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Sebastiano Mandalà GitHub 3年前
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# Svelto Entity Component System 3.0
=====================================

Real ECS framework for c\#. Enables to write encapsulated, decoupled, maintainable, highly efficient, data oriented, cache friendly, multi-threaded (if used with Svelto.Tasks), code without pain. Although the framework is platform agnostic \(compatible with c\# 7 and .net standard 2.0\), it comes with several Unity extensions.
Real ECS framework for c\#. Enables to write encapsulated, decoupled, maintainable, highly efficient, data oriented, cache friendly, code without pain. Although the framework is platform agnostic \(compatible with c\# 7 and .net standard 2.0\), it comes with several Unity extensions.

## Why using Svelto.ECS with Unity?

_Svelto.ECS wasn't born just from the needs of a large team, but also as result of years of reasoning behind software engineering applied to game development\(\*\). Compared to Unity.ECS, the main goals and reasons for Svelto.ECS to exist are different enough to justify its on going development \(plus Svelto is platform agnostic, so it has been written with portability in mind\). Svelto.ECS hasn't been written just to develop faster code, it has been built to help develop better code. Performance gain is one of the benefits in using Svelto.ECS, as ECS in general is a great way to write cache-friendly code. However Svelto.ECS has been designed around the shift of paradigm from Object Oriented Programming and the consequent improvement of the code design and maintainability. Svelto.ECS is the result of years of iteration of the ECS paradigm applied to real game development with the intent to be "junior coder proof"._
_Svelto.ECS wasn't born just from the needs of a large team, but also as result of years of reasoning behind software engineering applied to game development\(\*\). Svelto.ECS hasn't been written just to develop faster code, it has been designed to help develop better code. Performance gain is just one of the benefits in using Svelto.ECS, as ECS in general is a great way to write cache-friendly code. Svelto.ECS has been developed with the idea of ECS being a paradigm and not just a pattern, letting the user shifting completely away from Object Oriented Programming with consequent improvements of the code design and code maintainability. Svelto.ECS is the result of years of iteration of the ECS paradigm applied to real game development with the intent to be as fool proof as possible.

## How to clone the repository:
The folders Svelto.ECS, Svelto.Tasks and Svelto.Common, where present, are submodules pointing to the relative repositories. If you find them empty, you need to update them through the submodule command. Check some instructions here: https://github.com/sebas77/Svelto.ECS.Vanilla.Example/wiki
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## Official Examples

### * **Mini Examples**: [https://github.com/sebas77/Svelto.MiniExamples](https://github.com/sebas77/Svelto.MiniExamples) \(including articles\)
* **Unity Boids Simulation**: [https://github.com/sebas77/Svelto.ECS.Examples.Boids](https://github.com/sebas77/Svelto.ECS.Examples.Boids) \(including article\)
* **Unit Tests**: [https://github.com/sebas77/Svelto.ECS.Tests](https://github.com/sebas77/Svelto.ECS.Tests)

**Official Chat \(join to get help from me for free!\)**
**Official Discord Server \(join to get help from me for free!\)**

* [https://discord.gg/3qAdjDb](https://discord.gg/3qAdjDb)

@@ -28,6 +27,7 @@ read this article for more information:http://www.sebaslab.com/distributing-svel

**Framework articles:**

* Note Svelto.ECS 3.0 changelog/article is in progress
* [http://www.sebaslab.com/introducing-svelto-ecs-2-9/](http://www.sebaslab.com/introducing-svelto-ecs-2-9/) \(shows what's changed since 2.8\)
* [http://www.sebaslab.com/introducing-svelto-ecs-2-8/](http://www.sebaslab.com/introducing-svelto-ecs-2-8/) \(shows what's changed since 2.7\)
* [http://www.sebaslab.com/svelto-2-7-whats-new-and-best-practices/](http://www.sebaslab.com/svelto-2-7-whats-new-and-best-practices/) \(shows what's changed since 2.5\)
@@ -57,24 +57,19 @@ Note: I included the IoC articles just to show how I shifted over the years from

## Users Generated Content \(may use old versions of Svelto and be quite outdated\)

* [https://github.com/grovemaster/Unity3D-Game-App](https://github.com/grovemaster/Unity3D-Game-App)
* [https://github.com/colonelsalt/ZombieDeathBoomECS](https://github.com/colonelsalt/ZombieDeathBoomECS)
* [https://eagergames.wordpress.com/category/ecs/](https://eagergames.wordpress.com/category/ecs/) \(Dario Oliveri\)
* [https://blogs.msdn.microsoft.com/uk\_faculty\_connection/2018/05/08/entity-component-system-in-unity-a-tutorial/](https://blogs.msdn.microsoft.com/uk_faculty_connection/2018/05/08/entity-component-system-in-unity-a-tutorial/) \(Lee Stott\)
* [https://github.com/sebas77/Svelto.ECS.Debugger](https://github.com/sebas77/Svelto.ECS.Debugger) \(work just started\)
* [https://github.com/NED-Studio/LGK.Inspector](https://github.com/NED-Studio/LGK.Inspector) \(probably not working anymore\)
I decided to remove all the references as they were super old, I hope new user content will arrive soon!

## In case of bugs

Best option is to fork and clone [https://github.com/sebas77/Svelto.ECS.Tests](https://github.com/sebas77/Svelto.ECS.Tests), add a new test to reproduce the problem and request a pull. Then open a github, I come here pretty often :\). Also feel free to contact me on twitter or leave comments on the blog!
Best option is to fork and clone [https://github.com/sebas77/Svelto.ECS.Tests](https://github.com/sebas77/Svelto.ECS.Tests), add new tests to reproduce the problem and request a pull. I will then fix the issue. Also feel free to contact me on Discord.

## [The Github wiki page](https://github.com/sebas77/Svelto.ECS/wiki)

It needs love and as far as I understood, anyone can edit it. Feel free to do so if you have a good understanding of Svelto! I don't update old articles, while the wiki update is not consistent, so the only way to be sure you get it right is to join our Discord channel and ask questions.
Completely outdated and could even mislead. Feel free to update it if you have a good understanding of Svelto! I decided I won't update it anymore as it's better for me to focus on other parts of Svelto development. If you need any help, you will need to join the aforementioned discord server.

## I like the project, how can I help?

Hey thanks a lot for considering this. You can help in several ways. The simplest is to talk about Svelto.ECS and spread the word, more we are, better it is for the community. Then you can help with the documentation, updating the wiki or writing your own articles. Svelto.ECS has all the features needed to make a game with the ECS pattern, but some areas are lacking: A visual debugger and more unit tests are needed. Other platforms other than Unity could get some love too: Xenko, Godot, monogame, FNA or whatever supports c#. Porting to other languages, expecially c++, would be awesome! Please check the lane dedicated to the community tasks list here: https://github.com/sebas77/Svelto.ECS/projects/1 and let me know if you want to take something on!
Hey thanks a lot for considering this. You can help in several ways. The simplest is to talk about Svelto.ECS and spread the word, more we are, better it is for the community. Then you can help with the documentation, updating the wiki or writing your own articles. Svelto.ECS has all the features needed to make a game with the ECS pattern, but some areas are lacking: *A visual debugger and more unit tests are needed*. Other platforms other than Unity could get some love too: Stride Game, Godot, monogame, FNA or whatever supports c#. Porting to other languages, expecially c++, would be awesome but probably pointless. Please check the lane dedicated to the community tasks list here: https://github.com/sebas77/Svelto.ECS/projects/1 and let me know if you want to take something on!

## Svelto Framework is used to develop the following products\(\*\):



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