Browse Source

fix function name

tags/Rel1
SEB-NEW-PC\SEB-NEW 8 years ago
parent
commit
e9929be9ee
3 changed files with 5 additions and 23 deletions
  1. +0
    -9
      Context/Legacy.meta
  2. +0
    -9
      Context/Unity.meta
  3. +5
    -5
      ECS/EnginesRoot.cs

+ 0
- 9
Context/Legacy.meta View File

@@ -1,9 +0,0 @@
fileFormatVersion: 2
guid: 5f61f9718491ceb498626e61ab9f48d4
folderAsset: yes
timeCreated: 1434754873
licenseType: Free
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:

+ 0
- 9
Context/Unity.meta View File

@@ -1,9 +0,0 @@
fileFormatVersion: 2
guid: 14144568b327bbe40876c12a777e5f05
folderAsset: yes
timeCreated: 1434752394
licenseType: Free
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:

+ 5
- 5
ECS/EnginesRoot.cs View File

@@ -6,7 +6,7 @@ using Nodes.Player;

namespace Svelto.ES
{
public sealed class EnginesRoot: IEnginesRoot, IEndOfFrameTickable, IEntityFactory
public sealed class EnginesRoot: IEnginesRoot, IEndOfFrameTickable, IEntityFactory
{
public EnginesRoot(ITicker ticker)
{
@@ -61,14 +61,14 @@ namespace Svelto.ES

public void BuildEntity(int ID, EntityDescriptor ed)
{
var entityNodes = ed.BuildNodes(ID, (node) =>
var entityNodes = ed.BuildNodes(ID, (node) =>
{
if (_engineRootWeakReference.isValid == true)
if (_engineRootWeakReference.IsValid == true)
_engineRootWeakReference.Target._nodesToRemove.Enqueue(node);
});
for (int i = 0; i < entityNodes.Count; i++)
_nodesToAdd.Enqueue(entityNodes[i]);
for (int i = 0; i < entityNodes.Count; i++)
_nodesToAdd.Enqueue(entityNodes[i]);
}

static void AddEngine<T>(T engine, Type[] types, Dictionary<Type, FasterList<INodeEngine<INode>>> engines) where T:INodeEngine<INode>


Loading…
Cancel
Save