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- using System;
- using System.Collections;
- using CLre_server.API.Engines;
- using Game.DataLoader;
- using GameServer;
- using Svelto.Context;
- using Svelto.ECS;
-
- namespace CLre_server.API.MainServer
- {
- class ServerReadyEngine : ServerEnginePostBuild, IWaitForFrameworkInitialization, IWaitForFrameworkDestruction
- {
- internal static event EventHandler<StartedEventArgs> serverEngineReady;
-
- internal static event EventHandler<StartedEventArgs> serverFrameworkReady;
-
- internal static event EventHandler<StopEventArgs> serverFrameworkDestroyed;
-
- public override void Ready()
- {
- GameServerSettings gss = Server.Instance.GameServerSettings;
- if (serverEngineReady != null) serverEngineReady(this, new StartedEventArgs
- {
- photonVersion = PhotonNetwork.gameVersion,
- photonRegion = PhotonNetwork.CloudRegion,
- gameGuid = gss == null ? "" : gss.GetGameGuid(),
- worldName = gss == null ? "" : gss.GetWorldName(),
- });
- }
-
- public void OnFrameworkInitialized()
- {
- GameServerSettings gss = Server.Instance.GameServerSettings;
- if (serverFrameworkReady != null) serverFrameworkReady(this, new StartedEventArgs
- {
- photonVersion = PhotonNetwork.gameVersion,
- photonRegion = PhotonNetwork.CloudRegion,
- gameGuid = gss == null ? "" : gss.GetGameGuid(),
- worldName = gss == null ? "" : gss.GetWorldName(),
- });
- }
-
- public void OnFrameworkDestroyed()
- {
- if (serverFrameworkDestroyed != null) serverFrameworkDestroyed(this, new StopEventArgs{});
- }
- }
- }
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