|
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102 |
- using System;
- using System.Diagnostics;
- using System.Linq;
- using System.Reflection;
- using System.Text;
- using CLre_server.API.Tools;
- using CLre_server.WebStatus;
- using GameNetworkLayer.Shared;
- using HarmonyLib;
- using Svelto.ECS;
- using UnityEngine;
-
- namespace CLre_server
- {
- public class CLre : IllusionPlugin.IEnhancedPlugin // the Illusion Plugin Architecture (IPA) will ignore classes that don't implement IPlugin
- {
- public override string Name { get; } = Assembly.GetExecutingAssembly().GetName().Name;
-
- public override string Version { get; } = Assembly.GetExecutingAssembly().GetName().Version.ToString();
-
- internal static Harmony harmonyInstance = null;
-
- // called when Cardlife shuts down
- public override void OnApplicationQuit()
- {
- WebServer.Deinit();
- harmonyInstance.UnpatchAll();
- }
-
- // called when Cardlife starts up
- public override void OnApplicationStart()
- {
- #if DEBUG
- FileLog.Reset();
- Harmony.DEBUG = true;
- // enable CLre debug functionality
- AccessToolsWarnings.Enable();
- NetServerListener.Enable();
- #endif
- // init all Harmony patches in project
- harmonyInstance = new Harmony(Name);
- harmonyInstance.PatchAll();
-
- // patches for bugs
- Fixes.InitLogSooner.Init();
-
- // misc
- LogIPAPlugins(); // log plugins again so they show up in the log, and not just stdout
- Fixes.BugfixAttributeUtility.LogBugfixes(); // log bugfixes that are applied
-
- #if DEBUG
- // test CLre debug functionality
- Type netData = AccessTools.TypeByName("Game.Handhelds.DrawingStateMessage");
- NetServerSender.DebugSendMessage(netData, harmonyInstance,
- NetServerSender.GetLogMethod(netData));
- API.Utility.Logging.MetaLog("Patched SendMessage<Game.Handhelds.DrawingStateMessage>");
-
- netData = AccessTools.TypeByName("Shared.Inventory.HandheldEquipmentRequest");
- NetServerSender.DebugSendMessage(netData, harmonyInstance,
- NetServerSender.GetLogMethod(netData));
- API.Utility.Logging.MetaLog("Patched SendMessage<Shared.Inventory.HandheldEquipmentRequest>");
-
- NetServerListener.DebugReceiveMessage(NetworkDispatcherCode.EACMessageServerToClient,
- NetServerListener.Log);
-
- // API debug and testing
- API.MainServer.Server.Instance.FrameworkReady += (_, __) => API.Utility.Logging.MetaLog("(!) Server framework ready for business");
- API.MainServer.Server.Instance.FrameworkExit += (_, __) => API.Utility.Logging.MetaLog("(!) Server framework shutting down"); // this seems to never happen
- API.MainServer.Server.Instance.InitStart += (_, __) => API.Utility.Logging.MetaLog("(!) Server initialising");
- API.MainServer.Server.Instance.InitComplete += (_, __) => API.Utility.Logging.MetaLog("(!) Server successfully initialised");
- #endif
- WebServer.Init();
- // Log info
- API.Utility.Logging.MetaLog($"{Name} init complete.");
- }
-
- private static void LogIPAPlugins()
- {
- StringBuilder sb = new StringBuilder();
- sb.AppendFormat("Running on Unity {0}\n", Application.unityVersion);
- sb.AppendFormat("Running on CardLife Server {0} (aka {1})\n", Game.Utilities.VersionReader.GetVersion(), Application.version);
- sb.AppendFormat("-----------------------------\n");
- sb.AppendFormat("Loading plugins from {0} and found {1}\n", System.IO.Path.Combine(Environment.CurrentDirectory, "Plugins"), IllusionInjector.PluginManager.Plugins.Count());
- sb.AppendFormat("-----------------------------\n");
- foreach (IllusionPlugin.IPlugin plugin in IllusionInjector.PluginManager.Plugins)
- {
-
- sb.AppendFormat(" {0}: {1}\n", plugin.Name, plugin.Version);
- }
- sb.AppendFormat("-----------------------------\n");
- API.Utility.Logging.Log(sb.ToString());
- }
-
- public override void OnGUI()
- {
- if (GUI.Button(new Rect(10, 10, 50, 50), "QUIT"))
- {
- Application.Quit(); // yeet
- }
- }
- }
- }
|