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- using System;
- using System.Collections.Generic;
- using GameNetworkLayer.Shared;
-
- namespace CLre_server.API.Synergy
- {
- public static class Message
- {
- internal const NetworkDispatcherCode CLre_MESSAGE_NETCODE = (NetworkDispatcherCode) 219;
-
- private static readonly Dictionary<uint, Action<ReceiveMessageArgs>> handlers =
- new Dictionary<uint, Action<ReceiveMessageArgs>>();
-
- private static readonly ServerMessagingEngine msgEngine = new ServerMessagingEngine();
-
- private static readonly List<int> clrePlayers = new List<int>();
-
- public static void SendToAllCLreClients(ref SerializedCLreMessage message)
- {
- foreach (var playerId in clrePlayers)
- {
- SendCLreMessage(playerId, ref message);
- }
- }
-
- public static void SendCLreMessage(int playerId, ref SerializedCLreMessage message)
- {
- msgEngine.EnqueueMessage(playerId, ref message);
- }
-
- public static void RegisterListener(uint id, Action<ReceiveMessageArgs> handler)
- {
- if (handlers.TryGetValue(id, out Action<ReceiveMessageArgs> existing))
- {
- existing += handler;
- handlers[id] = existing;
- }
- else
- {
- handlers[id] = handler;
- }
- }
-
- internal static void HandleMessageReceive(int playerId, ref SerializedCLreMessage msg)
- {
- ReceiveMessageArgs payload = new ReceiveMessageArgs
- {
- Message = msg,
- PlayerId = playerId,
- };
- if (handlers.TryGetValue(msg.Id, out Action<ReceiveMessageArgs> h))
- {
- h(payload);
- }
- }
- }
-
- public struct ReceiveMessageArgs
- {
- public SerializedCLreMessage Message;
- public int PlayerId;
- }
- }
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