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- using System;
-
- using uREPL;
-
- namespace GamecraftModdingAPI.Commands
- {
- public static class ExistingCommands
- {
- public static void Call(string commandName)
- {
- RuntimeCommands.Call(commandName);
- }
-
- public static void Call<Arg0>(string commandName, Arg0 arg0)
- {
- RuntimeCommands.Call<Arg0>(commandName, arg0);
- }
-
- public static void Call<Arg0, Arg1>(string commandName, Arg0 arg0, Arg1 arg1)
- {
- RuntimeCommands.Call<Arg0, Arg1>(commandName, arg0, arg1);
- }
-
- public static void Call<Arg0, Arg1, Arg2>(string commandName, Arg0 arg0, Arg1 arg1, Arg2 arg2)
- {
- RuntimeCommands.Call<Arg0, Arg1, Arg2>(commandName, arg0, arg1, arg2);
- }
-
- public static bool Exists(string commandName)
- {
- return RuntimeCommands.HasRegistered(commandName);
- }
-
- public static string[] GetCommandNames()
- {
- var keys = RuntimeCommands.table.Keys;
- string[] res = new string[keys.Count];
- keys.CopyTo(res, 0);
- return res;
- }
- }
- }
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