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- //------------------------------------------------------------------------------
- // <auto-generated>
- // This code was generated by a tool.
- // Runtime Version:4.0.30319.42000
- //
- // Changes to this file may cause incorrect behavior and will be lost if
- // the code is regenerated.
- // </auto-generated>
- //------------------------------------------------------------------------------
-
- namespace GCMM {
- using System;
-
-
- /// <summary>
- /// A strongly-typed resource class, for looking up localized strings, etc.
- /// </summary>
- // This class was auto-generated by the StronglyTypedResourceBuilder
- // class via a tool like ResGen or Visual Studio.
- // To add or remove a member, edit your .ResX file then rerun ResGen
- // with the /str option, or rebuild your VS project.
- [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
- [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
- [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
- internal class Localization {
-
- private static global::System.Resources.ResourceManager resourceMan;
-
- private static global::System.Globalization.CultureInfo resourceCulture;
-
- [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
- internal Localization() {
- }
-
- /// <summary>
- /// Returns the cached ResourceManager instance used by this class.
- /// </summary>
- [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
- internal static global::System.Resources.ResourceManager ResourceManager {
- get {
- if (object.ReferenceEquals(resourceMan, null)) {
- global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("GCMM.Localization", typeof(Localization).Assembly);
- resourceMan = temp;
- }
- return resourceMan;
- }
- }
-
- /// <summary>
- /// Overrides the current thread's CurrentUICulture property for all
- /// resource lookups using this strongly typed resource class.
- /// </summary>
- [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
- internal static global::System.Globalization.CultureInfo Culture {
- get {
- return resourceCulture;
- }
- set {
- resourceCulture = value;
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Launcher settings updated..
- /// </summary>
- internal static string Change_launch_settings_done {
- get {
- return ResourceManager.GetString("Change_launch_settings_done", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Failed to update launcher settings! You can still run TBMM manually or retry in settings..
- /// </summary>
- internal static string Change_launch_settings_error {
- get {
- return ResourceManager.GetString("Change_launch_settings_error", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Do you want TBMM to change the game's launch settings so it can ensure the game is patched?
- ///
- ///If you say yes, TBMM will do a quick check before the game is launched and patches if necessary. This way you (hopefully) won't see crashes after a Techblox update.
- ///
- ///Note that this also means that if you (re)move TBMM without disabling this in the settings then you won't be able to launch Techblox until you reinstall TBMM or fix the launcher configuration..
- /// </summary>
- internal static string Change_launch_settings_question {
- get {
- return ResourceManager.GetString("Change_launch_settings_question", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to TBMM auto-patching.
- /// </summary>
- internal static string Change_launch_settings_title {
- get {
- return ResourceManager.GetString("Change_launch_settings_title", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Found game at {0}.
- /// </summary>
- internal static string Found_game_at {
- get {
- return ResourceManager.GetString("Found_game_at", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Game not found. Is it installed correctly? Anyway, please locate the game..
- /// </summary>
- internal static string Game_not_found {
- get {
- return ResourceManager.GetString("Game_not_found", resourceCulture);
- }
- }
-
- /// <summary>
- /// Looks up a localized string similar to Status: Game not found.
- /// </summary>
- internal static string Status_Game_not_found {
- get {
- return ResourceManager.GetString("Status_Game_not_found", resourceCulture);
- }
- }
- }
- }
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