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- using System;
- using System.Collections;
- using System.Text;
- using UnityEngine;
- using UnityEngine.Networking;
-
- namespace CLre_server.API.Utility
- {
- public static class CardLifeUserAuthentication
- {
- [Serializable]
- private struct AuthPayload
- {
- public string EmailAddress;
- public string Password;
- }
-
- private const string LOGIN_URL = "https://live-auth.cardlifegame.com/api/auth/authenticate";
-
- public delegate void OnResponse(AuthenticationResponse data);
-
- public static IEnumerator Authenticate(string email, string password, OnResponse then)
- {
- UnityWebRequest req = new UnityWebRequest(LOGIN_URL, "POST");
- AuthPayload payload = new AuthPayload
- {
- EmailAddress = email,
- Password = password,
- };
- byte[] bytes = Encoding.UTF8.GetBytes(JsonUtility.ToJson(payload));
- req.uploadHandler = new UploadHandlerRaw(bytes);
- req.downloadHandler = new DownloadHandlerBuffer();
- req.SetRequestHeader("Content-Type", "application/json");
- AsyncOperation op = req.SendWebRequest();
- while (!op.isDone)
- {
- yield return null;
- }
-
- if (req.responseCode != 200)
- {
- Logging.LogError($"Authentication with email {email} returned code {req.responseCode} and was aborted. Response:\n{req.downloadHandler.text}");
- yield break;
- }
-
- AuthenticationResponse resp = JsonUtility.FromJson<AuthenticationResponse>(req.downloadHandler.text);
- then(resp);
- }
- }
-
- [Serializable]
- public struct AuthenticationResponse
- {
- public string PublicId;
- public string EmailAddress;
- public string DisplayName;
- public bool Confirmed;
- public string Token;
- public uint ID;
- }
- }
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