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- using System;
- using System.Collections.Generic;
- using System.Linq;
-
- using Gamecraft.ColourPalette;
- using Gamecraft.TimeRunning;
- using Gamecraft.Wires;
- using RobocraftX.Blocks;
- using RobocraftX.Common;
- using RobocraftX.Physics;
- using RobocraftX.Rendering;
- using Svelto.ECS.EntityStructs;
-
- using Svelto.DataStructures;
- using Svelto.ECS;
- using Svelto.ECS.Hybrid;
- using Unity.Mathematics;
-
- using GamecraftModdingAPI.Engines;
-
- namespace GamecraftModdingAPI.Blocks
- {
- /// <summary>
- /// Engine for executing general block actions
- /// </summary>
- public partial class BlockEngine : IApiEngine
- {
- public string Name { get; } = "GamecraftModdingAPIBlockGameEngine";
-
- public EntitiesDB entitiesDB { set; private get; }
-
- public bool isRemovable => false;
-
- public void Dispose()
- {
- }
-
- public void Ready()
- {
- }
-
- public Block[] GetConnectedBlocks(EGID blockID)
- {
- if (!BlockExists(blockID)) return new Block[0];
- Stack<EGID> cubeStack = new Stack<EGID>();
- FasterList<EGID> cubes = new FasterList<EGID>(10);
- var coll = entitiesDB.QueryEntities<GridConnectionsEntityStruct>();
- foreach (var (ecoll, _) in coll)
- {
- var ecollB = ecoll.ToBuffer();
- for(int i = 0; i < ecoll.count; i++)
- {
- ref var conn = ref ecollB.buffer[i];
- conn.isProcessed = false;
- }
- }
-
- ConnectedCubesUtility.TreeTraversal.GetConnectedCubes(entitiesDB, blockID, cubeStack, cubes,
- (in GridConnectionsEntityStruct g) => { return false; });
-
- var ret = new Block[cubes.count];
- for (int i = 0; i < cubes.count; i++)
- ret[i] = new Block(cubes[i]);
- return ret;
- }
-
- public float4 ConvertBlockColor(byte index) => index == byte.MaxValue
- ? new float4(-1f, -1f, -1f, -1f)
- : entitiesDB.QueryEntity<PaletteEntryEntityStruct>(index,
- CommonExclusiveGroups.COLOUR_PALETTE_GROUP).Colour;
-
- public ref T GetBlockInfo<T>(EGID blockID) where T : unmanaged, IEntityComponent
- {
- if (entitiesDB.Exists<T>(blockID))
- return ref entitiesDB.QueryEntity<T>(blockID);
- T[] structHolder = new T[1]; //Create something that can be referenced
- return ref structHolder[0]; //Gets a default value automatically
- }
-
- public ref T GetBlockInfoViewStruct<T>(EGID blockID) where T : struct, INeedEGID, IEntityViewComponent
- {
- if (entitiesDB.Exists<T>(blockID))
- {
- // TODO: optimize by using EntitiesDB internal calls instead of iterating over everything
- BT<MB<T>> entities = entitiesDB.QueryEntities<T>(blockID.groupID).ToBuffer();
- for (int i = 0; i < entities.count; i++)
- {
- if (entities.buffer[i].ID == blockID)
- {
- return ref entities.buffer[i];
- }
- }
- }
- T[] structHolder = new T[1]; //Create something that can be referenced
- return ref structHolder[0]; //Gets a default value automatically
- }
-
- public U GetBlockInfo<T, U>(Block block, Func<T, U> getter,
- U def = default) where T : unmanaged, IEntityComponent
- {
- if (entitiesDB.Exists<T>(block.Id))
- return getter(entitiesDB.QueryEntity<T>(block.Id));
- return GetBlockInitInfo(block, getter, def);
- }
-
- public U GetBlockInfoViewStruct<T, U>(Block block, Func<T, U> getter,
- U def = default) where T : struct, IEntityViewComponent
- {
- if (entitiesDB.Exists<T>(block.Id))
- return getter(entitiesDB.QueryEntity<T>(block.Id));
- return GetBlockInitInfo(block, getter, def);
- }
-
- private U GetBlockInitInfo<T, U>(Block block, Func<T, U> getter, U def) where T : struct, IEntityComponent
- {
- if (block.InitData.Group == null) return def;
- var initializer = new EntityComponentInitializer(block.Id, block.InitData.Group);
- if (initializer.Has<T>())
- return getter(initializer.Get<T>());
- return def;
- }
-
- public delegate void Setter<T, U>(ref T component, U value) where T : struct, IEntityComponent;
-
- public void SetBlockInfoViewStruct<T, U>(Block block, Setter<T, U> setter, U value) where T : struct, IEntityViewComponent
- {
- if (entitiesDB.Exists<T>(block.Id))
- setter(ref entitiesDB.QueryEntity<T>(block.Id), value);
- else
- SetBlockInitInfo(block, setter, value);
- }
-
- public void SetBlockInfo<T, U>(Block block, Setter<T, U> setter, U value) where T : unmanaged, IEntityComponent
- {
- if (entitiesDB.Exists<T>(block.Id))
- setter(ref entitiesDB.QueryEntity<T>(block.Id), value);
- else
- SetBlockInitInfo(block, setter, value);
- }
-
- private void SetBlockInitInfo<T, U>(Block block, Setter<T, U> setter, U value)
- where T : struct, IEntityComponent
- {
- if (block.InitData.Group != null)
- {
- var initializer = new EntityComponentInitializer(block.Id, block.InitData.Group);
- T component = initializer.Has<T>() ? initializer.Get<T>() : default;
- ref T structRef = ref component;
- setter(ref structRef, value);
- initializer.Init(structRef);
- }
- }
-
- public void UpdateDisplayedBlock(EGID id)
- {
- if (!BlockExists(id)) return;
- var pos = entitiesDB.QueryEntity<PositionEntityStruct>(id);
- var rot = entitiesDB.QueryEntity<RotationEntityStruct>(id);
- var scale = entitiesDB.QueryEntity<ScalingEntityStruct>(id);
- entitiesDB.QueryEntity<RenderingDataStruct>(id).matrix = float4x4.TRS(pos.position, rot.rotation, scale.scale);
- }
-
- public bool BlockExists(EGID blockID)
- {
- return entitiesDB.Exists<DBEntityStruct>(blockID);
- }
-
- public bool GetBlockInfoExists<T>(Block block) where T : struct, IEntityComponent
- {
- if (entitiesDB.Exists<T>(block.Id))
- return true;
- if (block.InitData.Group == null)
- return false;
- var init = new EntityComponentInitializer(block.Id, block.InitData.Group);
- return init.Has<T>();
- }
-
- public SimBody[] GetSimBodiesFromID(byte id)
- {
- var ret = new FasterList<SimBody>(4);
- if (!entitiesDB.HasAny<ObjectIdEntityStruct>(CommonExclusiveGroups.OBJID_BLOCK_GROUP))
- return new SimBody[0];
- var oids = entitiesDB.QueryEntities<ObjectIdEntityStruct>(CommonExclusiveGroups.OBJID_BLOCK_GROUP).ToBuffer();
- var connections = entitiesDB.QueryMappedEntities<GridConnectionsEntityStruct>(CommonExclusiveGroups.OBJID_BLOCK_GROUP);
- for (int i = 0; i < oids.count; i++)
- {
- ref ObjectIdEntityStruct oid = ref oids.buffer[i];
- if (oid.objectId != id) continue;
- var rid = connections.Entity(oid.ID.entityID).machineRigidBodyId;
- foreach (var rb in ret)
- {
- if (rb.Id.entityID == rid)
- goto DUPLICATE; //Multiple Object Identifiers on one rigid body
- }
- ret.Add(new SimBody(rid));
- DUPLICATE: ;
- }
- return ret.ToArray();
- }
-
- public ObjectIdentifier[] GetObjectIDsFromID(byte id, bool sim)
- {
- var ret = new FasterList<ObjectIdentifier>(4);
- if (!entitiesDB.HasAny<ObjectIdEntityStruct>(CommonExclusiveGroups.OBJID_BLOCK_GROUP))
- return new ObjectIdentifier[0];
- var oids = entitiesDB.QueryEntities<ObjectIdEntityStruct>(CommonExclusiveGroups.OBJID_BLOCK_GROUP).ToBuffer();
- for (int i = 0; i < oids.count; i++)
- {
- ref ObjectIdEntityStruct oid = ref oids.buffer[i];
- if (sim ? oid.simObjectId == id : oid.objectId == id)
- ret.Add(new ObjectIdentifier(oid.ID));
- }
-
- return ret.ToArray();
- }
-
- public SimBody[] GetConnectedSimBodies(uint id)
- {
- var joints = entitiesDB.QueryEntities<JointEntityStruct>(MachineSimulationGroups.JOINTS_GROUP).ToBuffer();
- var list = new FasterList<SimBody>(4);
- for (int i = 0; i < joints.count; i++)
- {
- ref var joint = ref joints.buffer[i];
- if (joint.jointState == JointState.Broken) continue;
- if (joint.connectedEntityA == id) list.Add(new SimBody(joint.connectedEntityB));
- else if (joint.connectedEntityB == id) list.Add(new SimBody(joint.connectedEntityA));
- }
-
- return list.ToArray();
- }
-
- public SimBody[] GetClusterBodies(uint cid)
- {
- var groups = entitiesDB.QueryEntities<GridConnectionsEntityStruct>();
- var bodies = new HashSet<uint>();
- foreach (var (coll, _) in groups)
- {
- var array = coll.ToBuffer().buffer;
- for (var index = 0; index < array.capacity; index++)
- {
- var conn = array[index];
- if (conn.clusterId == cid)
- bodies.Add(conn.machineRigidBodyId);
- }
- }
-
- return bodies.Select(id => new SimBody(id, cid)).ToArray();
- }
-
- public EGID? FindBlockEGID(uint id)
- {
- var groups = entitiesDB.FindGroups<DBEntityStruct>();
- foreach (ExclusiveGroupStruct group in groups)
- {
- if (entitiesDB.Exists<DBEntityStruct>(id, group))
- return new EGID(id, group);
- }
-
- return null;
- }
-
- public Cluster GetCluster(uint sbid)
- {
- var groups = entitiesDB.QueryEntities<GridConnectionsEntityStruct>();
- foreach (var (coll, _) in groups)
- {
- var array = coll.ToBuffer().buffer;
- for (var index = 0; index < array.capacity; index++)
- {
- var conn = array[index];
- //Static blocks don't have a cluster ID but the cluster destruction manager should have one
- if (conn.machineRigidBodyId == sbid && conn.clusterId != uint.MaxValue)
- return new Cluster(conn.clusterId);
- }
- }
-
- return null;
- }
-
- public Block[] GetBodyBlocks(uint sbid)
- {
- var groups = entitiesDB.QueryEntities<GridConnectionsEntityStruct>();
- var set = new HashSet<Block>();
- foreach (var (coll, _) in groups)
- {
- var array = coll.ToBuffer().buffer;
- for (var index = 0; index < array.capacity; index++)
- {
- var conn = array[index];
- if (conn.machineRigidBodyId == sbid)
- set.Add(new Block(conn.ID));
- }
- }
-
- return set.ToArray();
- }
-
- #if DEBUG
- public EntitiesDB GetEntitiesDB()
- {
- return entitiesDB;
- }
- #endif
- }
- }
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