Kaynağa Gözat

Create cube placer engine

I thought I committed this yesterday
tags/v1.0.0
NorbiPeti 4 yıl önce
ebeveyn
işleme
a122b38bf9
İmzalayan: NorbiPeti <szatmari.norbert.peter@gmail.com> GPG Anahtar Kimliği: DBA4C4549A927E56
5 değiştirilmiş dosya ile 252 ekleme ve 0 silme
  1. +104
    -0
      GCMC/CubePlacerEngine.cs
  2. +54
    -0
      GCMC/GCMC.csproj
  3. +47
    -0
      GCMC/GCMCPlugin.cs
  4. BIN
      GCMC/IllusionPlugin.dll
  5. +47
    -0
      GCMC/PlaceBlockPatch.cs

+ 104
- 0
GCMC/CubePlacerEngine.cs Dosyayı Görüntüle

@@ -0,0 +1,104 @@
using System;
using DataLoader;
using RobocraftX.Blocks;
using RobocraftX.Blocks.Ghost;
using RobocraftX.Blocks.Scaling;
using RobocraftX.Character;
using RobocraftX.CommandLine.Custom;
using RobocraftX.Common;
using RobocraftX.Common.Input;
using RobocraftX.Common.Utilities;
using RobocraftX.CR.MachineEditing;
using RobocraftX.StateSync;
using Svelto.ECS;
using Svelto.ECS.EntityStructs;
using Unity.Jobs;
using Unity.Mathematics;
using uREPL;

namespace GCMC
{
public class CubePlacerEngine : IQueryingEntitiesEngine, IDeterministicSim
{
public void Ready()
{
RuntimeCommands.Register<string>("importWorld", ImportWorld, "Imports a Minecraft world.");
}

public IEntitiesDB entitiesDB { get; set; }
private readonly BlockEntityFactory _blockEntityFactory; //Injected from PlaceBlockEngine - TODO

private void ImportWorld(string name)
{
PlaceBlock(1, 1, 0);
}

private void PlaceBlock(ushort block, byte color, uint playerId)
{
BuildBlock(block, color).Init(new BlockPlacementInfoStruct()
{
loadedFromDisk = false,
placedBy = playerId
});
}

private EntityStructInitializer BuildBlock(ushort block, byte color)
{
//RobocraftX.CR.MachineEditing.PlaceBlockEngine
ScalingEntityStruct scaling = new ScalingEntityStruct {scale = new float3(1, 1, 1)};
RotationEntityStruct rotation = new RotationEntityStruct {rotation = quaternion.identity};
GridRotationStruct gridRotation = new GridRotationStruct
{position = float3.zero, rotation = quaternion.identity};
CubeCategoryStruct category = new CubeCategoryStruct
{category = CubeCategory.General, type = CubeType.Block};
uint dbid = block;
DBEntityStruct dbEntity = new DBEntityStruct {DBID = dbid};
uint num = PrefabsID.DBIDMAP[dbid];
GFXPrefabEntityStructGO gfx = new GFXPrefabEntityStructGO {prefabID = num};
BlockPlacementScaleEntityStruct placementScale = new BlockPlacementScaleEntityStruct
{
blockPlacementHeight = 1, blockPlacementWidth = 1, desiredScaleFactor = 1, snapGridScale = 1,
unitSnapOffset = 0, isUsingUnitSize = true
};
EquippedColourStruct colour = new EquippedColourStruct {indexInPalette = color};
EGID egid2;
switch (category.category)
{
case CubeCategory.SpawnPoint:
case CubeCategory.BuildingSpawnPoint:
egid2 = MachineEditingGroups.NewSpawnPointBlockID;
break;
default:
egid2 = MachineEditingGroups.NewBlockID;
break;
}

int cubeId = PrefabsID.GenerateDBID((ushort) category.category, block);
EntityStructInitializer structInitializer = _blockEntityFactory.Build(egid2, (uint) cubeId); //The ghost block index is only used for triggers
if (colour.indexInPalette != byte.MaxValue)
structInitializer.Init(new ColourParameterEntityStruct
{
indexInPalette = colour.indexInPalette
});
structInitializer.Init(new GFXPrefabEntityStructGPUI(gfx.prefabID));
structInitializer.Init(new PhysicsPrefabEntityStruct(gfx.prefabID));
structInitializer.Init(dbEntity);
structInitializer.Init(new PositionEntityStruct {position = 0});
structInitializer.Init(rotation);
structInitializer.Init(scaling);
structInitializer.Init(gridRotation);
structInitializer.Init(new UniformBlockScaleEntityStruct
{
scaleFactor = placementScale.desiredScaleFactor
});
return structInitializer;
}

public JobHandle SimulatePhysicsStep(in float deltaTime, in PhysicsUtility utility, in PlayerInput[] playerInputs)
{
return new JobHandle();
}

public string name { get; }
}
}

+ 54
- 0
GCMC/GCMC.csproj Dosyayı Görüntüle

@@ -8,4 +8,58 @@
<PackageReference Include="fNbt" Version="0.6.4" />
</ItemGroup>

<ItemGroup>
<Reference Include="0Harmony, Version=1.2.0.1, Culture=neutral, PublicKeyToken=null">
<HintPath>bin\Debug\netstandard2.0\0Harmony.dll</HintPath>
</Reference>
<Reference Include="BlockEntityFactory, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>..\ref\BlockEntityFactory.dll</HintPath>
</Reference>
<Reference Include="CommandLine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>..\ref\CommandLine.dll</HintPath>
</Reference>
<Reference Include="DataLoader, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>..\ref\DataLoader.dll</HintPath>
</Reference>
<Reference Include="IllusionPlugin, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>IllusionPlugin.dll</HintPath>
</Reference>
<Reference Include="RobocraftX.Blocks, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>..\ref\RobocraftX.Blocks.dll</HintPath>
</Reference>
<Reference Include="RobocraftX.Character, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>..\ref\RobocraftX.Character.dll</HintPath>
</Reference>
<Reference Include="RobocraftX.Common, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>..\ref\RobocraftX.Common.dll</HintPath>
</Reference>
<Reference Include="RobocraftX.Input, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>..\ref\RobocraftX.Input.dll</HintPath>
</Reference>
<Reference Include="RobocraftX.MachineEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>..\ref\RobocraftX.MachineEditor.dll</HintPath>
</Reference>
<Reference Include="RobocraftX.StateSync, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>..\ref\RobocraftX.StateSync.dll</HintPath>
</Reference>
<Reference Include="Svelto.Common, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>..\ref\Svelto.Common.dll</HintPath>
</Reference>
<Reference Include="Svelto.ECS, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>..\ref\Svelto.ECS.dll</HintPath>
</Reference>
<Reference Include="Unity.Entities, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>..\ref\Unity.Entities.dll</HintPath>
</Reference>
<Reference Include="Unity.Mathematics, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>..\ref\Unity.Mathematics.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>..\ref\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="uREPL, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>..\ref\uREPL.dll</HintPath>
</Reference>
</ItemGroup>

</Project>

+ 47
- 0
GCMC/GCMCPlugin.cs Dosyayı Görüntüle

@@ -0,0 +1,47 @@
using System.Reflection;
using Harmony;
using IllusionPlugin;
using UnityEngine;

namespace GCMC
{
public class GCMCPlugin : IPlugin
{
public string Name { get; } = "GCMC";
public string Version { get; } = "v0.0.1";
public static HarmonyInstance harmony { get; protected set; }
public const string HarmonyID = "io.github.norbipeti.GCMC";
public void OnApplicationStart()
{
if (harmony == null)
{
harmony = HarmonyInstance.Create(HarmonyID);
harmony.PatchAll(Assembly.GetExecutingAssembly());
}

Debug.Log("GCMC loaded");
}

public void OnApplicationQuit()
{
harmony?.UnpatchAll(HarmonyID);
}

public void OnLevelWasLoaded(int level)
{
}

public void OnLevelWasInitialized(int level)
{
}

public void OnUpdate()
{
}

public void OnFixedUpdate()
{
}
}
}

BIN
GCMC/IllusionPlugin.dll Dosyayı Görüntüle


+ 47
- 0
GCMC/PlaceBlockPatch.cs Dosyayı Görüntüle

@@ -0,0 +1,47 @@
using System.Reflection;
using DataLoader;
using Harmony;
using RobocraftX.Blocks.GUI;
using RobocraftX.Common;
using RobocraftX.CR.MachineEditing;
using RobocraftX.StateSync;
using Svelto.ECS;
using Unity.Entities;
using UnityEngine;

namespace GCMC
{
[HarmonyPatch]
public class PlaceBlockPatch
{
static void Postfix(EnginesRoot enginesRoot, ref StateSyncRegistrationHelper stateSyncReg, bool isAuthoritative)
{
if (isAuthoritative)
{
stateSyncReg.AddEngine(new CubePlacerEngine());
Debug.Log($"Added Minecraft world import engine");
}
else
Debug.Log("Not authoritative, not adding MC engine");
}

static MethodBase TargetMethod(HarmonyInstance instance)
{
return _ComposeMethodInfo(MachineEditingCompositionRoot.StateSyncCompose);
}

private delegate void ComposeAction(EnginesRoot enginesRoot,
IDataDB dataDB,
RCXMode currentMode,
World physicsWorld,
ref StateSyncRegistrationHelper stateSyncReg,
bool isAuthoritative,
LabelResourceManager labelResourceManager,
LabelResourceManager textBlockLabelResourceManager,
MainGameOptions.Options mainGameOptions);
private static MethodInfo _ComposeMethodInfo(ComposeAction a)
{
return a.Method;
}
}
}

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