# TestMod Proof of concept mod and reference implementation ## Installation 1. Patch Gamecraft with [GCIPA](https://git.exmods.org/modtainers/GCIPA). You should download the latest release and extract it to the Gamecraft folder. To patch, drag `Gamecraft.exe` onto `IPA.exe`. You will need to redo this step whenever Gamecraft is updated. 2. Extract the TestMod zip into Gamecraft's `Plugins\` folder (GCIPA should have created this automatically in the previous step). You should see `0Harmony.dll` and `TestMod.dll` in the `Plugins\` folder. If those files are in another folder in `Plugins\` it will not work. 3. Launch Gamecraft. You can check the log file `%APPDATA%\..\LocalLow\FreeJam\RobocraftX\Player.log` to confirm. You should be able to see a message near the top showing how many plugins (should be 1) have been loaded and their names (should be TestPlugin v0.0.0a). ## Development Interested in making your own mod? Clone this repository and modify the Plugin class in `TestMod\TestPlugin.cs`. Patch Gamecraft with [GCIPA](#installation) Build the solution and copy `bin\Debug\net45\TestMod.dll` and `bin\Debug\net45\0Harmony.dll` into Gamecraft's `Plugins\` folder. More information about the IPlugin and IEnhancedPlugin interface can be found [on the IPA repository](https://github.com/Eusth/IPA)