Techblox Mod Manager / Launcher
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Localization.Designer.cs 5.5KB

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  1. //------------------------------------------------------------------------------
  2. // <auto-generated>
  3. // This code was generated by a tool.
  4. // Runtime Version:4.0.30319.42000
  5. //
  6. // Changes to this file may cause incorrect behavior and will be lost if
  7. // the code is regenerated.
  8. // </auto-generated>
  9. //------------------------------------------------------------------------------
  10. namespace GCMM {
  11. using System;
  12. /// <summary>
  13. /// A strongly-typed resource class, for looking up localized strings, etc.
  14. /// </summary>
  15. // This class was auto-generated by the StronglyTypedResourceBuilder
  16. // class via a tool like ResGen or Visual Studio.
  17. // To add or remove a member, edit your .ResX file then rerun ResGen
  18. // with the /str option, or rebuild your VS project.
  19. [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
  20. [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
  21. [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
  22. internal class Localization {
  23. private static global::System.Resources.ResourceManager resourceMan;
  24. private static global::System.Globalization.CultureInfo resourceCulture;
  25. [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
  26. internal Localization() {
  27. }
  28. /// <summary>
  29. /// Returns the cached ResourceManager instance used by this class.
  30. /// </summary>
  31. [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
  32. internal static global::System.Resources.ResourceManager ResourceManager {
  33. get {
  34. if (object.ReferenceEquals(resourceMan, null)) {
  35. global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("GCMM.Localization", typeof(Localization).Assembly);
  36. resourceMan = temp;
  37. }
  38. return resourceMan;
  39. }
  40. }
  41. /// <summary>
  42. /// Overrides the current thread's CurrentUICulture property for all
  43. /// resource lookups using this strongly typed resource class.
  44. /// </summary>
  45. [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
  46. internal static global::System.Globalization.CultureInfo Culture {
  47. get {
  48. return resourceCulture;
  49. }
  50. set {
  51. resourceCulture = value;
  52. }
  53. }
  54. /// <summary>
  55. /// Looks up a localized string similar to Launcher settings updated..
  56. /// </summary>
  57. internal static string Change_launch_settings_done {
  58. get {
  59. return ResourceManager.GetString("Change_launch_settings_done", resourceCulture);
  60. }
  61. }
  62. /// <summary>
  63. /// Looks up a localized string similar to Failed to update launcher settings! You can still run TBMM manually or retry in settings..
  64. /// </summary>
  65. internal static string Change_launch_settings_error {
  66. get {
  67. return ResourceManager.GetString("Change_launch_settings_error", resourceCulture);
  68. }
  69. }
  70. /// <summary>
  71. /// Looks up a localized string similar to Do you want TBMM to change the game&apos;s launch settings so it can ensure the game is patched?
  72. ///
  73. ///If you say yes, TBMM will do a quick check before the game is launched and patches if necessary. This way you (hopefully) won&apos;t see crashes after a Techblox update.
  74. ///
  75. ///Note that this also means that if you (re)move TBMM without disabling this in the settings then you won&apos;t be able to launch Techblox until you reinstall TBMM or fix the launcher configuration..
  76. /// </summary>
  77. internal static string Change_launch_settings_question {
  78. get {
  79. return ResourceManager.GetString("Change_launch_settings_question", resourceCulture);
  80. }
  81. }
  82. /// <summary>
  83. /// Looks up a localized string similar to TBMM auto-patching.
  84. /// </summary>
  85. internal static string Change_launch_settings_title {
  86. get {
  87. return ResourceManager.GetString("Change_launch_settings_title", resourceCulture);
  88. }
  89. }
  90. /// <summary>
  91. /// Looks up a localized string similar to Found game at {0}.
  92. /// </summary>
  93. internal static string Found_game_at {
  94. get {
  95. return ResourceManager.GetString("Found_game_at", resourceCulture);
  96. }
  97. }
  98. /// <summary>
  99. /// Looks up a localized string similar to Game not found. Is it installed correctly? Anyway, please locate the game..
  100. /// </summary>
  101. internal static string Game_not_found {
  102. get {
  103. return ResourceManager.GetString("Game_not_found", resourceCulture);
  104. }
  105. }
  106. /// <summary>
  107. /// Looks up a localized string similar to Status: Game not found.
  108. /// </summary>
  109. internal static string Status_Game_not_found {
  110. get {
  111. return ResourceManager.GetString("Status_Game_not_found", resourceCulture);
  112. }
  113. }
  114. }
  115. }