Mirror of Svelto.ECS because we're a fan of it
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EnginesRoot.GenericEntityFunctions.cs 9.5KB

3 jaren geleden
Svelto.ECS 2.9 changes (random order of importance): New Serialization framework more thorough disposing of the EnginesRoot an EnginesRoot reference should never be held, unless it’s a weak reference. The code changed to stick to this rule IReactOnAddAndRemove callbacks are now guaranteed to be called after all the entity structs generated by the same entity have been added and before any is removed. both functions pass the EGID of the analysing entity by parameter now, so that the entity struct won’t need to implement INeedEGID for this sole purpose. The IReactOnSwap MovedFrom method has been removed, it is now redundant. Entities built or removed during the IReactOnAddAndRemove callbacks are now added and removed immediately and not on the next submission like used to happen. This avoid some awkward checks that were previously needed inside engines. EntityStreams can get (optionally) the EGID of the entity published, so that the EntityStruct won’t need an INeedEGID for this sole purpose. Groups are not trimmed anymore when they are emptied to avoid allocations. Removed a bunch of run-time allocations that weren’t supposed to happen in Release and/or when the Profile define is used in editor (for debugging reasons Svelto.ECS may need to use strings at run-time, but Svelto.ECS is allocation zero in Release and when the Profile keyword is used) A improved the DynamicEntityDescriptor and ExtendibleEntityDescriptor code and more notably, introduced the new method ExtendedWith<> to facilitate the writing of modular and reusable entity descriptors. Several minor code design improvements/optimisations
4 jaren geleden
Svelto.ECS 2.9 changes (random order of importance): New Serialization framework more thorough disposing of the EnginesRoot an EnginesRoot reference should never be held, unless it’s a weak reference. The code changed to stick to this rule IReactOnAddAndRemove callbacks are now guaranteed to be called after all the entity structs generated by the same entity have been added and before any is removed. both functions pass the EGID of the analysing entity by parameter now, so that the entity struct won’t need to implement INeedEGID for this sole purpose. The IReactOnSwap MovedFrom method has been removed, it is now redundant. Entities built or removed during the IReactOnAddAndRemove callbacks are now added and removed immediately and not on the next submission like used to happen. This avoid some awkward checks that were previously needed inside engines. EntityStreams can get (optionally) the EGID of the entity published, so that the EntityStruct won’t need an INeedEGID for this sole purpose. Groups are not trimmed anymore when they are emptied to avoid allocations. Removed a bunch of run-time allocations that weren’t supposed to happen in Release and/or when the Profile define is used in editor (for debugging reasons Svelto.ECS may need to use strings at run-time, but Svelto.ECS is allocation zero in Release and when the Profile keyword is used) A improved the DynamicEntityDescriptor and ExtendibleEntityDescriptor code and more notably, introduced the new method ExtendedWith<> to facilitate the writing of modular and reusable entity descriptors. Several minor code design improvements/optimisations
4 jaren geleden
Svelto.ECS 2.9 changes (random order of importance): New Serialization framework more thorough disposing of the EnginesRoot an EnginesRoot reference should never be held, unless it’s a weak reference. The code changed to stick to this rule IReactOnAddAndRemove callbacks are now guaranteed to be called after all the entity structs generated by the same entity have been added and before any is removed. both functions pass the EGID of the analysing entity by parameter now, so that the entity struct won’t need to implement INeedEGID for this sole purpose. The IReactOnSwap MovedFrom method has been removed, it is now redundant. Entities built or removed during the IReactOnAddAndRemove callbacks are now added and removed immediately and not on the next submission like used to happen. This avoid some awkward checks that were previously needed inside engines. EntityStreams can get (optionally) the EGID of the entity published, so that the EntityStruct won’t need an INeedEGID for this sole purpose. Groups are not trimmed anymore when they are emptied to avoid allocations. Removed a bunch of run-time allocations that weren’t supposed to happen in Release and/or when the Profile define is used in editor (for debugging reasons Svelto.ECS may need to use strings at run-time, but Svelto.ECS is allocation zero in Release and when the Profile keyword is used) A improved the DynamicEntityDescriptor and ExtendibleEntityDescriptor code and more notably, introduced the new method ExtendedWith<> to facilitate the writing of modular and reusable entity descriptors. Several minor code design improvements/optimisations
4 jaren geleden
Svelto.ECS 2.9 changes (random order of importance): New Serialization framework more thorough disposing of the EnginesRoot an EnginesRoot reference should never be held, unless it’s a weak reference. The code changed to stick to this rule IReactOnAddAndRemove callbacks are now guaranteed to be called after all the entity structs generated by the same entity have been added and before any is removed. both functions pass the EGID of the analysing entity by parameter now, so that the entity struct won’t need to implement INeedEGID for this sole purpose. The IReactOnSwap MovedFrom method has been removed, it is now redundant. Entities built or removed during the IReactOnAddAndRemove callbacks are now added and removed immediately and not on the next submission like used to happen. This avoid some awkward checks that were previously needed inside engines. EntityStreams can get (optionally) the EGID of the entity published, so that the EntityStruct won’t need an INeedEGID for this sole purpose. Groups are not trimmed anymore when they are emptied to avoid allocations. Removed a bunch of run-time allocations that weren’t supposed to happen in Release and/or when the Profile define is used in editor (for debugging reasons Svelto.ECS may need to use strings at run-time, but Svelto.ECS is allocation zero in Release and when the Profile keyword is used) A improved the DynamicEntityDescriptor and ExtendibleEntityDescriptor code and more notably, introduced the new method ExtendedWith<> to facilitate the writing of modular and reusable entity descriptors. Several minor code design improvements/optimisations
4 jaren geleden
5 jaren geleden
Svelto.ECS 2.9 changes (random order of importance): New Serialization framework more thorough disposing of the EnginesRoot an EnginesRoot reference should never be held, unless it’s a weak reference. The code changed to stick to this rule IReactOnAddAndRemove callbacks are now guaranteed to be called after all the entity structs generated by the same entity have been added and before any is removed. both functions pass the EGID of the analysing entity by parameter now, so that the entity struct won’t need to implement INeedEGID for this sole purpose. The IReactOnSwap MovedFrom method has been removed, it is now redundant. Entities built or removed during the IReactOnAddAndRemove callbacks are now added and removed immediately and not on the next submission like used to happen. This avoid some awkward checks that were previously needed inside engines. EntityStreams can get (optionally) the EGID of the entity published, so that the EntityStruct won’t need an INeedEGID for this sole purpose. Groups are not trimmed anymore when they are emptied to avoid allocations. Removed a bunch of run-time allocations that weren’t supposed to happen in Release and/or when the Profile define is used in editor (for debugging reasons Svelto.ECS may need to use strings at run-time, but Svelto.ECS is allocation zero in Release and when the Profile keyword is used) A improved the DynamicEntityDescriptor and ExtendibleEntityDescriptor code and more notably, introduced the new method ExtendedWith<> to facilitate the writing of modular and reusable entity descriptors. Several minor code design improvements/optimisations
4 jaren geleden
Svelto.ECS 2.9 changes (random order of importance): New Serialization framework more thorough disposing of the EnginesRoot an EnginesRoot reference should never be held, unless it’s a weak reference. The code changed to stick to this rule IReactOnAddAndRemove callbacks are now guaranteed to be called after all the entity structs generated by the same entity have been added and before any is removed. both functions pass the EGID of the analysing entity by parameter now, so that the entity struct won’t need to implement INeedEGID for this sole purpose. The IReactOnSwap MovedFrom method has been removed, it is now redundant. Entities built or removed during the IReactOnAddAndRemove callbacks are now added and removed immediately and not on the next submission like used to happen. This avoid some awkward checks that were previously needed inside engines. EntityStreams can get (optionally) the EGID of the entity published, so that the EntityStruct won’t need an INeedEGID for this sole purpose. Groups are not trimmed anymore when they are emptied to avoid allocations. Removed a bunch of run-time allocations that weren’t supposed to happen in Release and/or when the Profile define is used in editor (for debugging reasons Svelto.ECS may need to use strings at run-time, but Svelto.ECS is allocation zero in Release and when the Profile keyword is used) A improved the DynamicEntityDescriptor and ExtendibleEntityDescriptor code and more notably, introduced the new method ExtendedWith<> to facilitate the writing of modular and reusable entity descriptors. Several minor code design improvements/optimisations
4 jaren geleden
Svelto.ECS 2.9 changes (random order of importance): New Serialization framework more thorough disposing of the EnginesRoot an EnginesRoot reference should never be held, unless it’s a weak reference. The code changed to stick to this rule IReactOnAddAndRemove callbacks are now guaranteed to be called after all the entity structs generated by the same entity have been added and before any is removed. both functions pass the EGID of the analysing entity by parameter now, so that the entity struct won’t need to implement INeedEGID for this sole purpose. The IReactOnSwap MovedFrom method has been removed, it is now redundant. Entities built or removed during the IReactOnAddAndRemove callbacks are now added and removed immediately and not on the next submission like used to happen. This avoid some awkward checks that were previously needed inside engines. EntityStreams can get (optionally) the EGID of the entity published, so that the EntityStruct won’t need an INeedEGID for this sole purpose. Groups are not trimmed anymore when they are emptied to avoid allocations. Removed a bunch of run-time allocations that weren’t supposed to happen in Release and/or when the Profile define is used in editor (for debugging reasons Svelto.ECS may need to use strings at run-time, but Svelto.ECS is allocation zero in Release and when the Profile keyword is used) A improved the DynamicEntityDescriptor and ExtendibleEntityDescriptor code and more notably, introduced the new method ExtendedWith<> to facilitate the writing of modular and reusable entity descriptors. Several minor code design improvements/optimisations
4 jaren geleden
Svelto.ECS 2.9 changes (random order of importance): New Serialization framework more thorough disposing of the EnginesRoot an EnginesRoot reference should never be held, unless it’s a weak reference. The code changed to stick to this rule IReactOnAddAndRemove callbacks are now guaranteed to be called after all the entity structs generated by the same entity have been added and before any is removed. both functions pass the EGID of the analysing entity by parameter now, so that the entity struct won’t need to implement INeedEGID for this sole purpose. The IReactOnSwap MovedFrom method has been removed, it is now redundant. Entities built or removed during the IReactOnAddAndRemove callbacks are now added and removed immediately and not on the next submission like used to happen. This avoid some awkward checks that were previously needed inside engines. EntityStreams can get (optionally) the EGID of the entity published, so that the EntityStruct won’t need an INeedEGID for this sole purpose. Groups are not trimmed anymore when they are emptied to avoid allocations. Removed a bunch of run-time allocations that weren’t supposed to happen in Release and/or when the Profile define is used in editor (for debugging reasons Svelto.ECS may need to use strings at run-time, but Svelto.ECS is allocation zero in Release and when the Profile keyword is used) A improved the DynamicEntityDescriptor and ExtendibleEntityDescriptor code and more notably, introduced the new method ExtendedWith<> to facilitate the writing of modular and reusable entity descriptors. Several minor code design improvements/optimisations
4 jaren geleden
Svelto.ECS 2.9 changes (random order of importance): New Serialization framework more thorough disposing of the EnginesRoot an EnginesRoot reference should never be held, unless it’s a weak reference. The code changed to stick to this rule IReactOnAddAndRemove callbacks are now guaranteed to be called after all the entity structs generated by the same entity have been added and before any is removed. both functions pass the EGID of the analysing entity by parameter now, so that the entity struct won’t need to implement INeedEGID for this sole purpose. The IReactOnSwap MovedFrom method has been removed, it is now redundant. Entities built or removed during the IReactOnAddAndRemove callbacks are now added and removed immediately and not on the next submission like used to happen. This avoid some awkward checks that were previously needed inside engines. EntityStreams can get (optionally) the EGID of the entity published, so that the EntityStruct won’t need an INeedEGID for this sole purpose. Groups are not trimmed anymore when they are emptied to avoid allocations. Removed a bunch of run-time allocations that weren’t supposed to happen in Release and/or when the Profile define is used in editor (for debugging reasons Svelto.ECS may need to use strings at run-time, but Svelto.ECS is allocation zero in Release and when the Profile keyword is used) A improved the DynamicEntityDescriptor and ExtendibleEntityDescriptor code and more notably, introduced the new method ExtendedWith<> to facilitate the writing of modular and reusable entity descriptors. Several minor code design improvements/optimisations
4 jaren geleden
Svelto.ECS 2.9 changes (random order of importance): New Serialization framework more thorough disposing of the EnginesRoot an EnginesRoot reference should never be held, unless it’s a weak reference. The code changed to stick to this rule IReactOnAddAndRemove callbacks are now guaranteed to be called after all the entity structs generated by the same entity have been added and before any is removed. both functions pass the EGID of the analysing entity by parameter now, so that the entity struct won’t need to implement INeedEGID for this sole purpose. The IReactOnSwap MovedFrom method has been removed, it is now redundant. Entities built or removed during the IReactOnAddAndRemove callbacks are now added and removed immediately and not on the next submission like used to happen. This avoid some awkward checks that were previously needed inside engines. EntityStreams can get (optionally) the EGID of the entity published, so that the EntityStruct won’t need an INeedEGID for this sole purpose. Groups are not trimmed anymore when they are emptied to avoid allocations. Removed a bunch of run-time allocations that weren’t supposed to happen in Release and/or when the Profile define is used in editor (for debugging reasons Svelto.ECS may need to use strings at run-time, but Svelto.ECS is allocation zero in Release and when the Profile keyword is used) A improved the DynamicEntityDescriptor and ExtendibleEntityDescriptor code and more notably, introduced the new method ExtendedWith<> to facilitate the writing of modular and reusable entity descriptors. Several minor code design improvements/optimisations
4 jaren geleden
Svelto.ECS 2.9 changes (random order of importance): New Serialization framework more thorough disposing of the EnginesRoot an EnginesRoot reference should never be held, unless it’s a weak reference. The code changed to stick to this rule IReactOnAddAndRemove callbacks are now guaranteed to be called after all the entity structs generated by the same entity have been added and before any is removed. both functions pass the EGID of the analysing entity by parameter now, so that the entity struct won’t need to implement INeedEGID for this sole purpose. The IReactOnSwap MovedFrom method has been removed, it is now redundant. Entities built or removed during the IReactOnAddAndRemove callbacks are now added and removed immediately and not on the next submission like used to happen. This avoid some awkward checks that were previously needed inside engines. EntityStreams can get (optionally) the EGID of the entity published, so that the EntityStruct won’t need an INeedEGID for this sole purpose. Groups are not trimmed anymore when they are emptied to avoid allocations. Removed a bunch of run-time allocations that weren’t supposed to happen in Release and/or when the Profile define is used in editor (for debugging reasons Svelto.ECS may need to use strings at run-time, but Svelto.ECS is allocation zero in Release and when the Profile keyword is used) A improved the DynamicEntityDescriptor and ExtendibleEntityDescriptor code and more notably, introduced the new method ExtendedWith<> to facilitate the writing of modular and reusable entity descriptors. Several minor code design improvements/optimisations
4 jaren geleden
Svelto.ECS 2.9 changes (random order of importance): New Serialization framework more thorough disposing of the EnginesRoot an EnginesRoot reference should never be held, unless it’s a weak reference. The code changed to stick to this rule IReactOnAddAndRemove callbacks are now guaranteed to be called after all the entity structs generated by the same entity have been added and before any is removed. both functions pass the EGID of the analysing entity by parameter now, so that the entity struct won’t need to implement INeedEGID for this sole purpose. The IReactOnSwap MovedFrom method has been removed, it is now redundant. Entities built or removed during the IReactOnAddAndRemove callbacks are now added and removed immediately and not on the next submission like used to happen. This avoid some awkward checks that were previously needed inside engines. EntityStreams can get (optionally) the EGID of the entity published, so that the EntityStruct won’t need an INeedEGID for this sole purpose. Groups are not trimmed anymore when they are emptied to avoid allocations. Removed a bunch of run-time allocations that weren’t supposed to happen in Release and/or when the Profile define is used in editor (for debugging reasons Svelto.ECS may need to use strings at run-time, but Svelto.ECS is allocation zero in Release and when the Profile keyword is used) A improved the DynamicEntityDescriptor and ExtendibleEntityDescriptor code and more notably, introduced the new method ExtendedWith<> to facilitate the writing of modular and reusable entity descriptors. Several minor code design improvements/optimisations
4 jaren geleden
3 jaren geleden
3 jaren geleden
Svelto.ECS 2.9 changes (random order of importance): New Serialization framework more thorough disposing of the EnginesRoot an EnginesRoot reference should never be held, unless it’s a weak reference. The code changed to stick to this rule IReactOnAddAndRemove callbacks are now guaranteed to be called after all the entity structs generated by the same entity have been added and before any is removed. both functions pass the EGID of the analysing entity by parameter now, so that the entity struct won’t need to implement INeedEGID for this sole purpose. The IReactOnSwap MovedFrom method has been removed, it is now redundant. Entities built or removed during the IReactOnAddAndRemove callbacks are now added and removed immediately and not on the next submission like used to happen. This avoid some awkward checks that were previously needed inside engines. EntityStreams can get (optionally) the EGID of the entity published, so that the EntityStruct won’t need an INeedEGID for this sole purpose. Groups are not trimmed anymore when they are emptied to avoid allocations. Removed a bunch of run-time allocations that weren’t supposed to happen in Release and/or when the Profile define is used in editor (for debugging reasons Svelto.ECS may need to use strings at run-time, but Svelto.ECS is allocation zero in Release and when the Profile keyword is used) A improved the DynamicEntityDescriptor and ExtendibleEntityDescriptor code and more notably, introduced the new method ExtendedWith<> to facilitate the writing of modular and reusable entity descriptors. Several minor code design improvements/optimisations
4 jaren geleden
Svelto.ECS 2.9 changes (random order of importance): New Serialization framework more thorough disposing of the EnginesRoot an EnginesRoot reference should never be held, unless it’s a weak reference. The code changed to stick to this rule IReactOnAddAndRemove callbacks are now guaranteed to be called after all the entity structs generated by the same entity have been added and before any is removed. both functions pass the EGID of the analysing entity by parameter now, so that the entity struct won’t need to implement INeedEGID for this sole purpose. The IReactOnSwap MovedFrom method has been removed, it is now redundant. Entities built or removed during the IReactOnAddAndRemove callbacks are now added and removed immediately and not on the next submission like used to happen. This avoid some awkward checks that were previously needed inside engines. EntityStreams can get (optionally) the EGID of the entity published, so that the EntityStruct won’t need an INeedEGID for this sole purpose. Groups are not trimmed anymore when they are emptied to avoid allocations. Removed a bunch of run-time allocations that weren’t supposed to happen in Release and/or when the Profile define is used in editor (for debugging reasons Svelto.ECS may need to use strings at run-time, but Svelto.ECS is allocation zero in Release and when the Profile keyword is used) A improved the DynamicEntityDescriptor and ExtendibleEntityDescriptor code and more notably, introduced the new method ExtendedWith<> to facilitate the writing of modular and reusable entity descriptors. Several minor code design improvements/optimisations
4 jaren geleden
3 jaren geleden
Svelto.ECS 2.9 changes (random order of importance): New Serialization framework more thorough disposing of the EnginesRoot an EnginesRoot reference should never be held, unless it’s a weak reference. The code changed to stick to this rule IReactOnAddAndRemove callbacks are now guaranteed to be called after all the entity structs generated by the same entity have been added and before any is removed. both functions pass the EGID of the analysing entity by parameter now, so that the entity struct won’t need to implement INeedEGID for this sole purpose. The IReactOnSwap MovedFrom method has been removed, it is now redundant. Entities built or removed during the IReactOnAddAndRemove callbacks are now added and removed immediately and not on the next submission like used to happen. This avoid some awkward checks that were previously needed inside engines. EntityStreams can get (optionally) the EGID of the entity published, so that the EntityStruct won’t need an INeedEGID for this sole purpose. Groups are not trimmed anymore when they are emptied to avoid allocations. Removed a bunch of run-time allocations that weren’t supposed to happen in Release and/or when the Profile define is used in editor (for debugging reasons Svelto.ECS may need to use strings at run-time, but Svelto.ECS is allocation zero in Release and when the Profile keyword is used) A improved the DynamicEntityDescriptor and ExtendibleEntityDescriptor code and more notably, introduced the new method ExtendedWith<> to facilitate the writing of modular and reusable entity descriptors. Several minor code design improvements/optimisations
4 jaren geleden
Svelto.ECS 2.9 changes (random order of importance): New Serialization framework more thorough disposing of the EnginesRoot an EnginesRoot reference should never be held, unless it’s a weak reference. The code changed to stick to this rule IReactOnAddAndRemove callbacks are now guaranteed to be called after all the entity structs generated by the same entity have been added and before any is removed. both functions pass the EGID of the analysing entity by parameter now, so that the entity struct won’t need to implement INeedEGID for this sole purpose. The IReactOnSwap MovedFrom method has been removed, it is now redundant. Entities built or removed during the IReactOnAddAndRemove callbacks are now added and removed immediately and not on the next submission like used to happen. This avoid some awkward checks that were previously needed inside engines. EntityStreams can get (optionally) the EGID of the entity published, so that the EntityStruct won’t need an INeedEGID for this sole purpose. Groups are not trimmed anymore when they are emptied to avoid allocations. Removed a bunch of run-time allocations that weren’t supposed to happen in Release and/or when the Profile define is used in editor (for debugging reasons Svelto.ECS may need to use strings at run-time, but Svelto.ECS is allocation zero in Release and when the Profile keyword is used) A improved the DynamicEntityDescriptor and ExtendibleEntityDescriptor code and more notably, introduced the new method ExtendedWith<> to facilitate the writing of modular and reusable entity descriptors. Several minor code design improvements/optimisations
4 jaren geleden
Svelto.ECS 2.9 changes (random order of importance): New Serialization framework more thorough disposing of the EnginesRoot an EnginesRoot reference should never be held, unless it’s a weak reference. The code changed to stick to this rule IReactOnAddAndRemove callbacks are now guaranteed to be called after all the entity structs generated by the same entity have been added and before any is removed. both functions pass the EGID of the analysing entity by parameter now, so that the entity struct won’t need to implement INeedEGID for this sole purpose. The IReactOnSwap MovedFrom method has been removed, it is now redundant. Entities built or removed during the IReactOnAddAndRemove callbacks are now added and removed immediately and not on the next submission like used to happen. This avoid some awkward checks that were previously needed inside engines. EntityStreams can get (optionally) the EGID of the entity published, so that the EntityStruct won’t need an INeedEGID for this sole purpose. Groups are not trimmed anymore when they are emptied to avoid allocations. Removed a bunch of run-time allocations that weren’t supposed to happen in Release and/or when the Profile define is used in editor (for debugging reasons Svelto.ECS may need to use strings at run-time, but Svelto.ECS is allocation zero in Release and when the Profile keyword is used) A improved the DynamicEntityDescriptor and ExtendibleEntityDescriptor code and more notably, introduced the new method ExtendedWith<> to facilitate the writing of modular and reusable entity descriptors. Several minor code design improvements/optimisations
4 jaren geleden
Svelto.ECS 2.9 changes (random order of importance): New Serialization framework more thorough disposing of the EnginesRoot an EnginesRoot reference should never be held, unless it’s a weak reference. The code changed to stick to this rule IReactOnAddAndRemove callbacks are now guaranteed to be called after all the entity structs generated by the same entity have been added and before any is removed. both functions pass the EGID of the analysing entity by parameter now, so that the entity struct won’t need to implement INeedEGID for this sole purpose. The IReactOnSwap MovedFrom method has been removed, it is now redundant. Entities built or removed during the IReactOnAddAndRemove callbacks are now added and removed immediately and not on the next submission like used to happen. This avoid some awkward checks that were previously needed inside engines. EntityStreams can get (optionally) the EGID of the entity published, so that the EntityStruct won’t need an INeedEGID for this sole purpose. Groups are not trimmed anymore when they are emptied to avoid allocations. Removed a bunch of run-time allocations that weren’t supposed to happen in Release and/or when the Profile define is used in editor (for debugging reasons Svelto.ECS may need to use strings at run-time, but Svelto.ECS is allocation zero in Release and when the Profile keyword is used) A improved the DynamicEntityDescriptor and ExtendibleEntityDescriptor code and more notably, introduced the new method ExtendedWith<> to facilitate the writing of modular and reusable entity descriptors. Several minor code design improvements/optimisations
4 jaren geleden
Svelto.ECS 2.9 changes (random order of importance): New Serialization framework more thorough disposing of the EnginesRoot an EnginesRoot reference should never be held, unless it’s a weak reference. The code changed to stick to this rule IReactOnAddAndRemove callbacks are now guaranteed to be called after all the entity structs generated by the same entity have been added and before any is removed. both functions pass the EGID of the analysing entity by parameter now, so that the entity struct won’t need to implement INeedEGID for this sole purpose. The IReactOnSwap MovedFrom method has been removed, it is now redundant. Entities built or removed during the IReactOnAddAndRemove callbacks are now added and removed immediately and not on the next submission like used to happen. This avoid some awkward checks that were previously needed inside engines. EntityStreams can get (optionally) the EGID of the entity published, so that the EntityStruct won’t need an INeedEGID for this sole purpose. Groups are not trimmed anymore when they are emptied to avoid allocations. Removed a bunch of run-time allocations that weren’t supposed to happen in Release and/or when the Profile define is used in editor (for debugging reasons Svelto.ECS may need to use strings at run-time, but Svelto.ECS is allocation zero in Release and when the Profile keyword is used) A improved the DynamicEntityDescriptor and ExtendibleEntityDescriptor code and more notably, introduced the new method ExtendedWith<> to facilitate the writing of modular and reusable entity descriptors. Several minor code design improvements/optimisations
4 jaren geleden
3 jaren geleden
Svelto.ECS 2.9 changes (random order of importance): New Serialization framework more thorough disposing of the EnginesRoot an EnginesRoot reference should never be held, unless it’s a weak reference. The code changed to stick to this rule IReactOnAddAndRemove callbacks are now guaranteed to be called after all the entity structs generated by the same entity have been added and before any is removed. both functions pass the EGID of the analysing entity by parameter now, so that the entity struct won’t need to implement INeedEGID for this sole purpose. The IReactOnSwap MovedFrom method has been removed, it is now redundant. Entities built or removed during the IReactOnAddAndRemove callbacks are now added and removed immediately and not on the next submission like used to happen. This avoid some awkward checks that were previously needed inside engines. EntityStreams can get (optionally) the EGID of the entity published, so that the EntityStruct won’t need an INeedEGID for this sole purpose. Groups are not trimmed anymore when they are emptied to avoid allocations. Removed a bunch of run-time allocations that weren’t supposed to happen in Release and/or when the Profile define is used in editor (for debugging reasons Svelto.ECS may need to use strings at run-time, but Svelto.ECS is allocation zero in Release and when the Profile keyword is used) A improved the DynamicEntityDescriptor and ExtendibleEntityDescriptor code and more notably, introduced the new method ExtendedWith<> to facilitate the writing of modular and reusable entity descriptors. Several minor code design improvements/optimisations
4 jaren geleden
Svelto.ECS 2.9 changes (random order of importance): New Serialization framework more thorough disposing of the EnginesRoot an EnginesRoot reference should never be held, unless it’s a weak reference. The code changed to stick to this rule IReactOnAddAndRemove callbacks are now guaranteed to be called after all the entity structs generated by the same entity have been added and before any is removed. both functions pass the EGID of the analysing entity by parameter now, so that the entity struct won’t need to implement INeedEGID for this sole purpose. The IReactOnSwap MovedFrom method has been removed, it is now redundant. Entities built or removed during the IReactOnAddAndRemove callbacks are now added and removed immediately and not on the next submission like used to happen. This avoid some awkward checks that were previously needed inside engines. EntityStreams can get (optionally) the EGID of the entity published, so that the EntityStruct won’t need an INeedEGID for this sole purpose. Groups are not trimmed anymore when they are emptied to avoid allocations. Removed a bunch of run-time allocations that weren’t supposed to happen in Release and/or when the Profile define is used in editor (for debugging reasons Svelto.ECS may need to use strings at run-time, but Svelto.ECS is allocation zero in Release and when the Profile keyword is used) A improved the DynamicEntityDescriptor and ExtendibleEntityDescriptor code and more notably, introduced the new method ExtendedWith<> to facilitate the writing of modular and reusable entity descriptors. Several minor code design improvements/optimisations
4 jaren geleden
3 jaren geleden
Svelto.ECS 2.9 changes (random order of importance): New Serialization framework more thorough disposing of the EnginesRoot an EnginesRoot reference should never be held, unless it’s a weak reference. The code changed to stick to this rule IReactOnAddAndRemove callbacks are now guaranteed to be called after all the entity structs generated by the same entity have been added and before any is removed. both functions pass the EGID of the analysing entity by parameter now, so that the entity struct won’t need to implement INeedEGID for this sole purpose. The IReactOnSwap MovedFrom method has been removed, it is now redundant. Entities built or removed during the IReactOnAddAndRemove callbacks are now added and removed immediately and not on the next submission like used to happen. This avoid some awkward checks that were previously needed inside engines. EntityStreams can get (optionally) the EGID of the entity published, so that the EntityStruct won’t need an INeedEGID for this sole purpose. Groups are not trimmed anymore when they are emptied to avoid allocations. Removed a bunch of run-time allocations that weren’t supposed to happen in Release and/or when the Profile define is used in editor (for debugging reasons Svelto.ECS may need to use strings at run-time, but Svelto.ECS is allocation zero in Release and when the Profile keyword is used) A improved the DynamicEntityDescriptor and ExtendibleEntityDescriptor code and more notably, introduced the new method ExtendedWith<> to facilitate the writing of modular and reusable entity descriptors. Several minor code design improvements/optimisations
4 jaren geleden
Svelto.ECS 2.9 changes (random order of importance): New Serialization framework more thorough disposing of the EnginesRoot an EnginesRoot reference should never be held, unless it’s a weak reference. The code changed to stick to this rule IReactOnAddAndRemove callbacks are now guaranteed to be called after all the entity structs generated by the same entity have been added and before any is removed. both functions pass the EGID of the analysing entity by parameter now, so that the entity struct won’t need to implement INeedEGID for this sole purpose. The IReactOnSwap MovedFrom method has been removed, it is now redundant. Entities built or removed during the IReactOnAddAndRemove callbacks are now added and removed immediately and not on the next submission like used to happen. This avoid some awkward checks that were previously needed inside engines. EntityStreams can get (optionally) the EGID of the entity published, so that the EntityStruct won’t need an INeedEGID for this sole purpose. Groups are not trimmed anymore when they are emptied to avoid allocations. Removed a bunch of run-time allocations that weren’t supposed to happen in Release and/or when the Profile define is used in editor (for debugging reasons Svelto.ECS may need to use strings at run-time, but Svelto.ECS is allocation zero in Release and when the Profile keyword is used) A improved the DynamicEntityDescriptor and ExtendibleEntityDescriptor code and more notably, introduced the new method ExtendedWith<> to facilitate the writing of modular and reusable entity descriptors. Several minor code design improvements/optimisations
4 jaren geleden
Svelto.ECS 2.9 changes (random order of importance): New Serialization framework more thorough disposing of the EnginesRoot an EnginesRoot reference should never be held, unless it’s a weak reference. The code changed to stick to this rule IReactOnAddAndRemove callbacks are now guaranteed to be called after all the entity structs generated by the same entity have been added and before any is removed. both functions pass the EGID of the analysing entity by parameter now, so that the entity struct won’t need to implement INeedEGID for this sole purpose. The IReactOnSwap MovedFrom method has been removed, it is now redundant. Entities built or removed during the IReactOnAddAndRemove callbacks are now added and removed immediately and not on the next submission like used to happen. This avoid some awkward checks that were previously needed inside engines. EntityStreams can get (optionally) the EGID of the entity published, so that the EntityStruct won’t need an INeedEGID for this sole purpose. Groups are not trimmed anymore when they are emptied to avoid allocations. Removed a bunch of run-time allocations that weren’t supposed to happen in Release and/or when the Profile define is used in editor (for debugging reasons Svelto.ECS may need to use strings at run-time, but Svelto.ECS is allocation zero in Release and when the Profile keyword is used) A improved the DynamicEntityDescriptor and ExtendibleEntityDescriptor code and more notably, introduced the new method ExtendedWith<> to facilitate the writing of modular and reusable entity descriptors. Several minor code design improvements/optimisations
4 jaren geleden
Svelto.ECS 2.9 changes (random order of importance): New Serialization framework more thorough disposing of the EnginesRoot an EnginesRoot reference should never be held, unless it’s a weak reference. The code changed to stick to this rule IReactOnAddAndRemove callbacks are now guaranteed to be called after all the entity structs generated by the same entity have been added and before any is removed. both functions pass the EGID of the analysing entity by parameter now, so that the entity struct won’t need to implement INeedEGID for this sole purpose. The IReactOnSwap MovedFrom method has been removed, it is now redundant. Entities built or removed during the IReactOnAddAndRemove callbacks are now added and removed immediately and not on the next submission like used to happen. This avoid some awkward checks that were previously needed inside engines. EntityStreams can get (optionally) the EGID of the entity published, so that the EntityStruct won’t need an INeedEGID for this sole purpose. Groups are not trimmed anymore when they are emptied to avoid allocations. Removed a bunch of run-time allocations that weren’t supposed to happen in Release and/or when the Profile define is used in editor (for debugging reasons Svelto.ECS may need to use strings at run-time, but Svelto.ECS is allocation zero in Release and when the Profile keyword is used) A improved the DynamicEntityDescriptor and ExtendibleEntityDescriptor code and more notably, introduced the new method ExtendedWith<> to facilitate the writing of modular and reusable entity descriptors. Several minor code design improvements/optimisations
4 jaren geleden
Svelto.ECS 2.9 changes (random order of importance): New Serialization framework more thorough disposing of the EnginesRoot an EnginesRoot reference should never be held, unless it’s a weak reference. The code changed to stick to this rule IReactOnAddAndRemove callbacks are now guaranteed to be called after all the entity structs generated by the same entity have been added and before any is removed. both functions pass the EGID of the analysing entity by parameter now, so that the entity struct won’t need to implement INeedEGID for this sole purpose. The IReactOnSwap MovedFrom method has been removed, it is now redundant. Entities built or removed during the IReactOnAddAndRemove callbacks are now added and removed immediately and not on the next submission like used to happen. This avoid some awkward checks that were previously needed inside engines. EntityStreams can get (optionally) the EGID of the entity published, so that the EntityStruct won’t need an INeedEGID for this sole purpose. Groups are not trimmed anymore when they are emptied to avoid allocations. Removed a bunch of run-time allocations that weren’t supposed to happen in Release and/or when the Profile define is used in editor (for debugging reasons Svelto.ECS may need to use strings at run-time, but Svelto.ECS is allocation zero in Release and when the Profile keyword is used) A improved the DynamicEntityDescriptor and ExtendibleEntityDescriptor code and more notably, introduced the new method ExtendedWith<> to facilitate the writing of modular and reusable entity descriptors. Several minor code design improvements/optimisations
4 jaren geleden
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  1. using System.Runtime.CompilerServices;
  2. using Svelto.Common;
  3. using Svelto.DataStructures;
  4. using Svelto.ECS.Internal;
  5. namespace Svelto.ECS
  6. {
  7. public partial class EnginesRoot
  8. {
  9. /// <summary>
  10. /// todo: EnginesRoot was a weakreference to give the change to inject
  11. /// entity functions from other engines root. It probably should be reverted
  12. /// </summary>
  13. class GenericEntityFunctions : IEntityFunctions
  14. {
  15. internal GenericEntityFunctions(EnginesRoot weakReference)
  16. {
  17. _enginesRoot = new Svelto.DataStructures.WeakReference<EnginesRoot>(weakReference);
  18. }
  19. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  20. public void RemoveEntity<T>(uint entityID, ExclusiveBuildGroup groupID) where T :
  21. IEntityDescriptor, new()
  22. {
  23. RemoveEntity<T>(new EGID(entityID, groupID));
  24. }
  25. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  26. public void RemoveEntity<T>(EGID entityEGID) where T : IEntityDescriptor, new()
  27. {
  28. DBC.ECS.Check.Require((uint)entityEGID.groupID != 0, "invalid group detected");
  29. var descriptorComponentsToBuild = EntityDescriptorTemplate<T>.descriptor.componentsToBuild;
  30. _enginesRoot.Target.CheckRemoveEntityID(entityEGID, TypeCache<T>.type);
  31. _enginesRoot.Target.QueueEntitySubmitOperation<T>(
  32. new EntitySubmitOperation(EntitySubmitOperationType.Remove, entityEGID, entityEGID,
  33. descriptorComponentsToBuild));
  34. }
  35. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  36. public void RemoveEntitiesFromGroup(ExclusiveBuildGroup groupID)
  37. {
  38. DBC.ECS.Check.Require((uint)groupID != 0, "invalid group detected");
  39. _enginesRoot.Target.RemoveGroupID(groupID);
  40. _enginesRoot.Target.QueueEntitySubmitOperation(
  41. new EntitySubmitOperation(EntitySubmitOperationType.RemoveGroup, new EGID(0, groupID), new EGID()));
  42. }
  43. // [MethodImpl(MethodImplOptions.AggressiveInlining)]
  44. // void RemoveAllEntities<D, S>(ExclusiveGroup group)
  45. // where D : IEntityDescriptor, new() where S : unmanaged, IEntityComponent
  46. // {
  47. // var targetEntitiesDB = _enginesRoot.Target._entitiesDB;
  48. // var (buffer, count) = targetEntitiesDB.QueryEntities<S>(@group);
  49. // for (uint i = 0; i < count; ++i)
  50. // {
  51. // RemoveEntity<D>(new EGID(i, group));
  52. // }
  53. // }
  54. //
  55. // [MethodImpl(MethodImplOptions.AggressiveInlining)]
  56. // void RemoveAllEntities<D, S>()
  57. // where D : IEntityDescriptor, new() where S : unmanaged, IEntityComponent
  58. // {
  59. // var targetEntitiesDB = _enginesRoot.Target._entitiesDB;
  60. // foreach (var ((buffer, count), exclusiveGroupStruct) in targetEntitiesDB.QueryEntities<S>())
  61. // for (uint i = 0; i < count; ++i)
  62. // {
  63. // RemoveEntity<D>(new EGID(i, exclusiveGroupStruct));
  64. // }
  65. // }
  66. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  67. public void SwapEntitiesInGroup<T>(ExclusiveBuildGroup fromGroupID, ExclusiveBuildGroup toGroupID)
  68. where T : IEntityDescriptor, new()
  69. {
  70. if (_enginesRoot.Target._groupEntityComponentsDB.TryGetValue(
  71. fromGroupID.group, out FasterDictionary<RefWrapperType, ITypeSafeDictionary> entitiesInGroupPerType)
  72. == true)
  73. {
  74. #if DEBUG && !PROFILE_SVELTO
  75. IComponentBuilder[] components = EntityDescriptorTemplate<T>.descriptor.componentsToBuild;
  76. var dictionary = entitiesInGroupPerType[new RefWrapperType(components[0].GetEntityComponentType())];
  77. dictionary.KeysEvaluator((key) =>
  78. {
  79. _enginesRoot.Target.CheckRemoveEntityID(new EGID(key, fromGroupID), TypeCache<T>.type);
  80. _enginesRoot.Target.CheckAddEntityID(new EGID(key, toGroupID), TypeCache<T>.type);
  81. });
  82. #endif
  83. _enginesRoot.Target.QueueEntitySubmitOperation(
  84. new EntitySubmitOperation(EntitySubmitOperationType.SwapGroup, new EGID(0, fromGroupID)
  85. , new EGID(0, toGroupID)));
  86. }
  87. }
  88. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  89. public void SwapEntityGroup<T>(uint entityID, ExclusiveBuildGroup fromGroupID,
  90. ExclusiveBuildGroup toGroupID)
  91. where T : IEntityDescriptor, new()
  92. {
  93. SwapEntityGroup<T>(new EGID(entityID, fromGroupID), toGroupID);
  94. }
  95. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  96. public void SwapEntityGroup<T>(EGID fromID, ExclusiveBuildGroup toGroupID)
  97. where T : IEntityDescriptor, new()
  98. {
  99. SwapEntityGroup<T>(fromID, new EGID(fromID.entityID, (uint) toGroupID));
  100. }
  101. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  102. public void SwapEntityGroup<T>(EGID fromID, ExclusiveBuildGroup mustBeFromGroup, ExclusiveBuildGroup toGroupID)
  103. where T : IEntityDescriptor, new()
  104. {
  105. if (fromID.groupID != mustBeFromGroup)
  106. throw new ECSException($"Entity is not coming from the expected group. Expected {mustBeFromGroup} is {fromID.groupID}");
  107. SwapEntityGroup<T>(fromID, toGroupID);
  108. }
  109. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  110. public void SwapEntityGroup<T>(EGID fromID, EGID toID, ExclusiveBuildGroup mustBeFromGroup)
  111. where T : IEntityDescriptor, new()
  112. {
  113. if (fromID.groupID != mustBeFromGroup)
  114. throw new ECSException($"Entity is not coming from the expected group Expected {mustBeFromGroup} is {fromID.groupID}");
  115. SwapEntityGroup<T>(fromID, toID);
  116. }
  117. #if UNITY_NATIVE
  118. public Svelto.ECS.Native.NativeEntityRemove ToNativeRemove<T>(string memberName) where T : IEntityDescriptor, new()
  119. {
  120. return _enginesRoot.Target.ProvideNativeEntityRemoveQueue<T>(memberName);
  121. }
  122. public Svelto.ECS.Native.NativeEntitySwap ToNativeSwap<T>(string memberName) where T : IEntityDescriptor, new()
  123. {
  124. return _enginesRoot.Target.ProvideNativeEntitySwapQueue<T>(memberName);
  125. }
  126. #endif
  127. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  128. public void SwapEntityGroup<T>(EGID fromID, EGID toID)
  129. where T : IEntityDescriptor, new()
  130. {
  131. DBC.ECS.Check.Require((uint)fromID.groupID != 0, "invalid group detected");
  132. DBC.ECS.Check.Require((uint)toID.groupID != 0, "invalid group detected");
  133. var enginesRootTarget = _enginesRoot.Target;
  134. var descriptorComponentsToBuild = EntityDescriptorTemplate<T>.descriptor.componentsToBuild;
  135. enginesRootTarget.CheckRemoveEntityID(fromID, TypeCache<T>.type);
  136. enginesRootTarget.CheckAddEntityID(toID, TypeCache<T>.type);
  137. enginesRootTarget.QueueEntitySubmitOperation<T>(
  138. new EntitySubmitOperation(EntitySubmitOperationType.Swap,
  139. fromID, toID, descriptorComponentsToBuild));
  140. }
  141. //enginesRoot is a weakreference because GenericEntityStreamConsumerFactory can be injected inside
  142. //engines of other enginesRoot
  143. readonly Svelto.DataStructures.WeakReference<EnginesRoot> _enginesRoot;
  144. }
  145. void QueueEntitySubmitOperation(EntitySubmitOperation entitySubmitOperation)
  146. {
  147. #if DEBUG && !PROFILE_SVELTO
  148. entitySubmitOperation.trace = new System.Diagnostics.StackFrame(1, true);
  149. #endif
  150. _entitiesOperations.Add((ulong) entitySubmitOperation.fromID, entitySubmitOperation);
  151. }
  152. void QueueEntitySubmitOperation<T>(EntitySubmitOperation entitySubmitOperation) where T : IEntityDescriptor
  153. {
  154. #if DEBUG && !PROFILE_SVELTO
  155. entitySubmitOperation.trace = new System.Diagnostics.StackFrame(1, true);
  156. if (_entitiesOperations.TryGetValue((ulong) entitySubmitOperation.fromID, out var entitySubmitedOperation))
  157. {
  158. if (entitySubmitedOperation != entitySubmitOperation)
  159. throw new ECSException("Only one entity operation per submission is allowed"
  160. .FastConcat(" entityComponentType: ")
  161. .FastConcat(typeof(T).Name)
  162. .FastConcat(" submission type ", entitySubmitOperation.type.ToString(),
  163. " from ID: ", entitySubmitOperation.fromID.entityID.ToString())
  164. .FastConcat(" previous operation type: ",
  165. _entitiesOperations[(ulong) entitySubmitOperation.fromID].type
  166. .ToString()));
  167. }
  168. else
  169. #endif
  170. _entitiesOperations[(ulong) entitySubmitOperation.fromID] = entitySubmitOperation;
  171. }
  172. }
  173. }