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- using System;
- using System.Collections.Generic;
- using System.Runtime.CompilerServices;
- using System.Reflection;
- using System.Linq;
- using System.Text;
- using System.Threading.Tasks;
-
- namespace GamecraftModdingAPI.Utility
- {
- /// <summary>
- /// Utility class to access Gamecraft's built-in logging capabilities.
- /// The log is saved to %APPDATA%\..\LocalLow\FreeJam\Gamecraft\Player.Log
- /// </summary>
- static class Logging
- {
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static void Log(string msg)
- {
- Svelto.Console.Log(msg);
- }
-
- /// <summary>
- /// Write a regular message to Gamecraft's log
- /// </summary>
- /// <param name="obj">The object to log</param>
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static void Log(object obj)
- {
- Svelto.Console.Log(obj.ToString());
- }
-
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static void LogDebug(string msg)
- {
- Svelto.Console.LogDebug(msg);
- }
-
- /// <summary>
- /// Write a debug message to Gamecraft's log
- /// </summary>
- /// <param name="obj">The object to log</param>
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static void LogDebug(object obj)
- {
- Svelto.Console.LogDebug(obj.ToString());
- }
-
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static void LogDebug<T>(string msg, T extraDebug)
- {
- Svelto.Console.LogDebug<T>(msg, extraDebug);
- }
-
- /// <summary>
- /// Write a debug message and object to Gamecraft's log
- /// The reason this method exists in Svelto.Console is beyond my understanding
- /// </summary>
- /// <typeparam name="T">The type of the extra debug object</typeparam>
- /// <param name="obj">The object to log</param>
- /// <param name="extraDebug">The extra object to log</param>
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static void LogDebug<T>(object obj, T extraDebug)
- {
- Svelto.Console.LogDebug<T>(obj.ToString(), extraDebug);
- }
-
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static void LogError(string msg, Dictionary<string, string> extraData = null)
- {
- Svelto.Console.LogError(msg, extraData);
- }
-
- /// <summary>
- /// Write an error message to Gamecraft's log
- /// </summary>
- /// <param name="obj">The object to log</param>
- /// <param name="extraData">The extra data to pass to the ILogger</param>
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static void LogError(object obj, Dictionary<string, string> extraData = null)
- {
- Svelto.Console.LogError(obj.ToString(), extraData);
- }
-
- /// <summary>
- /// Write an exception to Gamecraft's log
- /// </summary>
- /// <param name="e">The exception to log</param>
- /// <param name="extraData">The extra data to pass to the ILogger.
- /// This is automatically populated with "OuterException#" and "OuterStacktrace#" entries</param>
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static void LogException(Exception e, Dictionary<string, string> extraData = null)
- {
- Svelto.Console.LogException(e, extraData);
- }
-
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static void LogException(string msg, Exception e, Dictionary<string, string> extraData = null)
- {
- Svelto.Console.LogException(msg, e, extraData);
- }
-
- /// <summary>
- /// Write an exception message to Gamecraft's log
- /// </summary>
- /// <param name="obj">The object to log</param>
- /// <param name="e">The exception to log</param>
- /// <param name="extraData">The extra data to pass to the ILogger.
- /// This is implemented similar to LogException(Exception e, Dictionary extraData)'s extraData</param>
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static void LogException(object obj, Exception e, Dictionary<string, string> extraData = null)
- {
- Svelto.Console.LogException(obj.ToString(), e, extraData);
- }
-
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static void LogWarning(string msg)
- {
- Svelto.Console.LogWarning(msg);
- }
-
- /// <summary>
- /// Write a warning message to Gamecraft's log
- /// </summary>
- /// <param name="obj">The object to log</param>
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static void LogWarning(object obj)
- {
- Svelto.Console.LogWarning(obj.ToString());
- }
-
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static void SystemLog(string msg)
- {
- Svelto.Console.SystemLog(msg);
- }
-
- /// <summary>
- /// Write a message to stdout (ie the terminal, like Command Prompt or PowerShell)
- /// </summary>
- /// <param name="obj">The object to log</param>
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static void SystemLog(object obj)
- {
- Svelto.Console.SystemLog(obj.ToString());
- }
-
- /// <summary>
- /// Write a descriptive message to Gamecraft's log only when the API is a Debug build
- /// </summary>
- /// <param name="obj">The object to log</param>
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static void MetaDebugLog(object obj)
- {
- #if DEBUG
- MetaLog($"[MetaDebug]{obj.ToString()}");
- #endif
- }
-
- /// <summary>
- /// Write a descriptive message to Gamecraft's log including the current time and the DLL's name
- /// </summary>
- /// <param name="obj">The object to log</param>
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static void MetaLog(object obj)
- {
- var callAsm = Assembly.GetCallingAssembly();
- Log($"[{DateTime.Now.ToString()}][{callAsm.GetName().Name}]{obj.ToString()}");
- }
- }
- }
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