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- # Gamecraft Mod Manager
- A manager that handles everything needed to use mods for Gamecraft.
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- **Note:** If you already have a mod installed the manager won't know about what files it has until it's updated through GCMM. If you uninstall the mod before updating it, it'll only remove the plugin dll and then treat the other mod files as part of Gamecraft.
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- ## Features
- * Download and run GCIPA if needed
- * List, install and uninstall mods
- * Keep track of files added by mods and remove them when the mod is uninstalled
- * Preview support for the game and mods for it
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- ## Mod requirements
- * For a mod to be listed, it needs to have a regular release (so not a prerelease) with exactly 1 recognised attached asset.
- * That asset can be either a dll if the mod doesn't have any other files, or a zip archive.
- * If the zip contains a folder named Plugins, the manager will unzip it to Gamecraft's directory instead of the Plugins directory.
- * The mod dll must use the same name as the repository, including casing. The manager will rename single dlls automatically but can't handle zipped mods with different names.
- * If you have any other files as part of the release, the mod one (that needs to be downloaded to the game) must have the same name as the repository.
- * The release tag must be the same as the assembly version of the mod with an optional `v` prefix. It can also have a `-preview` suffix if it **only** works with preview versions of the game
- * Add the mod to the list at https://git.exmods.org/ExMods/html-site/src/branch/master/site/mods/modlist.tsv
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