Browse Source

Update README.md

tags/2.6a
Sebastiano Mandalà GitHub 6 years ago
parent
commit
beb4cd29c4
No known key found for this signature in database GPG Key ID: 4AEE18F83AFDEB23
1 changed files with 1 additions and 1 deletions
  1. +1
    -1
      README.md

+ 1
- 1
README.md View File

@@ -76,7 +76,7 @@ It needs love and as far as I understood, anyone can edit it. Feel free to do so
## I like the project, how can I help?

Hey thanks a lot for considering this. You can help in two ways. First one is with the documentation, updating the wiki or writing your own articles. The second one is helping me coding new features.
Svelto.ECS 2.5 has all the features currently needed to make a game with the ECS pattern. The design can very likely still improved and tweaked, but I hope I won't need to add any major feature anymore or undergo any major refactoring. The tools I'd like to have, but that probably I won't have the time to develop, are visual tools. What I have in mind is to use reflection to analyze the assemblies and visualize with a visual tool the engines, entities and maybe their relations. The Context are also designed to be able to be substituted with config files, so it would be theoretically possible to generate EnginesRoots, add Engines, inject Sequencers automatically instead to do it manually in the CompositionRoot.
Svelto.ECS has all the features needed to make a game with the ECS pattern, but the design can very likely still improved and tweaked, but I hope I won't need to add any major features anymore or undergo any major refactoring (that happened already several times since I wrote this paragraph). I'd love to have some visual tools, at least for Unity, but that probably I won't have the time to develop them. What I have in mind is to use reflection or static analisis to analyze the code and visualize the engines, entities and maybe their relations. The Context are also designed to be able to be substituted with config files, so it would be theoretically possible to generate EnginesRoots, add Engines, inject Sequencers automatically instead to do it manually in the Composition Root.

## FAQ



Loading…
Cancel
Save