A fork of Eusth's IPA
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Quit 7e9528051e Log the used .NET version on startup. il y a 5 ans
IPA Fix missing entry handler for UnityEngine.dll on newer versions il y a 5 ans
IPA.Tests Fix unit tests. il y a 5 ans
IllusionInjector Log the used .NET version on startup. il y a 5 ans
IllusionPlugin Initial commit. il y a 7 ans
Launcher Restructure code. il y a 7 ans
Libs Initial commit. il y a 7 ans
.gitignore Initial commit il y a 7 ans
IPA.sln Add tests + more intelligent native DLL handling. il y a 7 ans
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README.md Update README.md il y a 7 ans

README.md

IPA

Illusion Plugin Architecture (Reloaded) - let's you inject code into Unity projects.

How To Install

  1. Download a release (https://github.com/Eusth/IPA/releases)
  2. Extract the contents into the game folder
  3. Drag & drop the game exe onto IPA.exe
  4. Start the game as usual (the generated shortcut is optional)

Optional: To verify it worked, start the game with the --verbose flag. If a new console window opens with debug info, then you're good.

How To Uninstall

  1. Drag & drop the game exe onto IPA.exe while holding Alt
  2. Done

How To Develop

  1. Create a new Class Library C# project (.NET 2.0 to 3.5 (for LINQ))
  2. Download a release and add IllusionPlugin.dll to your references
  3. Implement IPlugin or IEnhancedPlugin
  4. Build the project and copy the DLL into the Plugins folder of the game

How To Keep The Game Patched

When patching, IPA automatically creates a shortcut that keeps everything up-to-date. This simply makes sure that your DLLs remain patched even after an update.

Arguments

IPA.exe file-to-patch [arguments]

  • --launch: Launch the game after patching
  • --revert: Revert changes made by IPA (= unpatch the game)
  • --nowait: Never keep the console open

Unconsumed arguments will be passed on to the game in case of --launch.