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- using System;
-
- using RobocraftX.Blocks;
- using RobocraftX.Common;
- using Svelto.ECS;
- using Unity.Mathematics;
-
- using GamecraftModdingAPI.Utility;
-
- namespace GamecraftModdingAPI.Blocks
- {
- public class Servo : SignalingBlock
- {
- public Servo(EGID id) : base(id)
- {
- }
-
- public Servo(uint id) : base(new EGID(id, CommonExclusiveGroups.SERVO_BLOCK_GROUP))
- {
- }
-
- // custom servo properties
-
- /// <summary>
- /// The servo's minimum angle.
- /// </summary>
- public float MinimumAngle
- {
- get => BlockEngine.GetBlockInfo(this, (ServoReadOnlyStruct st) => st.minDeviation);
-
- set
- {
- BlockEngine.SetBlockInfo(this, (ref ServoReadOnlyStruct st, float val) => st.minDeviation = val, value);
- }
- }
-
- /// <summary>
- /// The servo's maximum angle.
- /// </summary>
- public float MaximumAngle
- {
- get => BlockEngine.GetBlockInfo(this, (ServoReadOnlyStruct st) => st.maxDeviation);
-
- set
- {
- BlockEngine.SetBlockInfo(this, (ref ServoReadOnlyStruct st, float val) => st.maxDeviation = val, value);
- }
- }
-
- /// <summary>
- /// The servo's maximum force.
- /// </summary>
- public float MaximumForce
- {
- get => BlockEngine.GetBlockInfo(this, (ServoReadOnlyStruct st) => st.maxForce);
-
- set
- {
- BlockEngine.SetBlockInfo(this, (ref ServoReadOnlyStruct st, float val) => st.maxForce = val, value);
- }
- }
-
- /// <summary>
- /// The servo's direction.
- /// </summary>
- public bool Reverse
- {
- get => BlockEngine.GetBlockInfo(this, (ServoReadOnlyStruct st) => st.reverse);
-
- set
- {
- BlockEngine.SetBlockInfo(this, (ref ServoReadOnlyStruct st, bool val) => st.reverse = val, value);
- }
- }
- }
- }
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