Mirror of Svelto.ECS because we're a fan of it
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sebas77 345392dff5 - Added new features to be able to handle nodes as pure structs 7 years ago
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Dispatcher stupid meta files 7 years ago
Extensions/Unity local commit 7 years ago
Profiler local commit 7 years ago
EngineNodeDB.cs - Added new features to be able to handle nodes as pure structs 7 years ago
EnginesRoot.cs - Added new features to be able to handle nodes as pure structs 7 years ago
EntityDescriptor.cs - Added new features to be able to handle nodes as pure structs 7 years ago
GenericEntityDescriptor.cs local commit 7 years ago
GenericEntityDescriptorHolder.cs - added a new Engine callback function called when the engine has been added to be sure that the nodeDB reference has been filled 7 years ago
ICallBackOnAddEngine.cs local commit 7 years ago
IEngine.cs - Added new features to be able to handle nodes as pure structs 7 years ago
IEngineNodeDB.cs local commit 7 years ago
IEnginesRoot.cs - Added new features to be able to handle nodes as pure structs 7 years ago
IEntityDescriptorHolder.cs Dispatcher.cs is now deprecated, a legacy copy will be found in the example 7 years ago
INode.cs - Added new features to be able to handle nodes as pure structs 7 years ago
IRemoveEntityComponent.cs local commit 7 years ago
MultiNodesEngine.cs - Added new features to be able to handle nodes as pure structs 7 years ago
NodeSubmissionScheduler.cs working on something new 7 years ago
Sequencer.cs First Sequencer draft 7 years ago
SingleNodeEngine.cs - Added new features to be able to handle nodes as pure structs 7 years ago
StructNodes.cs - Added new features to be able to handle nodes as pure structs 7 years ago
note.txt local commit 7 years ago