Gamecraft mod for converting images into coloured blocks. Think of it like automatic pixel art.
To install the Pixi mod, copy Pixi.dll
(from the latest release) into the Plugins
folder in Gamecraft's main folder.
You'll also need GamecraftModdingAPI installed and Gamecraft patched with GCIPA.
Pixi adds new commands to Gamecraft's command line to import images into a game. Since Pixi places vanilla Gamecraft blocks, imported images should be visible without Pixi installed.
PixiText @"[image]"
converts an image to text and places a text block with that text beside you.
PixiConsole @"[image]" "[text block id]"
converts an image to text and places a console block beside you which changes the specified text block.
Pixi2D @"[image]"
converts an image to blocks and places it beside you (along the xy-plane).
Anything between [
and ]
characters is a command argument you must provide by replacing everything inside and including the square brackets.
An argument like [dog name]
is an argument named “dog name” and could be a value like Clifford
or doggo
,
and @"[dog name]"
could be a value like @"Clifford"
or @"doggo"
.
For example, if you want to add an image called pixel_art.png
, stored in Gamecraft's installation directory,
execute the command Pixi2D @"pixel_art.png"
to load the image as blocks.
It's important to include the file extension, since Pixi isn't psychic (yet).
EXPERIMENTAL
PixiBot @"[bot]"
downloads a bot from Robocraft's community Factory and places it beside you.
PixiBotFile @"[bot]"
converts a .bot
file from rcbup to blocks and places it beside you.
NOTE
Do not forget the @"
before and "
after the command argument, otherwise the command won't work.
If your image is not stored in the same folder as Gamecraft, you should specify the full filepath (eg C:\path\to\image.png
) to the image.
This works best with .PNG
images, but .JPG
also works -- you just won't be able to use transparency-based features.
Optionally, if you know your command argument won't have a backslash \
in it, you can omit the @
symbol.
PixiThicc [depth]
sets the block thickness for Pixi2D
image conversion.
The depth should be a positive whole number, like 3 or 42, and not 3.14 or -42.
The default thickness is 1.
Pixi takes an image file and converts every pixel to a coloured block. Unfortunately, an image file supports over 6 million colours and Gamecraft only has 100 paint colours (and only 90 are used by Pixi). Pixi uses an algorithm to convert each pixel an image into the closest paint colour, but colour accuracy will never be as good as a regular image.
Pixi's colour-conversion algorithm also uses pixel transparency to you can cut out shapes.
A pixel which has opacity of less than 75% will be not be converted into a solid block.
A pixel which has an opacity between 75% and 50% will be converted into a glass cube.
A pixel which has an opacity greater than 75% will be converted into an aluminium cube.
This only works with .PNG
image files since the .JPG
format doesn't store transparency.
Pixi also groups blocks together, since images have a lot of pixels. After the colour-conversion algorithm, Pixi groups blocks in the same column with the same paint colour together. The grouping algorithm reduces the block count by over 75% in ideal cases, and it can reduce the block count by 50% in most cases. Imagine a standard 1080p screen (1920x1080 pixels), which has more than 2 million pixels. Pixi could import that image with less than 500K blocks, which will still hurt Gamecraft's performance even on good PCs but it won't make it completely unusable like 2M blocks will.
If you find a bug or have an idea for an improvement to Pixi, please create an issue with an in-depth description. If you'd like to discuss your issue instead, talk to NGnius on the Exmods Discord server.
Show your love by offering your help!
Pixi's development environment is similar to most Gamecraft mods, since it's based on HelloModdingWorld's configuration.
This project requires most of Gamecraft's .dll
files to function correctly.
Most, but not all, of these files are stored in Gamecraft's Gamecraft_Data\Managed
folder.
The project is pre-configured to look in a folder called ref in the solution's main directory or one level up from that.
You can make sure Pixi can find all .dll
files it needs by copying your Gamecraft folder here and renaming it to ref
, but you'll have to re-copy it after every Gamecraft update.
To avoid that, create a symbolic link (look it up) to your Gamecraft install folder named ref
in this folder instead.
Like most mods, you will have to patch your game with GCIPA.
Pixi also requires the GamecraftModdingAPI library to be installed (in ref/Plugins/GamecraftModdingAPI.dll
).
After you've completed the setup, open the solution file Pixi.sln
in your prefered C# .NET/Mono development environment.
I'd recommend Visual Studio Community Edition or JetBrains Rider for Windows and Monodevelop for Linux.
If you've successfully completed setup, you should be able to build the Pixi project without errors. If it doesn't work and you can't figure out why, ask for help on the Exmods Discord server.
Pixi, Exmods and NGnius are not endorsed or supported by Gamecraft or FreeJam. Modify Gamecraft at your own risk. Read the LICENSE file for licensing information. Please don't sue this project's contributors (that's what all disclaimers boil down to, right?).
Pixi is not a psychic overlord which secretly rules the world. Well, not this world at least.