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Leadercraft.csproj 46KB

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  746. <Reference Include="Unity.RenderPipelines.Universal.Shaders">
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  748. <HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.RenderPipelines.Universal.Shaders.dll</HintPath>
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  752. <HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.ResourceManager.dll</HintPath>
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  764. <HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Serialization.dll</HintPath>
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  766. <Reference Include="Unity.TextMeshPro">
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  772. <HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Timeline.dll</HintPath>
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  774. <Reference Include="Unity.Transforms">
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  776. <HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Transforms.dll</HintPath>
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  778. <Reference Include="Unity.Transforms.Hybrid">
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  780. <HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Transforms.Hybrid.dll</HintPath>
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  782. <Reference Include="UnityEngine.UI">
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  784. <HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.UI.dll</HintPath>
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  786. <Reference Include="uREPL">
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  788. <HintPath>..\..\ref\Gamecraft_Data\Managed\uREPL.dll</HintPath>
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  792. <HintPath>..\..\ref\Gamecraft_Data\Managed\VisualProfiler.dll</HintPath>
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  794. <Reference Include="Microsoft.CSharp" />
  795. </ItemGroup>
  796. <!--End Dependencies-->
  797. <ItemGroup>
  798. <Folder Include="Server\" />
  799. <Folder Include="Scoring\" />
  800. </ItemGroup>
  801. </Project>