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Add strut blueprints

tags/v0.4.0-beta2
NGnius (Graham) 3 years ago
parent
commit
351f668f51
3 changed files with 90 additions and 5 deletions
  1. +16
    -2
      Pixi/Robots/CubeUtility.cs
  2. +5
    -1
      Pixi/Robots/RobotCommands.cs
  3. +69
    -2
      Pixi/blueprints.json

+ 16
- 2
Pixi/Robots/CubeUtility.cs View File

@@ -438,8 +438,22 @@ namespace Pixi.Robots
#endif
Quaternion cubeQuaternion = Quaternion.Euler(cube.rotation);
BlockJsonInfo[] blueprint = blueprintMap[cube.cubeId];
float3 correctionVec = new float3((float)(0), (float)(RobotCommands.blockSize), (float)(0));
if (blueprint.Length == 0)
{
Logging.LogWarning($"Found empty blueprint for {cube.name} (id:{cube.cubeId}), is the blueprint correct?");
return new Block[0];
}
float3 defaultCorrectionVec = new float3((float)(0), (float)(RobotCommands.blockSize), (float)(0));
float3 baseRot = new float3(blueprint[0].rotation[0], blueprint[0].rotation[1], blueprint[0].rotation[2]);
float3 baseScale = new float3(blueprint[0].scale[0], blueprint[0].scale[1], blueprint[0].scale[2]);
Block[] placedBlocks = new Block[blueprint.Length];
bool isBaseScaled = !(blueprint[0].scale[1] > 0f && blueprint[0].scale[1] < 2f);
float3 correctionVec = isBaseScaled ? (float3)(Quaternion.Euler(baseRot) * baseScale / 2) * (float)-RobotCommands.blockSize : -defaultCorrectionVec;
// FIXME scaled base blocks cause the blueprint to be placed in the wrong location (this also could be caused by a bug in DumpVON command)
if (isBaseScaled)
{
Logging.LogWarning($"Found blueprint with scaled base block for {cube.name} (id:{cube.cubeId}), this is not currently supported");
}
for (int i = 0; i < blueprint.Length; i++)
{
BlockColor blueprintBlockColor = ColorSpaceUtility.QuantizeToBlockColor(blueprint[i].color);
@@ -450,7 +464,7 @@ namespace Pixi.Robots
float3 blueRot = new float3(blueprint[i].rotation[0], blueprint[i].rotation[1], blueprint[i].rotation[2]);
float3 physicalLocation = (float3)(cubeQuaternion * bluePos) + actualPosition;// + (blueprintSizeRotated / 2);
//physicalLocation.x += blueprintSize.x / 2;
physicalLocation -= (float3)(cubeQuaternion * correctionVec);
physicalLocation += (float3)(cubeQuaternion * (correctionVec));
//physicalLocation.y -= (float)(RobotCommands.blockSize * scale / 2);
//float3 physicalScale = (float3)(cubeQuaternion * blueScale); // this actually over-rotates when combined with rotation
float3 physicalScale = blueScale;


+ 5
- 1
Pixi/Robots/RobotCommands.cs View File

@@ -186,7 +186,11 @@ namespace Pixi.Robots
Player local = new Player(PlayerType.Local);
Block baseBlock = local.GetBlockLookedAt();
Block[] blocks = baseBlock.GetConnectedCubes();
if (blocks.Length == 0) return;
bool isBaseScaled = !(baseBlock.Scale.x > 0 && baseBlock.Scale.x < 2 && baseBlock.Scale.y > 0 && baseBlock.Scale.y < 2 && baseBlock.Scale.z > 0 && baseBlock.Scale.z < 2);
if (isBaseScaled)
{
Logging.CommandLogWarning($"Detected scaled base block. This is not currently supported");
}
float3 basePos = baseBlock.Position;
string von = VoxelObjectNotationUtility.SerializeBlocks(blocks, new float[] { basePos.x, basePos.y, basePos.z });
File.WriteAllText(filename, von);


+ 69
- 2
Pixi/blueprints.json
File diff suppressed because it is too large
View File