|
|
@@ -0,0 +1,171 @@ |
|
|
|
using System; |
|
|
|
using System.Collections.Generic; |
|
|
|
using RobocraftX.Multiplayer; |
|
|
|
using RobocraftX.Common; |
|
|
|
using Svelto.ECS; |
|
|
|
using Svelto.ECS.EntityStructs; |
|
|
|
using Unity.Entities; |
|
|
|
using Svelto.Context; |
|
|
|
using Svelto.Tasks; |
|
|
|
using RobocraftX; |
|
|
|
using RobocraftX.SimulationModeState; |
|
|
|
using RobocraftX.UECS; |
|
|
|
using Unity.Transforms; |
|
|
|
using Unity.Mathematics; |
|
|
|
using UnityEngine; |
|
|
|
|
|
|
|
namespace ExtraCommands.Building |
|
|
|
{ |
|
|
|
[CustomCommand("RotateBlocks", "Rotate all blocks (including ground) from their original position")] |
|
|
|
[CustomCommand("RotateLastBlock", "Rotate last block from original position")] |
|
|
|
class RotateBlocksCommandEngine : CustomCommandEngine |
|
|
|
{ |
|
|
|
public RotateBlocksCommandEngine(UnityContext<FullGameCompositionRoot> ctxHolder, EnginesRoot enginesRoot, World physW, Action reloadGame, MultiplayerInitParameters mpParams) : base(ctxHolder, enginesRoot, physW, reloadGame, mpParams) |
|
|
|
{ |
|
|
|
} |
|
|
|
|
|
|
|
public override void Ready() |
|
|
|
{ |
|
|
|
CustomCommandUtility.Register<float, float, float>("RotateBlocks", RotateBlocksCommand, "Rotate all blocks (including ground) from their original position"); |
|
|
|
CustomCommandUtility.Register<float, float, float>("RotateLastBlock", RotateLastBlockCommand, "Rotate last block from original position"); |
|
|
|
} |
|
|
|
|
|
|
|
// Move every block by vector (x,y,z) |
|
|
|
private void RotateBlocksCommand(float x, float y, float z) |
|
|
|
{ |
|
|
|
Vector3 eulerAngles = new Vector3(x, y, z); |
|
|
|
ref SimulationModeStateEntityStruct simMode = ref this.entitiesDB.QueryUniqueEntity<SimulationModeStateEntityStruct>(SimulationModeStateExclusiveGroups.GAME_STATE_GROUP); |
|
|
|
if (simMode.simulationMode != SimulationMode.Build) |
|
|
|
{ |
|
|
|
uREPL.Log.Error("Blocks can only be moved in Build Mode"); |
|
|
|
return; |
|
|
|
} |
|
|
|
uint rotCount, gridCount, transCount, phyCount; |
|
|
|
RotationEntityStruct[] rotStructs = this.entitiesDB.QueryEntities<RotationEntityStruct>(CommonExclusiveGroups.OWNED_BLOCKS_GROUP, out rotCount); |
|
|
|
GridRotationStruct[] gridStructs = this.entitiesDB.QueryEntities<GridRotationStruct>(CommonExclusiveGroups.OWNED_BLOCKS_GROUP, out gridCount); |
|
|
|
LocalTransformEntityStruct[] transStructs = this.entitiesDB.QueryEntities<LocalTransformEntityStruct>(CommonExclusiveGroups.OWNED_BLOCKS_GROUP, out transCount); |
|
|
|
UECSPhysicsEntityStruct[] phyStructs = this.entitiesDB.QueryEntities<UECSPhysicsEntityStruct>(CommonExclusiveGroups.OWNED_BLOCKS_GROUP, out phyCount); |
|
|
|
if (rotCount != transCount || transCount != phyCount) |
|
|
|
{ |
|
|
|
uREPL.Log.Error("Block lists returned are not the same length!"); // they're arrays, not lists |
|
|
|
return; |
|
|
|
} |
|
|
|
for (uint i = 0; i < rotCount; i++) |
|
|
|
{ |
|
|
|
ref RotationEntityStruct rotStruct = ref rotStructs[i]; // main (persistent) rotation |
|
|
|
Quaternion newRotation = (Quaternion)rotStruct.rotation; |
|
|
|
newRotation.eulerAngles += eulerAngles; |
|
|
|
rotStruct.rotation = (quaternion)newRotation; |
|
|
|
ref GridRotationStruct gridStruct = ref gridStructs[i]; // placement grid rotation |
|
|
|
Quaternion newGridRotation = (Quaternion)gridStruct.rotation; |
|
|
|
newGridRotation.eulerAngles += eulerAngles; |
|
|
|
gridStruct.rotation = (quaternion)newGridRotation; |
|
|
|
ref LocalTransformEntityStruct transStruct = ref transStructs[i]; // rendered position |
|
|
|
Quaternion newTransRotation = (Quaternion)rotStruct.rotation; |
|
|
|
newTransRotation.eulerAngles += eulerAngles; |
|
|
|
transStruct.rotation = newTransRotation; |
|
|
|
ref UECSPhysicsEntityStruct phyStruct = ref phyStructs[i]; // collision position |
|
|
|
this.physWorld.EntityManager.SetComponentData(phyStruct.uecsEntity, new Rotation |
|
|
|
{ |
|
|
|
Value = rotStruct.rotation |
|
|
|
}); |
|
|
|
} |
|
|
|
uREPL.Log.Output($"Moved {rotCount} blocks"); |
|
|
|
} |
|
|
|
|
|
|
|
// Move block with highest index by vector (x,y,z) |
|
|
|
private void RotateLastBlockCommand(float x, float y, float z) |
|
|
|
{ |
|
|
|
Vector3 eulerAngles = new Vector3(x, y, z); |
|
|
|
ref SimulationModeStateEntityStruct simMode = ref this.entitiesDB.QueryUniqueEntity<SimulationModeStateEntityStruct>(SimulationModeStateExclusiveGroups.GAME_STATE_GROUP); |
|
|
|
if (simMode.simulationMode != SimulationMode.Build) |
|
|
|
{ |
|
|
|
uREPL.Log.Error("Blocks can only be moved in Build Mode"); |
|
|
|
return; |
|
|
|
} |
|
|
|
uint rotCount, gridCount, transCount, phyCount; |
|
|
|
RotationEntityStruct[] rotStructs = this.entitiesDB.QueryEntities<RotationEntityStruct>(CommonExclusiveGroups.OWNED_BLOCKS_GROUP, out rotCount); |
|
|
|
GridRotationStruct[] gridStructs = this.entitiesDB.QueryEntities<GridRotationStruct>(CommonExclusiveGroups.OWNED_BLOCKS_GROUP, out gridCount); |
|
|
|
LocalTransformEntityStruct[] transStructs = this.entitiesDB.QueryEntities<LocalTransformEntityStruct>(CommonExclusiveGroups.OWNED_BLOCKS_GROUP, out transCount); |
|
|
|
UECSPhysicsEntityStruct[] phyStructs = this.entitiesDB.QueryEntities<UECSPhysicsEntityStruct>(CommonExclusiveGroups.OWNED_BLOCKS_GROUP, out phyCount); |
|
|
|
if (rotCount == 0 || gridCount == 0 || transCount == 0 || phyCount == 0) |
|
|
|
{ |
|
|
|
uREPL.Log.Error("No block found"); |
|
|
|
return; |
|
|
|
} |
|
|
|
ref RotationEntityStruct rotStruct = ref rotStructs[rotCount-1]; // main (persistent) position |
|
|
|
Quaternion newRotation = (Quaternion)rotStruct.rotation; |
|
|
|
newRotation.eulerAngles += eulerAngles; |
|
|
|
rotStruct.rotation = (quaternion)newRotation; |
|
|
|
ref GridRotationStruct gridStruct = ref gridStructs[gridCount-1]; // placement grid rotation |
|
|
|
Quaternion newGridRotation = (Quaternion)gridStruct.rotation; |
|
|
|
newGridRotation.eulerAngles += eulerAngles; |
|
|
|
gridStruct.rotation = (quaternion)newGridRotation; |
|
|
|
ref LocalTransformEntityStruct transStruct = ref transStructs[transCount-1]; // rendered position |
|
|
|
Quaternion newTransRotation = (Quaternion)rotStruct.rotation; |
|
|
|
newTransRotation.eulerAngles += eulerAngles; |
|
|
|
transStruct.rotation = newTransRotation; |
|
|
|
ref UECSPhysicsEntityStruct phyStruct = ref phyStructs[phyCount-1]; // collision position |
|
|
|
this.physWorld.EntityManager.SetComponentData(phyStruct.uecsEntity, new Rotation |
|
|
|
{ |
|
|
|
Value = rotStruct.rotation |
|
|
|
}); |
|
|
|
uREPL.Log.Output($"Rotated block to ({rotStruct.rotation.value.x},{rotStruct.rotation.value.y},{rotStruct.rotation.value.z})"); |
|
|
|
} |
|
|
|
|
|
|
|
// unused; for future reference |
|
|
|
private void ToggleMode() |
|
|
|
{ |
|
|
|
ref SimulationModeStateEntityStruct ptr = ref this.entitiesDB.QueryUniqueEntity<SimulationModeStateEntityStruct>(SimulationModeStateExclusiveGroups.GAME_STATE_GROUP); |
|
|
|
ref SimulationFrameEntityStruct ptr2 = ref this.entitiesDB.QueryUniqueEntity<SimulationFrameEntityStruct>(SimulationFrame.SimulationFrameGroup); |
|
|
|
switch (ptr.simulationMode) |
|
|
|
{ |
|
|
|
case SimulationMode.Build: |
|
|
|
ptr.simulationMode = SimulationMode.SwitchToSim; |
|
|
|
ptr.simulationModeChangeFrame = ptr2.simFrame; |
|
|
|
return; |
|
|
|
case SimulationMode.SwitchToSim: |
|
|
|
case SimulationMode.SwitchToBuild: |
|
|
|
return; |
|
|
|
case SimulationMode.Simulation: |
|
|
|
ptr.simulationMode = SimulationMode.SwitchToBuild; |
|
|
|
ptr.simulationModeChangeFrame = ptr2.simFrame; |
|
|
|
ptr.rigidBodiesCreated = false; |
|
|
|
return; |
|
|
|
default: |
|
|
|
throw new ArgumentOutOfRangeException(); |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
// unused; for future reference |
|
|
|
private IEnumerator<TaskContract> TriggerSwitchToSimTask() |
|
|
|
{ |
|
|
|
this.ToggleMode(); |
|
|
|
yield break; |
|
|
|
} |
|
|
|
|
|
|
|
// unused; for future reference |
|
|
|
private IEnumerator<TaskContract> WaitThenTriggerSwitchToBuildTask() |
|
|
|
{ |
|
|
|
while (true) |
|
|
|
{ |
|
|
|
SimulationModeStateEntityStruct modeStruct = this.entitiesDB.QueryUniqueEntity<SimulationModeStateEntityStruct>(SimulationModeStateExclusiveGroups.GAME_STATE_GROUP); |
|
|
|
if (modeStruct.simulationMode == SimulationMode.Simulation) |
|
|
|
{ |
|
|
|
this.ToggleMode(); |
|
|
|
break; |
|
|
|
} else |
|
|
|
{ |
|
|
|
yield return Yield.It; |
|
|
|
} |
|
|
|
} |
|
|
|
yield break; |
|
|
|
} |
|
|
|
|
|
|
|
public override void Dispose() |
|
|
|
{ |
|
|
|
CustomCommandUtility.Unregister("MoveBlocks"); |
|
|
|
CustomCommandUtility.Unregister("MoveLastBlock"); |
|
|
|
} |
|
|
|
} |
|
|
|
} |