Mirror of Svelto.ECS because we're a fan of it
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Console.cs 4.3KB

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  1. using System;
  2. using System.Diagnostics;
  3. using System.Text;
  4. namespace Utility
  5. {
  6. public static class Console
  7. {
  8. static StringBuilder _stringBuilder = new StringBuilder(256);
  9. #if UNITY_5_3_OR_NEWER || UNITY_5
  10. public static ILogger logger = new SlowLoggerUnity();
  11. #else
  12. public static ILogger logger = new SimpleLogger();
  13. #endif
  14. public static volatile bool BatchLog = false;
  15. //Hack, have to find the right solution
  16. public static Action<Exception, object, string, string> onException;
  17. static Console()
  18. {
  19. onException = (e, obj, message, stack) =>
  20. {
  21. UnityEngine.Debug.LogException(e, (UnityEngine.Object)obj);
  22. };
  23. }
  24. public static void Log(string txt)
  25. {
  26. logger.Log(txt);
  27. }
  28. public static void LogError(string txt)
  29. {
  30. string toPrint;
  31. lock (_stringBuilder)
  32. {
  33. _stringBuilder.Length = 0;
  34. _stringBuilder.Append("-!!!!!!-> ");
  35. _stringBuilder.Append(txt);
  36. toPrint = _stringBuilder.ToString();
  37. }
  38. logger.Log(toPrint, null, LogType.Error);
  39. }
  40. public static void LogError(string txt, string stack)
  41. {
  42. string toPrint;
  43. lock (_stringBuilder)
  44. {
  45. _stringBuilder.Length = 0;
  46. _stringBuilder.Append("-!!!!!!-> ");
  47. _stringBuilder.Append(txt);
  48. toPrint = _stringBuilder.ToString();
  49. }
  50. logger.Log(toPrint, stack, LogType.Error);
  51. }
  52. public static void LogException(Exception e)
  53. {
  54. LogException(e, null);
  55. }
  56. public static void LogException(Exception e, UnityEngine.Object obj)
  57. {
  58. string toPrint;
  59. string stackTrace;
  60. lock (_stringBuilder)
  61. {
  62. _stringBuilder.Length = 0;
  63. _stringBuilder.Append("-!!!!!!-> ").Append(e.Message);
  64. stackTrace = e.StackTrace;
  65. if (e.InnerException != null)
  66. {
  67. e = e.InnerException;
  68. _stringBuilder.Append(" Inner Message: ").Append(e.Message).Append(" Inner Stacktrace:")
  69. .Append(e.StackTrace);
  70. stackTrace = e.StackTrace;
  71. }
  72. toPrint = _stringBuilder.ToString();
  73. }
  74. onException(e, obj, toPrint, stackTrace);
  75. }
  76. public static void LogWarning(string txt)
  77. {
  78. string toPrint;
  79. lock (_stringBuilder)
  80. {
  81. _stringBuilder.Length = 0;
  82. _stringBuilder.Append("------> ");
  83. _stringBuilder.Append(txt);
  84. toPrint = _stringBuilder.ToString();
  85. }
  86. logger.Log(toPrint, null, LogType.Warning);
  87. }
  88. /// <summary>
  89. /// Use this function if you don't want the message to be batched
  90. /// </summary>
  91. /// <param name="txt"></param>
  92. public static void SystemLog(string txt)
  93. {
  94. string toPrint;
  95. lock (_stringBuilder)
  96. {
  97. #if NETFX_CORE
  98. string currentTimeString = DateTime.UtcNow.ToString("dd/mm/yy hh:ii:ss");
  99. string processTimeString = (DateTime.UtcNow - ProcessDiagnosticInfo.GetForCurrentProcess().ProcessStartTime.DateTime).ToString();
  100. #else
  101. string currentTimeString = DateTime.UtcNow.ToLongTimeString(); //ensure includes seconds
  102. string processTimeString = (DateTime.Now - Process.GetCurrentProcess().StartTime).ToString();
  103. #endif
  104. _stringBuilder.Length = 0;
  105. _stringBuilder.Append("[").Append(currentTimeString);
  106. _stringBuilder.Append("][").Append(processTimeString);
  107. _stringBuilder.Length = _stringBuilder.Length - 3; //remove some precision that we don't need
  108. _stringBuilder.Append("] ").AppendLine(txt);
  109. toPrint = _stringBuilder.ToString();
  110. }
  111. #if !UNITY_EDITOR && !NETFX_CORE
  112. System.Console.WriteLine(toPrint);
  113. #else
  114. UnityEngine.Debug.Log(toPrint);
  115. #endif
  116. }
  117. }
  118. }