Mirror of Svelto.ECS because we're a fan of it
選択できるのは25トピックまでです。 トピックは、先頭が英数字で、英数字とダッシュ('-')を使用した35文字以内のものにしてください。

ExtendibleEntityDescriptor.cs 2.6KB

Svelto.ECS 2.9 changes (random order of importance): New Serialization framework more thorough disposing of the EnginesRoot an EnginesRoot reference should never be held, unless it’s a weak reference. The code changed to stick to this rule IReactOnAddAndRemove callbacks are now guaranteed to be called after all the entity structs generated by the same entity have been added and before any is removed. both functions pass the EGID of the analysing entity by parameter now, so that the entity struct won’t need to implement INeedEGID for this sole purpose. The IReactOnSwap MovedFrom method has been removed, it is now redundant. Entities built or removed during the IReactOnAddAndRemove callbacks are now added and removed immediately and not on the next submission like used to happen. This avoid some awkward checks that were previously needed inside engines. EntityStreams can get (optionally) the EGID of the entity published, so that the EntityStruct won’t need an INeedEGID for this sole purpose. Groups are not trimmed anymore when they are emptied to avoid allocations. Removed a bunch of run-time allocations that weren’t supposed to happen in Release and/or when the Profile define is used in editor (for debugging reasons Svelto.ECS may need to use strings at run-time, but Svelto.ECS is allocation zero in Release and when the Profile keyword is used) A improved the DynamicEntityDescriptor and ExtendibleEntityDescriptor code and more notably, introduced the new method ExtendedWith<> to facilitate the writing of modular and reusable entity descriptors. Several minor code design improvements/optimisations
4年前
Svelto.ECS 2.9 changes (random order of importance): New Serialization framework more thorough disposing of the EnginesRoot an EnginesRoot reference should never be held, unless it’s a weak reference. The code changed to stick to this rule IReactOnAddAndRemove callbacks are now guaranteed to be called after all the entity structs generated by the same entity have been added and before any is removed. both functions pass the EGID of the analysing entity by parameter now, so that the entity struct won’t need to implement INeedEGID for this sole purpose. The IReactOnSwap MovedFrom method has been removed, it is now redundant. Entities built or removed during the IReactOnAddAndRemove callbacks are now added and removed immediately and not on the next submission like used to happen. This avoid some awkward checks that were previously needed inside engines. EntityStreams can get (optionally) the EGID of the entity published, so that the EntityStruct won’t need an INeedEGID for this sole purpose. Groups are not trimmed anymore when they are emptied to avoid allocations. Removed a bunch of run-time allocations that weren’t supposed to happen in Release and/or when the Profile define is used in editor (for debugging reasons Svelto.ECS may need to use strings at run-time, but Svelto.ECS is allocation zero in Release and when the Profile keyword is used) A improved the DynamicEntityDescriptor and ExtendibleEntityDescriptor code and more notably, introduced the new method ExtendedWith<> to facilitate the writing of modular and reusable entity descriptors. Several minor code design improvements/optimisations
4年前
Svelto.ECS 2.9 changes (random order of importance): New Serialization framework more thorough disposing of the EnginesRoot an EnginesRoot reference should never be held, unless it’s a weak reference. The code changed to stick to this rule IReactOnAddAndRemove callbacks are now guaranteed to be called after all the entity structs generated by the same entity have been added and before any is removed. both functions pass the EGID of the analysing entity by parameter now, so that the entity struct won’t need to implement INeedEGID for this sole purpose. The IReactOnSwap MovedFrom method has been removed, it is now redundant. Entities built or removed during the IReactOnAddAndRemove callbacks are now added and removed immediately and not on the next submission like used to happen. This avoid some awkward checks that were previously needed inside engines. EntityStreams can get (optionally) the EGID of the entity published, so that the EntityStruct won’t need an INeedEGID for this sole purpose. Groups are not trimmed anymore when they are emptied to avoid allocations. Removed a bunch of run-time allocations that weren’t supposed to happen in Release and/or when the Profile define is used in editor (for debugging reasons Svelto.ECS may need to use strings at run-time, but Svelto.ECS is allocation zero in Release and when the Profile keyword is used) A improved the DynamicEntityDescriptor and ExtendibleEntityDescriptor code and more notably, introduced the new method ExtendedWith<> to facilitate the writing of modular and reusable entity descriptors. Several minor code design improvements/optimisations
4年前
Svelto.ECS 2.9 changes (random order of importance): New Serialization framework more thorough disposing of the EnginesRoot an EnginesRoot reference should never be held, unless it’s a weak reference. The code changed to stick to this rule IReactOnAddAndRemove callbacks are now guaranteed to be called after all the entity structs generated by the same entity have been added and before any is removed. both functions pass the EGID of the analysing entity by parameter now, so that the entity struct won’t need to implement INeedEGID for this sole purpose. The IReactOnSwap MovedFrom method has been removed, it is now redundant. Entities built or removed during the IReactOnAddAndRemove callbacks are now added and removed immediately and not on the next submission like used to happen. This avoid some awkward checks that were previously needed inside engines. EntityStreams can get (optionally) the EGID of the entity published, so that the EntityStruct won’t need an INeedEGID for this sole purpose. Groups are not trimmed anymore when they are emptied to avoid allocations. Removed a bunch of run-time allocations that weren’t supposed to happen in Release and/or when the Profile define is used in editor (for debugging reasons Svelto.ECS may need to use strings at run-time, but Svelto.ECS is allocation zero in Release and when the Profile keyword is used) A improved the DynamicEntityDescriptor and ExtendibleEntityDescriptor code and more notably, introduced the new method ExtendedWith<> to facilitate the writing of modular and reusable entity descriptors. Several minor code design improvements/optimisations
4年前
Svelto.ECS 2.9 changes (random order of importance): New Serialization framework more thorough disposing of the EnginesRoot an EnginesRoot reference should never be held, unless it’s a weak reference. The code changed to stick to this rule IReactOnAddAndRemove callbacks are now guaranteed to be called after all the entity structs generated by the same entity have been added and before any is removed. both functions pass the EGID of the analysing entity by parameter now, so that the entity struct won’t need to implement INeedEGID for this sole purpose. The IReactOnSwap MovedFrom method has been removed, it is now redundant. Entities built or removed during the IReactOnAddAndRemove callbacks are now added and removed immediately and not on the next submission like used to happen. This avoid some awkward checks that were previously needed inside engines. EntityStreams can get (optionally) the EGID of the entity published, so that the EntityStruct won’t need an INeedEGID for this sole purpose. Groups are not trimmed anymore when they are emptied to avoid allocations. Removed a bunch of run-time allocations that weren’t supposed to happen in Release and/or when the Profile define is used in editor (for debugging reasons Svelto.ECS may need to use strings at run-time, but Svelto.ECS is allocation zero in Release and when the Profile keyword is used) A improved the DynamicEntityDescriptor and ExtendibleEntityDescriptor code and more notably, introduced the new method ExtendedWith<> to facilitate the writing of modular and reusable entity descriptors. Several minor code design improvements/optimisations
4年前
Svelto.ECS 2.9 changes (random order of importance): New Serialization framework more thorough disposing of the EnginesRoot an EnginesRoot reference should never be held, unless it’s a weak reference. The code changed to stick to this rule IReactOnAddAndRemove callbacks are now guaranteed to be called after all the entity structs generated by the same entity have been added and before any is removed. both functions pass the EGID of the analysing entity by parameter now, so that the entity struct won’t need to implement INeedEGID for this sole purpose. The IReactOnSwap MovedFrom method has been removed, it is now redundant. Entities built or removed during the IReactOnAddAndRemove callbacks are now added and removed immediately and not on the next submission like used to happen. This avoid some awkward checks that were previously needed inside engines. EntityStreams can get (optionally) the EGID of the entity published, so that the EntityStruct won’t need an INeedEGID for this sole purpose. Groups are not trimmed anymore when they are emptied to avoid allocations. Removed a bunch of run-time allocations that weren’t supposed to happen in Release and/or when the Profile define is used in editor (for debugging reasons Svelto.ECS may need to use strings at run-time, but Svelto.ECS is allocation zero in Release and when the Profile keyword is used) A improved the DynamicEntityDescriptor and ExtendibleEntityDescriptor code and more notably, introduced the new method ExtendedWith<> to facilitate the writing of modular and reusable entity descriptors. Several minor code design improvements/optimisations
4年前
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  1. using System;
  2. using Svelto.ECS.Serialization;
  3. namespace Svelto.ECS
  4. {
  5. /// <summary>
  6. /// Inherit from an ExtendibleEntityDescriptor to extend a base entity descriptor that can be used
  7. /// to swap and remove specialized entities from abstract engines
  8. ///
  9. /// Usage Example:
  10. ///
  11. /// class SpecialisedDescriptor : ExtendibleEntityDescriptor<BaseDescriptor>
  12. /// {
  13. /// public SpecialisedDescriptor() : base (new IComponentBuilder[]
  14. /// {
  15. /// new ComponentBuilder<ObjectParentComponent>() //add more components to the base descriptor
  16. /// })
  17. /// {
  18. /// ExtendWith<ContractDescriptor>(); //add extra components from descriptors that act as contract
  19. /// }
  20. /// }
  21. /// </summary>
  22. /// <typeparam name="TType"></typeparam>
  23. public abstract class ExtendibleEntityDescriptor<TType> : IDynamicEntityDescriptor where TType : IEntityDescriptor, new()
  24. {
  25. static ExtendibleEntityDescriptor()
  26. {
  27. if (typeof(ISerializableEntityDescriptor).IsAssignableFrom(typeof(TType)))
  28. throw new Exception(
  29. $"SerializableEntityDescriptors cannot be used as base entity descriptor: {typeof(TType)}");
  30. }
  31. protected ExtendibleEntityDescriptor(IComponentBuilder[] extraEntities)
  32. {
  33. _dynamicDescriptor = new DynamicEntityDescriptor<TType>(extraEntities);
  34. }
  35. protected ExtendibleEntityDescriptor()
  36. {
  37. _dynamicDescriptor = new DynamicEntityDescriptor<TType>(true);
  38. }
  39. protected ExtendibleEntityDescriptor<TType> ExtendWith<T>() where T : IEntityDescriptor, new()
  40. {
  41. _dynamicDescriptor.ExtendWith<T>();
  42. return this;
  43. }
  44. protected ExtendibleEntityDescriptor<TType> ExtendWith(IComponentBuilder[] extraEntities)
  45. {
  46. _dynamicDescriptor.ExtendWith(extraEntities);
  47. return this;
  48. }
  49. protected void Add<T>() where T : struct, IEntityComponent
  50. {
  51. _dynamicDescriptor.Add<T>();
  52. }
  53. protected void Add<T, U>() where T : struct, IEntityComponent where U : struct, IEntityComponent
  54. {
  55. _dynamicDescriptor.Add<T, U>();
  56. }
  57. protected void Add<T, U, V>() where T : struct, IEntityComponent where U : struct, IEntityComponent where V : struct, IEntityComponent
  58. {
  59. _dynamicDescriptor.Add<T, U, V>();
  60. }
  61. public IComponentBuilder[] componentsToBuild => _dynamicDescriptor.componentsToBuild;
  62. DynamicEntityDescriptor<TType> _dynamicDescriptor;
  63. }
  64. }