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Update to Gamecraft v2020.08.21.09.46

tags/v0.1.2
NGnius (Graham) il y a 3 ans
Parent
révision
2d92667f83
2 fichiers modifiés avec 180 ajouts et 94 suppressions
  1. +176
    -64
      extracommands/ExtraCommands.csproj
  2. +4
    -30
      extracommands/ExtraCommandsPlugin.cs

+ 176
- 64
extracommands/ExtraCommands.csproj Voir le fichier

@@ -17,30 +17,6 @@
<HintPath>..\ref\Gamecraft_Data\Managed\IllusionPlugin.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\IllusionPlugin.dll</HintPath>
</Reference>
<Reference Include="JWT">
<HintPath>..\ref\Gamecraft_Data\Managed\JWT.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\JWT.dll</HintPath>
</Reference>
<Reference Include="Unity.Burst.Unsafe">
<HintPath>..\ref\Gamecraft_Data\Managed\Unity.Burst.Unsafe.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Burst.Unsafe.dll</HintPath>
</Reference>
<Reference Include="Rewired_Core">
<HintPath>..\ref\Gamecraft_Data\Managed\Rewired_Core.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Rewired_Core.dll</HintPath>
</Reference>
<Reference Include="Rewired_Windows">
<HintPath>..\ref\Gamecraft_Data\Managed\Rewired_Windows.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Rewired_Windows.dll</HintPath>
</Reference>
<Reference Include="mscorlib">
<HintPath>..\ref\Gamecraft_Data\Managed\mscorlib.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\mscorlib.dll</HintPath>
</Reference>
<Reference Include="Accessibility">
<HintPath>..\ref\Gamecraft_Data\Managed\Accessibility.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Accessibility.dll</HintPath>
</Reference>
<Reference Include="Analytics">
<HintPath>..\ref\Gamecraft_Data\Managed\Analytics.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Analytics.dll</HintPath>
@@ -57,22 +33,26 @@
<HintPath>..\ref\Gamecraft_Data\Managed\Authentication.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Authentication.dll</HintPath>
</Reference>
<Reference Include="BlockEntityFactory">
<HintPath>..\ref\Gamecraft_Data\Managed\BlockEntityFactory.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\BlockEntityFactory.dll</HintPath>
</Reference>
<Reference Include="Blocks.HUDFeedbackBlocks">
<HintPath>..\ref\Gamecraft_Data\Managed\Blocks.HUDFeedbackBlocks.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Blocks.HUDFeedbackBlocks.dll</HintPath>
</Reference>
<Reference Include="ClusterToWireConversion.Mock">
<HintPath>..\ref\Gamecraft_Data\Managed\ClusterToWireConversion.Mock.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\ClusterToWireConversion.Mock.dll</HintPath>
</Reference>
<Reference Include="CommandLine">
<HintPath>..\ref\Gamecraft_Data\Managed\CommandLine.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\CommandLine.dll</HintPath>
</Reference>
<Reference Include="CommandLineCompositionRoot">
<HintPath>..\ref\Gamecraft_Data\Managed\CommandLineCompositionRoot.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\CommandLineCompositionRoot.dll</HintPath>
</Reference>
<Reference Include="ConsoleBlockComposotionRoot">
<HintPath>..\ref\Gamecraft_Data\Managed\ConsoleBlockComposotionRoot.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\ConsoleBlockComposotionRoot.dll</HintPath>
</Reference>
<Reference Include="ConsoleCommand">
<HintPath>..\ref\Gamecraft_Data\Managed\ConsoleCommand.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\ConsoleCommand.dll</HintPath>
</Reference>
<Reference Include="DataLoader">
<HintPath>..\ref\Gamecraft_Data\Managed\DataLoader.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\DataLoader.dll</HintPath>
@@ -81,10 +61,6 @@
<HintPath>..\ref\Gamecraft_Data\Managed\DDNA.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\DDNA.dll</HintPath>
</Reference>
<Reference Include="Facepunch.Steamworks.Win64">
<HintPath>..\ref\Gamecraft_Data\Managed\Facepunch.Steamworks.Win64.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Facepunch.Steamworks.Win64.dll</HintPath>
</Reference>
<Reference Include="FMOD">
<HintPath>..\ref\Gamecraft_Data\Managed\FMOD.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\FMOD.dll</HintPath>
@@ -97,6 +73,14 @@
<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.AudioBlocks.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.AudioBlocks.dll</HintPath>
</Reference>
<Reference Include="Gamecraft.BlockCompositionRoot">
<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.BlockCompositionRoot.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.BlockCompositionRoot.dll</HintPath>
</Reference>
<Reference Include="Gamecraft.BlockEntityFactory">
<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.BlockEntityFactory.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.BlockEntityFactory.dll</HintPath>
</Reference>
<Reference Include="Gamecraft.Blocks.ConsoleBlock">
<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.Blocks.ConsoleBlock.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.Blocks.ConsoleBlock.dll</HintPath>
@@ -105,6 +89,10 @@
<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.Blocks.DamagingSurfaceBlock.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.Blocks.DamagingSurfaceBlock.dll</HintPath>
</Reference>
<Reference Include="Gamecraft.Blocks.DestructionBlocks">
<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.Blocks.DestructionBlocks.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.Blocks.DestructionBlocks.dll</HintPath>
</Reference>
<Reference Include="Gamecraft.Blocks.GenericPhysicsBlocks">
<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.Blocks.GenericPhysicsBlocks.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.Blocks.GenericPhysicsBlocks.dll</HintPath>
@@ -117,10 +105,18 @@
<HintPath>..\ref\Gamecraft_Data\Managed\GameCraft.Blocks.ProjectileBlock.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\GameCraft.Blocks.ProjectileBlock.dll</HintPath>
</Reference>
<Reference Include="Gamecraft.Blocks.TextBlock.CompositionRoot">
<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.Blocks.TextBlock.CompositionRoot.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.Blocks.TextBlock.CompositionRoot.dll</HintPath>
</Reference>
<Reference Include="Gamecraft.Blocks.TimerBlock">
<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.Blocks.TimerBlock.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.Blocks.TimerBlock.dll</HintPath>
</Reference>
<Reference Include="Gamecraft.BlocksEntityDescriptors">
<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.BlocksEntityDescriptors.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.BlocksEntityDescriptors.dll</HintPath>
</Reference>
<Reference Include="Gamecraft.CharacterVulnerability">
<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.CharacterVulnerability.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.CharacterVulnerability.dll</HintPath>
@@ -129,10 +125,22 @@
<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.CharacterVulnerabilityGui.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.CharacterVulnerabilityGui.dll</HintPath>
</Reference>
<Reference Include="Gamecraft.Damage">
<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.Damage.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.Damage.dll</HintPath>
</Reference>
<Reference Include="Gamecraft.Effects">
<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.Effects.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.Effects.dll</HintPath>
</Reference>
<Reference Include="Gamecraft.ExplosionFragments">
<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.ExplosionFragments.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.ExplosionFragments.dll</HintPath>
</Reference>
<Reference Include="Gamecraft.GraphicsSettings">
<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.GraphicsSettings.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.GraphicsSettings.dll</HintPath>
</Reference>
<Reference Include="Gamecraft.GUI.ConsoleBlock">
<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.GUI.ConsoleBlock.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.GUI.ConsoleBlock.dll</HintPath>
@@ -161,6 +169,14 @@
<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.GUI.WorldSpaceGuis.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.GUI.WorldSpaceGuis.dll</HintPath>
</Reference>
<Reference Include="Gamecraft.InventoryTimeRunning">
<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.InventoryTimeRunning.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.InventoryTimeRunning.dll</HintPath>
</Reference>
<Reference Include="Gamecraft.JointBlocks">
<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.JointBlocks.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.JointBlocks.dll</HintPath>
</Reference>
<Reference Include="Gamecraft.Music">
<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.Music.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.Music.dll</HintPath>
@@ -169,6 +185,22 @@
<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.PerformanceWarnings.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.PerformanceWarnings.dll</HintPath>
</Reference>
<Reference Include="Gamecraft.PickupBlck">
<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.PickupBlck.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.PickupBlck.dll</HintPath>
</Reference>
<Reference Include="Gamecraft.PickupsCommon">
<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.PickupsCommon.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.PickupsCommon.dll</HintPath>
</Reference>
<Reference Include="Gamecraft.PopupMessage">
<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.PopupMessage.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.PopupMessage.dll</HintPath>
</Reference>
<Reference Include="Gamecraft.Projectiles">
<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.Projectiles.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.Projectiles.dll</HintPath>
</Reference>
<Reference Include="Gamecraft.Tweaks">
<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.Tweaks.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.Tweaks.dll</HintPath>
@@ -177,6 +209,10 @@
<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.Tweaks.Mockup.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.Tweaks.Mockup.dll</HintPath>
</Reference>
<Reference Include="Gamecraft.VisualEffects.Decals">
<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.VisualEffects.Decals.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.VisualEffects.Decals.dll</HintPath>
</Reference>
<Reference Include="Gamecraft.VisualEffects">
<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.VisualEffects.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.VisualEffects.dll</HintPath>
@@ -185,10 +221,6 @@
<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.Wires.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.Wires.dll</HintPath>
</Reference>
<Reference Include="Gamecraft.Wires.Input">
<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.Wires.Input.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.Wires.Input.dll</HintPath>
</Reference>
<Reference Include="Gamecraft.Wires.Mockup">
<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.Wires.Mockup.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.Wires.Mockup.dll</HintPath>
@@ -221,18 +253,6 @@
<HintPath>..\ref\Gamecraft_Data\Managed\MultiplayerTest.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\MultiplayerTest.dll</HintPath>
</Reference>
<Reference Include="netstandard">
<HintPath>..\ref\Gamecraft_Data\Managed\netstandard.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\netstandard.dll</HintPath>
</Reference>
<Reference Include="Newtonsoft.Json">
<HintPath>..\ref\Gamecraft_Data\Managed\Newtonsoft.Json.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Newtonsoft.Json.dll</HintPath>
</Reference>
<Reference Include="Novell.Directory.Ldap">
<HintPath>..\ref\Gamecraft_Data\Managed\Novell.Directory.Ldap.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Novell.Directory.Ldap.dll</HintPath>
</Reference>
<Reference Include="RCX.ScreenshotTaker">
<HintPath>..\ref\Gamecraft_Data\Managed\RCX.ScreenshotTaker.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\RCX.ScreenshotTaker.dll</HintPath>
@@ -413,6 +433,14 @@
<HintPath>..\ref\Gamecraft_Data\Managed\RobocratX.SimulationCompositionRoot.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocratX.SimulationCompositionRoot.dll</HintPath>
</Reference>
<Reference Include="SpawningPointCompositionRoot">
<HintPath>..\ref\Gamecraft_Data\Managed\SpawningPointCompositionRoot.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\SpawningPointCompositionRoot.dll</HintPath>
</Reference>
<Reference Include="SpecializedDescriptors">
<HintPath>..\ref\Gamecraft_Data\Managed\SpecializedDescriptors.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\SpecializedDescriptors.dll</HintPath>
</Reference>
<Reference Include="StringFormatter">
<HintPath>..\ref\Gamecraft_Data\Managed\StringFormatter.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\StringFormatter.dll</HintPath>
@@ -433,10 +461,42 @@
<HintPath>..\ref\Gamecraft_Data\Managed\Svelto.Tasks.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Svelto.Tasks.dll</HintPath>
</Reference>
<Reference Include="UltimateDecals">
<HintPath>..\ref\Gamecraft_Data\Managed\UltimateDecals.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\UltimateDecals.dll</HintPath>
</Reference>
<Reference Include="Unity.Addressables">
<HintPath>..\ref\Gamecraft_Data\Managed\Unity.Addressables.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Addressables.dll</HintPath>
</Reference>
<Reference Include="Unity.Animation.Curves">
<HintPath>..\ref\Gamecraft_Data\Managed\Unity.Animation.Curves.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Animation.Curves.dll</HintPath>
</Reference>
<Reference Include="Unity.Animation.Curves.Hybrid">
<HintPath>..\ref\Gamecraft_Data\Managed\Unity.Animation.Curves.Hybrid.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Animation.Curves.Hybrid.dll</HintPath>
</Reference>
<Reference Include="Unity.Animation.DefaultGraphPipeline">
<HintPath>..\ref\Gamecraft_Data\Managed\Unity.Animation.DefaultGraphPipeline.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Animation.DefaultGraphPipeline.dll</HintPath>
</Reference>
<Reference Include="Unity.Animation.DefaultGraphPipeline.Hybrid">
<HintPath>..\ref\Gamecraft_Data\Managed\Unity.Animation.DefaultGraphPipeline.Hybrid.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Animation.DefaultGraphPipeline.Hybrid.dll</HintPath>
</Reference>
<Reference Include="Unity.Animation">
<HintPath>..\ref\Gamecraft_Data\Managed\Unity.Animation.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Animation.dll</HintPath>
</Reference>
<Reference Include="Unity.Animation.Graph">
<HintPath>..\ref\Gamecraft_Data\Managed\Unity.Animation.Graph.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Animation.Graph.dll</HintPath>
</Reference>
<Reference Include="Unity.Animation.Hybrid">
<HintPath>..\ref\Gamecraft_Data\Managed\Unity.Animation.Hybrid.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Animation.Hybrid.dll</HintPath>
</Reference>
<Reference Include="Unity.Build.SlimPlayerRuntime">
<HintPath>..\ref\Gamecraft_Data\Managed\Unity.Build.SlimPlayerRuntime.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Build.SlimPlayerRuntime.dll</HintPath>
@@ -449,6 +509,10 @@
<HintPath>..\ref\Gamecraft_Data\Managed\Unity.Collections.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Collections.dll</HintPath>
</Reference>
<Reference Include="Unity.DataFlowGraph">
<HintPath>..\ref\Gamecraft_Data\Managed\Unity.DataFlowGraph.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.DataFlowGraph.dll</HintPath>
</Reference>
<Reference Include="Unity.Deformations">
<HintPath>..\ref\Gamecraft_Data\Managed\Unity.Deformations.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Deformations.dll</HintPath>
@@ -477,6 +541,10 @@
<HintPath>..\ref\Gamecraft_Data\Managed\Unity.Mathematics.Extensions.Hybrid.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Mathematics.Extensions.Hybrid.dll</HintPath>
</Reference>
<Reference Include="Unity.MemoryProfiler">
<HintPath>..\ref\Gamecraft_Data\Managed\Unity.MemoryProfiler.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.MemoryProfiler.dll</HintPath>
</Reference>
<Reference Include="Unity.Physics">
<HintPath>..\ref\Gamecraft_Data\Managed\Unity.Physics.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Physics.dll</HintPath>
@@ -561,6 +629,62 @@
<HintPath>..\ref\Gamecraft_Data\Managed\Unity.Transforms.Hybrid.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Transforms.Hybrid.dll</HintPath>
</Reference>
<Reference Include="Unity.VisualEffectGraph.Runtime">
<HintPath>..\ref\Gamecraft_Data\Managed\Unity.VisualEffectGraph.Runtime.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.VisualEffectGraph.Runtime.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.UI.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="uREPL">
<HintPath>..\ref\Gamecraft_Data\Managed\uREPL.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\uREPL.dll</HintPath>
</Reference>
<Reference Include="VisualProfiler">
<HintPath>..\ref\Gamecraft_Data\Managed\VisualProfiler.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\VisualProfiler.dll</HintPath>
</Reference>
<Reference Include="Accessibility">
<HintPath>..\ref\Gamecraft_Data\Managed\Accessibility.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Accessibility.dll</HintPath>
</Reference>
<Reference Include="Facepunch.Steamworks.Win64">
<HintPath>..\ref\Gamecraft_Data\Managed\Facepunch.Steamworks.Win64.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Facepunch.Steamworks.Win64.dll</HintPath>
</Reference>
<Reference Include="JWT">
<HintPath>..\ref\Gamecraft_Data\Managed\JWT.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\JWT.dll</HintPath>
</Reference>
<Reference Include="mscorlib">
<HintPath>..\ref\Gamecraft_Data\Managed\mscorlib.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\mscorlib.dll</HintPath>
</Reference>
<Reference Include="netstandard">
<HintPath>..\ref\Gamecraft_Data\Managed\netstandard.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\netstandard.dll</HintPath>
</Reference>
<Reference Include="Newtonsoft.Json">
<HintPath>..\ref\Gamecraft_Data\Managed\Newtonsoft.Json.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Newtonsoft.Json.dll</HintPath>
</Reference>
<Reference Include="Novell.Directory.Ldap">
<HintPath>..\ref\Gamecraft_Data\Managed\Novell.Directory.Ldap.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Novell.Directory.Ldap.dll</HintPath>
</Reference>
<Reference Include="Rewired_Core">
<HintPath>..\ref\Gamecraft_Data\Managed\Rewired_Core.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Rewired_Core.dll</HintPath>
</Reference>
<Reference Include="Rewired_Windows">
<HintPath>..\ref\Gamecraft_Data\Managed\Rewired_Windows.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Rewired_Windows.dll</HintPath>
</Reference>
<Reference Include="Unity.Burst.Unsafe">
<HintPath>..\ref\Gamecraft_Data\Managed\Unity.Burst.Unsafe.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Burst.Unsafe.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AccessibilityModule">
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.AccessibilityModule.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.AccessibilityModule.dll</HintPath>
@@ -729,10 +853,6 @@
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.TLSModule.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.TLSModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.UI.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIElementsModule">
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.UIElementsModule.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.UIElementsModule.dll</HintPath>
@@ -805,14 +925,6 @@
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.XRModule.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.XRModule.dll</HintPath>
</Reference>
<Reference Include="uREPL">
<HintPath>..\ref\Gamecraft_Data\Managed\uREPL.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\uREPL.dll</HintPath>
</Reference>
<Reference Include="VisualProfiler">
<HintPath>..\ref\Gamecraft_Data\Managed\VisualProfiler.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\VisualProfiler.dll</HintPath>
</Reference>
</ItemGroup>

</Project>

+ 4
- 30
extracommands/ExtraCommandsPlugin.cs Voir le fichier

@@ -10,20 +10,19 @@ namespace ExtraCommands
{
public class Plugin : IllusionPlugin.IEnhancedPlugin
{
public string[] Filter { get; } = new string[] { "RobocraftX", "Gamecraft", "GamecraftPreview" };

public string Name { get; } = "ExtraCommands";
public override string Name { get; } = "ExtraCommands";

public string Version { get; } = Assembly.GetExecutingAssembly().GetName().Version.ToString();
public override string Version { get; } = Assembly.GetExecutingAssembly().GetName().Version.ToString();

public string HarmonyID { get; } = "org.git.exmods.extracommands.extracommands";

public void OnApplicationQuit()
public override void OnApplicationQuit()
{
GamecraftModdingAPI.Main.Shutdown();
}

public void OnApplicationStart()
public override void OnApplicationStart()
{
GamecraftModdingAPI.Main.Init();
object[] empty = new object[] { };
@@ -48,30 +47,5 @@ namespace ExtraCommands
}
Logging.MetaLog($"Added {engineCount} custom command engines");
}

public void OnFixedUpdate()
{
//throw new NotImplementedException();
}

public void OnLateUpdate()
{
//throw new NotImplementedException();
}

public void OnLevelWasInitialized(int level)
{
//throw new NotImplementedException();
}

public void OnLevelWasLoaded(int level)
{
//throw new NotImplementedException();
}

public void OnUpdate()
{
//throw new NotImplementedException();
}
}
}

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