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README.md

GamecraftRPC

Experimental project for Discord Rich Presence in Gamecraft. This currently only works in native environments (eg this does not work with Wine/Proton) although I'm sure someone can find a way to fix that.

Dev environment Setup

This project requires most of Gamecraft's .dll files to function correctly. Most, but not all, of these files are stored in Gamecraft's Gamecraft_Data\Managed folder. The project is pre-configured to look in a folder called ref in the solution's main directory or one level up from that.

You can make sure GamecraftRPC can find all of .dll files it needs by copying your Gamecraft folder here and renaming it to ref, but you'll have to re-copy it after every Gamecraft update. You can also create a symbolic link (look it up) to your Gamecraft install folder named ref in this folder to avoid having to re-copy files.

For any mod to work, you will have to patch your game with GCIPA. Direct link to install guide. !!Download a release from git.exmods.org not github.com!!

This project also requires the GamecraftModdingAPI library to be installed (in ref/Plugins/GamecraftModdingAPI.dll). Direct link to install guide.

For rich presence functionality, files in lib/x86_64 of Discord's GameSDK must be copied to ref/Gamecraft_Data/Plugins. The GameSDK csharp folder is already included in the git repo.

Building

After you've completed the setup, open the solution file GamecraftRPC.sln in your prefered C# .NET/Mono development environment. I'd recommend Visual Studio Community Edition or JetBrains Rider for Windows and Monodevelop for Linux.

If you've successfully completed setup, you should be able to build the GamecraftRPC project without errors. If it doesn't work and you can't figure out why, ask for help on our Discord server.

Installation

To install the GamecraftRPC mod, copy the build's GamecraftRPC.dll into the Plugins folder in Gamecraft's main folder.