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- using System;
-
- using RobocraftX.Blocks;
- using RobocraftX.Common;
- using Gamecraft.CharacterVulnerability;
- using Svelto.ECS;
- using Unity.Mathematics;
-
- using GamecraftModdingAPI;
- using GamecraftModdingAPI.Utility;
-
- namespace GamecraftModdingAPI.Blocks
- {
- public class SpawnPoint : Block
- {
- public SpawnPoint(EGID id) : base(id)
- {
- }
-
- public SpawnPoint(uint id) : base(new EGID(id, CommonExclusiveGroups.BUILD_SPAWNPOINT_BLOCK_GROUP))
- {
- }
-
- // custom spawn point properties
-
- /// <summary>
- /// The lives the player spawns in with.
- /// </summary>
- public uint Lives
- {
- get => BlockEngine.GetBlockInfo(this, (SpawnPointStatsEntityStruct st) => st.lives);
-
- set
- {
- BlockEngine.SetBlockInfo(this, (ref SpawnPointStatsEntityStruct st, uint val) => st.lives = val, value);
- }
- }
-
- /// <summary>
- /// Whether the spawned player can take damage.
- /// </summary>
- public bool Damageable
- {
- get => BlockEngine.GetBlockInfo(this, (SpawnPointStatsEntityStruct st) => st.canTakeDamage);
-
- set
- {
- BlockEngine.SetBlockInfo(this, (ref SpawnPointStatsEntityStruct st, bool val) => st.canTakeDamage = val, value);
- }
- }
-
- /// <summary>
- /// Whether the game over screen will be displayed
- /// </summary>
- public bool GameOverEnabled
- {
- get => BlockEngine.GetBlockInfo(this, (SpawnPointStatsEntityStruct st) => st.gameOverScreen);
-
- set
- {
- BlockEngine.SetBlockInfo(this, (ref SpawnPointStatsEntityStruct st, bool val) => st.gameOverScreen = val, value);
- }
- }
-
- /// <summary>
- /// The team id for players who spawn here.
- /// </summary>
- public byte Team
- {
- get => BlockEngine.GetBlockInfo(this, (SpawnPointIdsEntityStruct st) => st.teamId);
-
- set
- {
- BlockEngine.SetBlockInfo(this, (ref SpawnPointIdsEntityStruct st, byte val) => st.teamId = val, value);
- }
- }
- }
- }
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