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- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using System.Threading.Tasks;
- using System.Reflection;
- using Harmony;
- using Svelto.Context;
- using Svelto.ECS;
- using RobocraftX;
- using RobocraftX.Multiplayer;
- using Unity.Entities;
-
- using GamecraftModdingAPI.Utility;
-
- namespace GamecraftModdingAPI.Commands
- {
- [HarmonyPatch]
- public static class CommandPatch
- {
- public static void Prefix(UnityContext<FullGameCompositionRoot> contextHolder, EnginesRoot enginesRoot, World physicsWorld, Action reloadGame, MultiplayerInitParameters multiplayerParameters)
- {
- Logging.Log("Command Line was loaded");
- // When a game is loaded, register the command engines
- // TODO
- }
-
- public static MethodBase TargetMethod(HarmonyInstance instance)
- {
- var func = (Action<UnityContext<FullGameCompositionRoot>, EnginesRoot, World, Action, MultiplayerInitParameters>)RobocraftX.GUI.CommandLine.CommandLineCompositionRoot.Compose<UnityContext<FullGameCompositionRoot>>;
- return func.Method;
- }
- }
- }
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