Browse Source

Implement PoC mod

tags/v0.0.0a
NGnius 4 years ago
parent
commit
9aa6855358
6 changed files with 506 additions and 1 deletions
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      TestMod/TestPlugin.cs

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README.md View File

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# TestMod

Proof of concept mod and reference implementation
Proof of concept mod and reference implementation

## Installation

1. Patch Gamecraft with (IPA)[https://github.com/Eusth/IPA]. You will need to build it yourself; the latest release does not work (in the future the latest build will be available for download)
2. Build TestMod solution and copy `obj\\Debug\\net45\\TestMod.dll` into Gamecraft's `Plugins\\` folder (IPA should have created this automatically in the previous step)
3. Launch Gamecraft. You can check the log file `%appdata%\\..\\LocalLow\\FreeJam\\RobocraftX\\Player.log` to confirm

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Microsoft Visual Studio Solution File, Format Version 12.00
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VisualStudioVersion = 16.0.29411.108
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "TestMod", "TestMod\TestMod.csproj", "{7FD5A7D8-4F3E-426A-B07D-7DC70442A4DF}"
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TestMod/TestMod.csproj View File

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<Project Sdk="Microsoft.NET.Sdk">

<PropertyGroup>
<TargetFramework>net45</TargetFramework>
</PropertyGroup>

<ItemGroup>
<Reference Include="IllusionPlugin">
<HintPath>..\..\..\IPA\IPA\bin\Debug\IPA\Data\Managed\IllusionPlugin.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
<HintPath>..\..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Gamecraft\RobocraftX_Data\Managed\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>..\..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Gamecraft\RobocraftX_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
</Reference>
</ItemGroup>

</Project>

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TestMod/TestPlugin.cs View File

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using System;
using IllusionPlugin;
using UnityEngine;

namespace TestMod
{
public class Plugin : IllusionPlugin.IEnhancedPlugin
{
public string[] Filter { get; } = new string[] { "RobocraftX", "Gamecraft" };

public string Name { get; } = "TestPlugin";

public string Version { get; } = "2";

public void OnApplicationQuit()
{
//throw new NotImplementedException();
}

public void OnApplicationStart()
{
//throw new NotImplementedException();
UnityEngine.Debug.Log("Hello World!");
}

public void OnFixedUpdate()
{
//throw new NotImplementedException();
}

public void OnLateUpdate()
{
//throw new NotImplementedException();
}

public void OnLevelWasInitialized(int level)
{
//throw new NotImplementedException();
}

public void OnLevelWasLoaded(int level)
{
//throw new NotImplementedException();
}

public void OnUpdate()
{
//throw new NotImplementedException();
UnityEngine.Debug.Log("Baby's first mod injection");
}
}
}