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- using System;
- using System.Collections.Generic;
- using GamecraftModdingAPI.Blocks;
- using GamecraftModdingAPI.Utility;
- using RobocraftX.Common;
- using Svelto.ECS;
- using Unity.Mathematics;
-
- namespace GamecraftModdingAPI
- {
- public class Block
- {
- private static readonly PlacementEngine PlacementEngine = new PlacementEngine();
- private static readonly MovementEngine MovementEngine = new MovementEngine();
- private static readonly RotationEngine RotationEngine = new RotationEngine();
- private static readonly RemovalEngine RemovalEngine = new RemovalEngine();
- private static readonly BlockEngine BlockEngine = new BlockEngine();
-
- /// <summary>
- /// Place a new block at the given position. If scaled, position means the center of the block. The default block size is 0.2 in terms of position.
- /// Place blocks next to each other to connect them.
- /// The placed block will be a complete block with a placement grid and collision which will be saved along with the game.
- /// </summary>
- /// <param name="block">The block's type</param>
- /// <param name="color">The block's color</param>
- /// <param name="darkness">The block color's darkness (0-9) - 0 is default color</param>
- /// <param name="position">The block's position in the grid - default block size is 0.2</param>
- /// <param name="rotation">The block's rotation in degrees</param>
- /// <param name="uscale">The block's uniform scale - default scale is 1 (with 0.2 width)</param>
- /// <param name="scale">The block's non-uniform scale - 0 means <paramref name="uscale"/> is used</param>
- /// <param name="player">The player who placed the block</param>
- /// <returns>The placed block or null if failed</returns>
- public static Block PlaceNew(BlockIDs block, float3 position,
- float3 rotation = default, BlockColors color = BlockColors.Default, byte darkness = 0,
- int uscale = 1, float3 scale = default, Player player = null)
- {
- if (PlacementEngine.IsInGame && GameState.IsBuildMode())
- {
- try
- {
- return new Block(PlacementEngine.PlaceBlock(block, color, darkness,
- position, uscale, scale, player, rotation));
- }
- catch (Exception e)
- {
- Logging.MetaDebugLog(e);
- }
- }
-
- return null;
- }
-
- /// <summary>
- /// Returns the most recently placed block.
- /// </summary>
- /// <returns>The block object</returns>
- public static Block GetLastPlacedBlock()
- {
- return new Block(BlockIdentifiers.LatestBlockID);
- }
-
- public Block(EGID id)
- {
- Id = id;
- }
-
- public Block(uint id)
- {
- Id = new EGID(id, CommonExclusiveGroups.OWNED_BLOCKS_GROUP);
- }
-
- public EGID Id { get; }
-
- /// <summary>
- /// The block's current position.
- /// </summary>
- public float3 Position
- {
- get => MovementEngine.GetPosition(Id.entityID);
- set => MovementEngine.MoveBlock(Id.entityID, value);
- }
-
- /// <summary>
- /// Returns an array of blocks that are connected to this one.
- /// </summary>
- public Block[] ConnectedCubes => BlockEngine.GetConnectedBlocks(Id.entityID);
-
- /// <summary>
- /// The block's current rotation in degrees.
- /// </summary>
- public float3 Rotation
- {
- get => RotationEngine.GetRotation(Id.entityID);
- set => RotationEngine.RotateBlock(Id.entityID, value);
- }
-
- /// <summary>
- /// Removes this block.
- /// </summary>
- /// <returns>True if the block exists and could be removed.</returns>
- public bool Remove()
- {
- return RemovalEngine.RemoveBlock(Id);
- }
-
- public static void Init()
- {
- GameEngineManager.AddGameEngine(PlacementEngine);
- GameEngineManager.AddGameEngine(MovementEngine);
- GameEngineManager.AddGameEngine(RotationEngine);
- GameEngineManager.AddGameEngine(RemovalEngine);
- GameEngineManager.AddGameEngine(BlockEngine);
- }
- }
- }
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