Mirror of Svelto.ECS because we're a fan of it
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IEntityFactory.cs 2.8KB

Svelto.ECS 2.9 changes (random order of importance): New Serialization framework more thorough disposing of the EnginesRoot an EnginesRoot reference should never be held, unless it’s a weak reference. The code changed to stick to this rule IReactOnAddAndRemove callbacks are now guaranteed to be called after all the entity structs generated by the same entity have been added and before any is removed. both functions pass the EGID of the analysing entity by parameter now, so that the entity struct won’t need to implement INeedEGID for this sole purpose. The IReactOnSwap MovedFrom method has been removed, it is now redundant. Entities built or removed during the IReactOnAddAndRemove callbacks are now added and removed immediately and not on the next submission like used to happen. This avoid some awkward checks that were previously needed inside engines. EntityStreams can get (optionally) the EGID of the entity published, so that the EntityStruct won’t need an INeedEGID for this sole purpose. Groups are not trimmed anymore when they are emptied to avoid allocations. Removed a bunch of run-time allocations that weren’t supposed to happen in Release and/or when the Profile define is used in editor (for debugging reasons Svelto.ECS may need to use strings at run-time, but Svelto.ECS is allocation zero in Release and when the Profile keyword is used) A improved the DynamicEntityDescriptor and ExtendibleEntityDescriptor code and more notably, introduced the new method ExtendedWith<> to facilitate the writing of modular and reusable entity descriptors. Several minor code design improvements/optimisations
4 年之前
Svelto.ECS 2.9 changes (random order of importance): New Serialization framework more thorough disposing of the EnginesRoot an EnginesRoot reference should never be held, unless it’s a weak reference. The code changed to stick to this rule IReactOnAddAndRemove callbacks are now guaranteed to be called after all the entity structs generated by the same entity have been added and before any is removed. both functions pass the EGID of the analysing entity by parameter now, so that the entity struct won’t need to implement INeedEGID for this sole purpose. The IReactOnSwap MovedFrom method has been removed, it is now redundant. Entities built or removed during the IReactOnAddAndRemove callbacks are now added and removed immediately and not on the next submission like used to happen. This avoid some awkward checks that were previously needed inside engines. EntityStreams can get (optionally) the EGID of the entity published, so that the EntityStruct won’t need an INeedEGID for this sole purpose. Groups are not trimmed anymore when they are emptied to avoid allocations. Removed a bunch of run-time allocations that weren’t supposed to happen in Release and/or when the Profile define is used in editor (for debugging reasons Svelto.ECS may need to use strings at run-time, but Svelto.ECS is allocation zero in Release and when the Profile keyword is used) A improved the DynamicEntityDescriptor and ExtendibleEntityDescriptor code and more notably, introduced the new method ExtendedWith<> to facilitate the writing of modular and reusable entity descriptors. Several minor code design improvements/optimisations
4 年之前
Svelto.ECS 2.9 changes (random order of importance): New Serialization framework more thorough disposing of the EnginesRoot an EnginesRoot reference should never be held, unless it’s a weak reference. The code changed to stick to this rule IReactOnAddAndRemove callbacks are now guaranteed to be called after all the entity structs generated by the same entity have been added and before any is removed. both functions pass the EGID of the analysing entity by parameter now, so that the entity struct won’t need to implement INeedEGID for this sole purpose. The IReactOnSwap MovedFrom method has been removed, it is now redundant. Entities built or removed during the IReactOnAddAndRemove callbacks are now added and removed immediately and not on the next submission like used to happen. This avoid some awkward checks that were previously needed inside engines. EntityStreams can get (optionally) the EGID of the entity published, so that the EntityStruct won’t need an INeedEGID for this sole purpose. Groups are not trimmed anymore when they are emptied to avoid allocations. Removed a bunch of run-time allocations that weren’t supposed to happen in Release and/or when the Profile define is used in editor (for debugging reasons Svelto.ECS may need to use strings at run-time, but Svelto.ECS is allocation zero in Release and when the Profile keyword is used) A improved the DynamicEntityDescriptor and ExtendibleEntityDescriptor code and more notably, introduced the new method ExtendedWith<> to facilitate the writing of modular and reusable entity descriptors. Several minor code design improvements/optimisations
4 年之前
Svelto.ECS 2.9 changes (random order of importance): New Serialization framework more thorough disposing of the EnginesRoot an EnginesRoot reference should never be held, unless it’s a weak reference. The code changed to stick to this rule IReactOnAddAndRemove callbacks are now guaranteed to be called after all the entity structs generated by the same entity have been added and before any is removed. both functions pass the EGID of the analysing entity by parameter now, so that the entity struct won’t need to implement INeedEGID for this sole purpose. The IReactOnSwap MovedFrom method has been removed, it is now redundant. Entities built or removed during the IReactOnAddAndRemove callbacks are now added and removed immediately and not on the next submission like used to happen. This avoid some awkward checks that were previously needed inside engines. EntityStreams can get (optionally) the EGID of the entity published, so that the EntityStruct won’t need an INeedEGID for this sole purpose. Groups are not trimmed anymore when they are emptied to avoid allocations. Removed a bunch of run-time allocations that weren’t supposed to happen in Release and/or when the Profile define is used in editor (for debugging reasons Svelto.ECS may need to use strings at run-time, but Svelto.ECS is allocation zero in Release and when the Profile keyword is used) A improved the DynamicEntityDescriptor and ExtendibleEntityDescriptor code and more notably, introduced the new method ExtendedWith<> to facilitate the writing of modular and reusable entity descriptors. Several minor code design improvements/optimisations
4 年之前
Svelto.ECS 2.9 changes (random order of importance): New Serialization framework more thorough disposing of the EnginesRoot an EnginesRoot reference should never be held, unless it’s a weak reference. The code changed to stick to this rule IReactOnAddAndRemove callbacks are now guaranteed to be called after all the entity structs generated by the same entity have been added and before any is removed. both functions pass the EGID of the analysing entity by parameter now, so that the entity struct won’t need to implement INeedEGID for this sole purpose. The IReactOnSwap MovedFrom method has been removed, it is now redundant. Entities built or removed during the IReactOnAddAndRemove callbacks are now added and removed immediately and not on the next submission like used to happen. This avoid some awkward checks that were previously needed inside engines. EntityStreams can get (optionally) the EGID of the entity published, so that the EntityStruct won’t need an INeedEGID for this sole purpose. Groups are not trimmed anymore when they are emptied to avoid allocations. Removed a bunch of run-time allocations that weren’t supposed to happen in Release and/or when the Profile define is used in editor (for debugging reasons Svelto.ECS may need to use strings at run-time, but Svelto.ECS is allocation zero in Release and when the Profile keyword is used) A improved the DynamicEntityDescriptor and ExtendibleEntityDescriptor code and more notably, introduced the new method ExtendedWith<> to facilitate the writing of modular and reusable entity descriptors. Several minor code design improvements/optimisations
4 年之前
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  1. using System;
  2. using System.Collections.Generic;
  3. namespace Svelto.ECS
  4. {
  5. /// <summary>
  6. /// Entities are always built in group. Where the group is not specificed, a special standard group is used
  7. /// ID can be reused within groups
  8. /// an EnginesRoot reference cannot be held by anything else than the Composition Root
  9. /// where it has been created. IEntityFactory and IEntityFunctions allow a weakreference
  10. /// of the EnginesRoot to be passed around.
  11. ///
  12. /// ExclusiveGroups must be used in your game like:
  13. /// static class GameExclusiveGroup
  14. ///{
  15. /// public static readonly ExclusiveGroups PlayerEntitiesGroup = new ExclusiveGroups();
  16. ///}
  17. ///
  18. /// </summary>
  19. public interface IEntityFactory
  20. {
  21. /// <summary>
  22. /// where performance is critical, you may wish to pre allocate the space needed
  23. /// to store the entities
  24. /// </summary>
  25. /// <typeparam name="T"></typeparam>
  26. /// <param name="groupStructId"></param>
  27. /// <param name="numberOfEntities"></param>
  28. void PreallocateEntitySpace<T>(ExclusiveGroupStruct groupStructId, uint numberOfEntities)
  29. where T : IEntityDescriptor, new();
  30. /// <summary>
  31. /// The EntityDescriptor doesn't need to be ever instantiated. It just describes the Entity
  32. /// itself in terms of EntityComponents to build. The Implementors are passed to fill the
  33. /// references of the Entity View Components components if present.
  34. /// </summary>
  35. /// <param name="entityID"></param>
  36. /// <param name="groupStructId"></param>
  37. /// <param name="ed"></param>
  38. /// <param name="implementors"></param>
  39. EntityInitializer BuildEntity<T>(uint entityID, ExclusiveBuildGroup groupStructId,
  40. IEnumerable<object> implementors = null)
  41. where T : IEntityDescriptor, new();
  42. EntityInitializer BuildEntity<T>(EGID egid, IEnumerable<object> implementors = null)
  43. where T : IEntityDescriptor, new();
  44. EntityInitializer BuildEntity<T>(uint entityID, ExclusiveBuildGroup groupStructId,
  45. T descriptorEntity, IEnumerable<object> implementors = null)
  46. where T : IEntityDescriptor;
  47. EntityInitializer BuildEntity<T>(EGID egid, T entityDescriptor, IEnumerable<object> implementors = null)
  48. where T : IEntityDescriptor;
  49. //Todo: analyze if this can be internal or just related to serialization
  50. EntityInitializer BuildEntity
  51. (EGID egid, IComponentBuilder[] componentsToBuild, Type descriptorType, IEnumerable<object> implementors = null);
  52. #if UNITY_NATIVE
  53. Svelto.ECS.Native.NativeEntityFactory ToNative<T>(string callerName) where T : IEntityDescriptor, new();
  54. #endif
  55. }
  56. }