LocalPlayer} exited seat {args.Seat}");
- };
-
- // debug/test commands
- if (Dependency.Hell("ExtraCommands"))
- {
- CommandBuilder.Builder()
- .Name("Exit")
- .Description("Close Techblox immediately, without any prompts")
- .Action(() => { UnityEngine.Application.Quit(); })
- .Build();
-
- CommandBuilder.Builder()
- .Name("SetFOV")
- .Description("Set the player camera's field of view")
- .Action((float d) => { UnityEngine.Camera.main.fieldOfView = d; })
- .Build();
-
- CommandBuilder.Builder()
- .Name("MoveLastBlock")
- .Description("Move the most-recently-placed block, and any connected blocks by the given offset")
- .Action((float x, float y, float z) =>
- {
- if (GameState.IsBuildMode())
- foreach (var block in Block.GetLastPlacedBlock().GetConnectedCubes())
- block.Position += new Unity.Mathematics.float3(x, y, z);
- else
- Logging.CommandLogError("Blocks can only be moved in Build mode!");
- }).Build();
-
- CommandBuilder.Builder()
- .Name("PlaceAluminium")
- .Description("Place a block of aluminium at the given coordinates")
- .Action((float x, float y, float z) =>
- {
- var block = Block.PlaceNew(BlockIDs.Cube, new float3(x, y, z), force: true);
- Logging.CommandLog("Block placed with type: " + block.Type);
- })
- .Build();
-
- CommandBuilder.Builder()
- .Name("PlaceAluminiumLots")
- .Description("Place a lot of blocks of aluminium at the given coordinates")
- .Action((float x, float y, float z) =>
- {
- Logging.CommandLog("Starting...");
- var sw = Stopwatch.StartNew();
- for (int i = 0; i < 100; i++)
- for (int j = 0; j < 100; j++)
- Block.PlaceNew(BlockIDs.Cube, new float3(x + i, y, z + j));
- sw.Stop();
- Logging.CommandLog("Finished in " + sw.ElapsedMilliseconds + "ms");
- })
- .Build();
-
- Block b = null;
- CommandBuilder.Builder("moveBlockInSim", "Run in build mode first while looking at a block, then in sim to move it up")
- .Action(() =>
- {
- if (b == null)
- {
- b = new Player(PlayerType.Local).GetBlockLookedAt();
- Logging.CommandLog("Block saved: " + b);
- }
- else
- Logging.CommandLog("Block moved to: " + (b.GetSimBody().Position += new float3(0, 2, 0)));
- }).Build();
-
- CommandBuilder.Builder("Error", "Throw an error to make sure SimpleCustomCommandEngine's wrapper catches it.")
- .Action(() => { throw new Exception("Error Command always throws an error"); })
- .Build();
-
- CommandBuilder.Builder("ColorBlock",
- "Change color of the block looked at if there's any.")
- .Action<string>(str =>
- {
- if (!Enum.TryParse(str, out BlockColors color))
- {
- Logging.CommandLog("Color " + str + " not found! Interpreting as 4 color values.");
- var s = str.Split(' ');
- new Player(PlayerType.Local).GetBlockLookedAt().CustomColor = new float4(float.Parse(s[0]),
- float.Parse(s[1]), float.Parse(s[2]), float.Parse(s[3]));
- return;
- }
-
- new Player(PlayerType.Local).GetBlockLookedAt().Color = color;
- Logging.CommandLog("Colored block to " + color);
-
- }).Build();
-
- CommandBuilder.Builder("MoveBlockByID", "Gets a block based on its object identifier and teleports it up.")
- .Action<char>(ch =>
- {
- foreach (var body in SimBody.GetFromObjectID(ch))
- {
- Logging.CommandLog("SimBody: " + body);
- body.Position += new float3(0, 10, 0);
- foreach (var bodyConnectedBody in body.GetConnectedBodies())
- {
- Logging.CommandLog("Moving " + bodyConnectedBody);
- bodyConnectedBody.Position += new float3(0, 10, 0);
- }
- }
- }).Build();
-
- CommandBuilder.Builder("TestChunkHealth", "Sets the chunk looked at to the given health.")
- .Action((float val, float max) =>
- {
- var body = new Player(PlayerType.Local).GetSimBodyLookedAt();
- if (body == null) return;
- body.CurrentHealth = val;
- body.InitialHealth = max;
- Logging.CommandLog("Health set to: " + val);
- }).Build();
-
- CommandBuilder.Builder("placeBlockGroup", "Places some blocks in a group")
- .Action((float x, float y, float z) =>
- {
- var pos = new float3(x, y, z);
- var group = BlockGroup.Create(new Block(BlockIDs.Cube, pos) {Color = BlockColors.Aqua});
- new Block(BlockIDs.Cube, pos += new float3(1, 0, 0))
- {Color = BlockColors.Blue, BlockGroup = group};
- new Block(BlockIDs.Cube, pos += new float3(1, 0, 0))
- {Color = BlockColors.Green, BlockGroup = group};
- new Block(BlockIDs.Cube, pos + new float3(1, 0, 0))
- {Color = BlockColors.Lime, BlockGroup = group};
- }).Build();
-
- CommandBuilder.Builder("placeCustomBlock", "Places a custom block, needs a custom catalog and assets.")
- .Action((float x, float y, float z) =>
- {
- Logging.CommandLog("Block placed: " +
- Block.PlaceNew((BlockIDs) 500, new float3(0, 0, 0)));
- }).Build();
-
- CommandBuilder.Builder("toggleTimeMode", "Enters or exits simulation.")
- .Action((float x, float y, float z) =>
- {
- Game.CurrentGame().ToggleTimeMode();
- }).Build();
-
- CommandBuilder.Builder("testColorBlock", "Tests coloring a block to default color")
- .Action(() => Player.LocalPlayer.GetBlockLookedAt().Color = BlockColors.Default).Build();
- CommandBuilder.Builder("testMaterialBlock", "Tests materialing a block to default material")
- .Action(() => Player.LocalPlayer.GetBlockLookedAt().Material = BlockMaterial.Default).Build();
- CommandBuilder.Builder("testGameName", "Tests changing the game name")
- .Action(() => Game.CurrentGame().Name = "Test").Build();
- CommandBuilder.Builder("makeBlockStatic", "Makes a block you look at static")
- .Action(() => Player.LocalPlayer.GetBlockLookedAt().Static = true).Build();
-
- Game.AddPersistentDebugInfo("InstalledMods", InstalledMods);
- /*Block.Placed += (sender, args) =>
- Logging.MetaDebugLog("Placed block " + args.Block);
- Block.Removed += (sender, args) =>
- Logging.MetaDebugLog("Removed block " + args.Block);*/
- }
-
- // dependency test
- if (Dependency.Hell("TechbloxScripting", new Version("0.0.1.0")))
- {
- Logging.LogWarning("You're in TechbloxScripting dependency hell");
- }
- else
- {
- Logging.Log("Compatible TechbloxScripting detected");
- }
- // Interface test
- /*Group uiGroup = new Group(new Rect(20, 20, 200, 500), "TechbloxModdingAPI_UITestGroup", true);
- var button = new Button("TEST");
- button.OnClick += (b, __) => { Logging.MetaDebugLog($"Click on {((Interface.IMGUI.Button)b).Name}");};
- var button2 = new Button("TEST2");
- button2.OnClick += (b, __) => { Logging.MetaDebugLog($"Click on {((Interface.IMGUI.Button)b).Name}");};
- Text uiText = new Text("<Input!>", multiline: true);
- uiText.OnEdit += (t, txt) => { Logging.MetaDebugLog($"Text in {((Text)t).Name} is now '{txt}'"); };
- Label uiLabel = new Label("Label!");
- Image uiImg = new Image(name:"Behold this texture!");
- uiImg.Enabled = false;
- uiGroup.AddElement(button);
- uiGroup.AddElement(button2);
- uiGroup.AddElement(uiText);
- uiGroup.AddElement(uiLabel);
- uiGroup.AddElement(uiImg);*/
-
- /*Addressables.LoadAssetAsync<Texture2D>("Assets/Art/Textures/UI/FrontEndMap/RCX_Blue_Background_5k.jpg")
- .Completed +=
- handle =>
- {
- uiImg.Texture = handle.Result;
- uiImg.Enabled = true;
- Logging.MetaDebugLog($"Got blue bg asset {handle.Result}");
- };*/
-
- /*((FasterList<GuiInputMap.GuiInputMapElement>)AccessTools.Property(typeof(GuiInputMap), "GuiInputsButtonDown").GetValue(null))
- .Add(new GuiInputMap.GuiInputMapElement(RewiredConsts.Action.ToggleCommandLine, GuiIn))*/
-
- /*Game.Enter += (sender, e) =>
- {
- ushort lastKey = ushort.MaxValue;
- foreach (var kv in FullGameFields._dataDb.GetValues<CubeListData>()
- .OrderBy(kv=>ushort.Parse(kv.Key)))
- {
- var data = (CubeListData) kv.Value;
- ushort currentKey = ushort.Parse(kv.Key);
- var toReplace = new Dictionary<string, string>
- {
- {"Scalable", ""}, {"Qtr", "Quarter"}, {"RNeg", "Rounded Negative"},
- {"Neg", "Negative"}, {"Tetra", "Tetrahedron"},
- {"RWedge", "Rounded Wedge"}, {"RTetra", "Rounded Tetrahedron"}
- };
- string name = LocalizationService.Localize(data.CubeNameKey).Split(' ').Select(str =>
- str.Length > 0 ? char.ToUpper(str[0]) + str.Substring(1) : str).Aggregate((a, b) => a + b)
- .Replace("-", "");
- foreach (var rkv in toReplace)
- {
- name = Regex.Replace(name, rkv.Key + "([A-Z]|$)", rkv.Value + "$1");
- }
- Console.WriteLine($"{name}{(currentKey != lastKey + 1 ? $" = {currentKey}" : "")},");
- lastKey = currentKey;
- }
- };*/
- /*Game.Enter += (sender, e) =>
- {
- ushort lastKey = ushort.MaxValue;
- Console.WriteLine("Materials:\n" + FullGameFields._dataDb.GetValues<MaterialPropertiesData>()
- .OrderBy(kv => ushort.Parse(kv.Key))
- .Select(kv =>
- {
- ushort currentKey = ushort.Parse(kv.Key);
- string result = $"{((MaterialPropertiesData)kv.Value).Name}{(currentKey != lastKey + 1 ? $" = {kv.Key}" : "")},";
- lastKey = currentKey;
- return result;
- })
- .Aggregate((a, b) => a + "\n" + b));
- };*/
-
- CommandBuilder.Builder("takeScreenshot", "Enables the screenshot taker")
- .Action(() =>
- {
- Game.CurrentGame().EnableScreenshotTaker();
- }).Build();
-
- CommandBuilder.Builder("testPositionDefault", "Tests the Block.Position property's default value.")
- .Action(() =>
- {
- IEnumerator<TaskContract> Loop()
- {
- for (int i = 0; i < 2; i++)
- {
- Console.WriteLine("A");
- var block = Block.PlaceNew(BlockIDs.Cube, 1);
- Console.WriteLine("B");
- while (!block.Exists)
- yield return Yield.It;
- Console.WriteLine("C");
- block.Remove();
- Console.WriteLine("D");
- while (block.Exists)
- yield return Yield.It;
- Console.WriteLine("E - Pos: " + block.Position);
- block.Position = 4;
- Console.WriteLine("F - Pos: " + block.Position);
- }
- }
-
- Loop().RunOn(Scheduler.leanRunner);
- }).Build();
-
- CommandBuilder.Builder("importAssetBundle")
- .Action(() =>
- {
- Logging.CommandLog("Importing asset bundle...");
- var ab = AssetBundle.LoadFromFile(
- @"filepath");
- Logging.CommandLog("Imported asset bundle: " + ab);
- var assets = ab.LoadAllAssets();
- Logging.CommandLog("Loaded " + assets.Length + " assets");
- foreach (var asset in assets)
- {
- Logging.CommandLog(asset);
- }
- }).Build();
- #if TEST
- TestRoot.RunTests();
- #endif
- }
-
- private string modsString;
- private string InstalledMods()
- {
- if (modsString != null) return modsString;
- StringBuilder sb = new StringBuilder("Installed mods:");
- foreach (var plugin in PluginManager.Plugins)
- sb.Append("\n" + plugin.Name + " - " + plugin.Version);
- return modsString = sb.ToString();
- }
-
- public override void OnUpdate()
- {
- if (UnityEngine.Input.GetKeyDown(KeyCode.End))
- {
- Console.WriteLine("Pressed button to toggle console");
- FakeInput.CustomInput(new LocalCosmeticInputEntityComponent {commandLineToggleInput = true});
- }
- }
-
- [HarmonyPatch]
- public class MinimumSpecsPatch
- {
- public static bool Prefix(ref bool __result)
- {
- __result = true;
- return false;
- }
-
- public static MethodInfo TargetMethod()
- {
- return ((Func<bool>) MinimumSpecsCheck.CheckRequirementsMet).Method;
- }
- }
- }
- #endif
- }
|