Kaynağa Gözat

Add party indicator

tags/v1.0.0
NGnius 4 yıl önce
ebeveyn
işleme
90a1b490a8
6 değiştirilmiş dosya ile 216 ekleme ve 14 silme
  1. +66
    -0
      GamecraftRPC/Engines/PlayerCountEngine.cs
  2. +1
    -1
      GamecraftRPC/Events/EditPresenceHandler.cs
  3. +22
    -4
      GamecraftRPC/Events/GamePresenceHandler.cs
  4. +1
    -1
      GamecraftRPC/Events/SimulatePresenceHandler.cs
  5. +83
    -8
      GamecraftRPC/Plugin.cs
  6. +43
    -0
      GamecraftRPC/PresenceUtility.cs

+ 66
- 0
GamecraftRPC/Engines/PlayerCountEngine.cs Dosyayı Görüntüle

@@ -0,0 +1,66 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

using GamecraftModdingAPI.Tasks;
using GamecraftModdingAPI.Utility;
using Svelto.ECS;

using RobocraftX.Character;
using RobocraftX.Physics;

namespace GamecraftRPC.Engines
{
class PlayerCountEngine : IApiEngine
{
public string Name => "GamecraftRPCPlayerCountGameEngine";

public EntitiesDB entitiesDB { set; private get; }

private Discord.Discord discordRPC = null;

private bool Ok = false;

public void Dispose()
{
Ok = false;
PresenceUtility.PlayerCount = 0;
PresenceUtility.Activity.Party.Size.CurrentSize = 0;
PresenceUtility.Activity.Party.Size.MaxSize = 0;
PresenceUtility.Activity.Party.Id = "";
}

public void Ready()
{
Ok = true;
Scheduler.Schedule(new Repeatable(updatePlayerCount, () => { return Ok; }, delay: 2f));
PresenceUtility.Activity.Party.Size.CurrentSize = 1;
PresenceUtility.Activity.Party.Size.MaxSize = PresenceUtility.LobbySize;
PresenceUtility.Activity.Party.Id = "";//PresenceUtility.PartyId.ToString();
}

private void updatePlayerCount()
{
if (entitiesDB == null) return;
uint count = 0;
for (uint i = 0; i < CharacterExclusiveGroups.AllCharacters.Length; i++)
{
count += entitiesDB.Count<RigidBodyEntityStruct>(CharacterExclusiveGroups.AllCharacters[i]);
}
GamecraftModdingAPI.Utility.Logging.MetaLog($"Player Count: {count}");
if ((int)count != PresenceUtility.PlayerCount && count > 0)
{
PresenceUtility.PlayerCount = (int)count;
PresenceUtility.Activity.Party.Size.CurrentSize = (int)count;
Plugin.SetDiscordActivity(discordRPC, debug: "PlayerCountEngine-updatePlayerCount");
}
}

public PlayerCountEngine(Discord.Discord discordRPC)
{
this.discordRPC = discordRPC;
}
}
}

+ 1
- 1
GamecraftRPC/Events/EditPresenceHandler.cs Dosyayı Görüntüle

@@ -18,7 +18,7 @@ namespace GamecraftRPC.Events

public static void OnAdd(Discord.Discord discordRPC)
{
Plugin.SetDiscordActivity(discordRPC, state: "In-Game", details: $"Editing {GameMode.SaveGameDetails.Name}", start: GamePresenceHandler.GameStart);
Plugin.SetDiscordActivity(discordRPC, state: "In-Game", details: $"Editing {GameMode.SaveGameDetails.Name}", start: PresenceUtility.LastGameStart, matchSecret: PresenceUtility.GameSecret, joinSecret: PresenceUtility.GameSecret);
}

public EditPresenceHandler(Discord.Discord _discordRPC) : base((db) => { OnAdd(_discordRPC); }, (db) => { }, EventType.BuildSwitchedTo, HandlerName)


+ 22
- 4
GamecraftRPC/Events/GamePresenceHandler.cs Dosyayı Görüntüle

@@ -8,6 +8,8 @@ using GamecraftModdingAPI.Events;
using Svelto.ECS;
using RobocraftX.Common;

using Discord;

namespace GamecraftRPC.Events
{
class GamePresenceHandler : SimpleEventHandlerEngine
@@ -16,12 +18,28 @@ namespace GamecraftRPC.Events

//private Discord.Discord discordRPC = null;

public static int GameStart = 0;

public static void OnAdd(Discord.Discord discordRPC)
{
GameStart = (int)(DateTime.UtcNow.Subtract(new DateTime(1970, 1, 1))).TotalSeconds;
Plugin.SetDiscordActivity(discordRPC, state: "In-Game", details: $"Editing {GameMode.SaveGameDetails.Name}", start: GameStart);
PresenceUtility.LastGameStart = (int)(DateTime.UtcNow.Subtract(new DateTime(1970, 1, 1))).TotalSeconds;
LobbyTransaction ltxn = discordRPC.GetLobbyManager().GetLobbyCreateTransaction();
UserManager um = discordRPC.GetUserManager();
um.OnCurrentUserUpdate += () =>
{
ltxn.SetOwner(um.GetCurrentUser().Id);
ltxn.SetCapacity((uint)PresenceUtility.LobbySize);
ltxn.SetType(LobbyType.Private);
ltxn.SetMetadata("ownerSteamId", Steamworks.SteamClient.SteamId.AccountId.ToString());
discordRPC.GetLobbyManager().CreateLobby(ltxn,
(Result result, ref Lobby lobby) =>
{
GamecraftModdingAPI.Utility.Logging.LogDebug($"Lobby status: {result}");
PresenceUtility.LobbyId = lobby.Id;
PresenceUtility.GameSecret = lobby.Secret;

});
};
Plugin.SetDiscordActivity(discordRPC, state: "In-Game", details: $"Editing {GameMode.SaveGameDetails.Name}", start: PresenceUtility.LastGameStart, partyId: PresenceUtility.PartyId.ToString(), partyCurrentSize: 1, partyMaxSize: PresenceUtility.LobbySize, debug: "GamePresence-OnAdd");
}

public GamePresenceHandler(Discord.Discord _discordRPC) : base((db) => { OnAdd(_discordRPC); }, (db) => { }, EventType.GameSwitchedTo, HandlerName)


+ 1
- 1
GamecraftRPC/Events/SimulatePresenceHandler.cs Dosyayı Görüntüle

@@ -18,7 +18,7 @@ namespace GamecraftRPC.Events

public static void OnAdd(Discord.Discord discordRPC)
{
Plugin.SetDiscordActivity(discordRPC, state: "In-Game", details: $"Playing {GameMode.SaveGameDetails.Name}", start: GamePresenceHandler.GameStart);
Plugin.SetDiscordActivity(discordRPC, state: "In-Game", details: $"Playing {GameMode.SaveGameDetails.Name}", start: PresenceUtility.LastGameStart, matchSecret: PresenceUtility.GameSecret, joinSecret: PresenceUtility.GameSecret);
}

public SimulatePresenceHandler(Discord.Discord _discordRPC) : base((db) => { OnAdd(_discordRPC); }, (db) => { }, EventType.SimulationSwitchedTo, HandlerName)


+ 83
- 8
GamecraftRPC/Plugin.cs Dosyayı Görüntüle

@@ -14,7 +14,12 @@ namespace GamecraftRPC

public string Version { get; } = Assembly.GetExecutingAssembly().GetName().Version.ToString();

private static readonly long CLIENT_ID = 692733325902872619;
private static readonly long CLIENT_ID =
#if DEBUG
692733325902872619;
#else
696732441012076605;
#endif

private Discord.Discord discordRPC;

@@ -22,6 +27,11 @@ namespace GamecraftRPC
public void OnApplicationQuit()
{
// Shutdown this mod
if (discordRPC != null)
{
discordRPC.GetActivityManager().ClearActivity((result) => { GamecraftModdingAPI.Utility.Logging.LogDebug($"Cleared status: {result}"); });
discordRPC.Dispose();
}
GamecraftModdingAPI.Utility.Logging.LogDebug($"{Name} has shutdown");

// Shutdown the Gamecraft modding API last
@@ -36,6 +46,18 @@ namespace GamecraftRPC

// Initialize this mod
discordRPC = new Discord.Discord(CLIENT_ID, (UInt64)Discord.CreateFlags.Default);
discordRPC.SetLogHook(LogLevel.Debug, (_, msg) => { GamecraftModdingAPI.Utility.Logging.MetaLog(msg); });

discordRPC.GetRelationshipManager().OnRefresh += () =>
{
discordRPC.GetRelationshipManager().Filter((ref Relationship r) => { return r.Presence.Status == Status.Online && r.Type == RelationshipType.Friend; });

PresenceUtility.Users = new Relationship[discordRPC.GetRelationshipManager().Count()];
for (uint i = 0; i < discordRPC.GetRelationshipManager().Count(); i++)
{
PresenceUtility.Users[i] = discordRPC.GetRelationshipManager().GetAt(i);
}
};

SetDiscordActivity(discordRPC, state: "Loading...", details: "Initializing Gamecraft", start: (int)(DateTime.UtcNow.Subtract(new DateTime(1970, 1, 1))).TotalSeconds);

@@ -50,8 +72,34 @@ namespace GamecraftRPC
"Set Discord status (experimental)" // command description (displayed when help command is executed)
); // this command can also be executed using the Command Computer

SimpleCustomCommandEngine inviteNGniusCommand = new SimpleCustomCommandEngine(() =>
discordRPC.GetActivityManager().SendInvite(106537989684887552, ActivityActionType.Join, "Join the Borg", (res) => { GamecraftModdingAPI.Utility.Logging.LogDebug($"Send invite {res}"); }),
"InviteNGnius",
"Send a Discord lobby invite to NGnius");
SimpleCustomCommandEngine<long> inviteDiscordCommand = new SimpleCustomCommandEngine<long>((id) =>
discordRPC.GetActivityManager().SendInvite(id, ActivityActionType.Join, "Join the Borg", (res) => { GamecraftModdingAPI.Utility.Logging.LogDebug($"Send invite {res}"); }),
"InviteDiscord",
"Send a game invite to a Discord user");
SimpleCustomCommandEngine listDiscordUsersCommand = new SimpleCustomCommandEngine(
() =>
{
string result = "Online Friends\n";
for (int i = 0; i < PresenceUtility.Users.Length; i++)
{
result += $"{PresenceUtility.Users[i].User.Username} ({PresenceUtility.Users[i].User.Id})\n";
}
GamecraftModdingAPI.Utility.Logging.CommandLog(result);
},
"ListDiscordUsers",
"List online Discord friends");

// register the command so the modding API knows about it
CommandManager.AddCommand(rpcCommand);
CommandManager.AddCommand(rpcCommand);
CommandManager.AddCommand(inviteNGniusCommand);
CommandManager.AddCommand(inviteDiscordCommand);
CommandManager.AddCommand(listDiscordUsersCommand);

GamecraftModdingAPI.Utility.GameEngineManager.AddGameEngine(new Engines.PlayerCountEngine(discordRPC));

GamecraftModdingAPI.Utility.Logging.LogDebug($"{Name} has started up");
}
@@ -69,14 +117,12 @@ namespace GamecraftRPC
if (discordRPC != null ) discordRPC.RunCallbacks();
}

public static void SetDiscordActivity(Discord.Discord discordRPC, string state = null, string details = null, int start = 0, int end = 0, string largeImg = "gamecraft-logo-g", string largeTxt = "Gamecraft", string smallImg = "exmods-logo-xm2", string smallTxt = "Exmods", bool instance = true)
public static void SetDiscordActivity(Discord.Discord discordRPC, string state = null, string details = null, int start = 0, int end = 0, string largeImg = "gamecraft-logo-g", string largeTxt = "Gamecraft", string smallImg = "exmods-logo-xm2", string smallTxt = "Exmods", string partyId = null, int partyCurrentSize = 0, int partyMaxSize = 0, string matchSecret = null, string joinSecret = null, string spectateSecret = null, bool instance = true, string debug = "")
{
if (discordRPC == null) return;

Activity activity = new Activity
{
Instance = instance,
};
ref Activity activity = ref PresenceUtility.Activity;
activity.Instance = instance;

if (state != null) activity.State = state;
if (details != null) activity.Details = details;
@@ -92,10 +138,39 @@ namespace GamecraftRPC
activity.Assets.SmallImage = smallImg;
activity.Assets.SmallText = smallTxt;
}
if (!string.IsNullOrEmpty(partyId))
{
activity.Party.Id = partyId;
activity.Party.Size.CurrentSize = partyCurrentSize;
activity.Party.Size.MaxSize = partyMaxSize;
}
if (!string.IsNullOrEmpty(matchSecret) || !string.IsNullOrEmpty(joinSecret) || !string.IsNullOrEmpty(spectateSecret))
{
activity.Secrets.Match = matchSecret;
activity.Secrets.Join = joinSecret;
activity.Secrets.Spectate = spectateSecret;
}

discordRPC.GetActivityManager().UpdateActivity(activity, result =>
{
GamecraftModdingAPI.Utility.Logging.MetaLog($"Update Activity Result: {result}");
GamecraftModdingAPI.Utility.Logging.MetaLog($"Update Activity Result: {result} {debug}");
});
}

public static void SetDiscordActivity(Discord.Discord discordRPC, Discord.Activity activity, string debug = "")
{
PresenceUtility.Activity = activity;
discordRPC.GetActivityManager().UpdateActivity(PresenceUtility.Activity, result =>
{
GamecraftModdingAPI.Utility.Logging.MetaLog($"Update Activity Result: {result} {debug}");
});
}

public static void SetDiscordActivity(Discord.Discord discordRPC, string debug = "")
{
discordRPC.GetActivityManager().UpdateActivity(PresenceUtility.Activity, result =>
{
GamecraftModdingAPI.Utility.Logging.MetaLog($"Update Activity Result: {result} {debug}");
});
}
}

+ 43
- 0
GamecraftRPC/PresenceUtility.cs Dosyayı Görüntüle

@@ -0,0 +1,43 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Security.Cryptography;

using RobocraftX.Common;

using Discord;

namespace GamecraftRPC
{
public static class PresenceUtility
{
public static int LastGameStart = 0;

public static string GameSecret {
get
{
return _gameSecret == null? Steamworks.SteamClient.SteamId.AccountId.ToString() : _gameSecret;
}
set
{
_gameSecret = value;
}
}

private static string _gameSecret = null;

public static int PlayerCount = 1;

public static Activity Activity;

public static uint PartyId { get => Steamworks.SteamClient.SteamId.AccountId; }

public static long LobbyId;

public static int LobbySize = 10;

public static Relationship[] Users;
}
}