Mirror of Svelto.ECS because we're a fan of it
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Svelto Entity Component System for Unity

Note: The alpha stage of Svelto 2.0 is almost completed, so if you are here to experiment with it, please use the current alpha branch

Real Entity-Component-System for c# and Unity (it can be adapted for other c# platforms too). Enables to write encapsulated, uncoupled, highly efficient, data oriented, cache friendly, multi-threaded, code without pain.

you can find working examples to learn how to use the framework here:

https://github.com/sebas77/Svelto-ECS-Example (unity)

https://github.com/sebas77/Svelto.ECS.Vanilla.Example (.net core and standard)

I advise to clone the example repositories separately from the framework one, both under the same Unity project Assets folder.

relative article:

http://www.sebaslab.com/svelto-ecs-2-0-almost-production-ready/

http://www.sebaslab.com/ecs-1-0/

If you want to know more about the theory and rationale behind this framework:

http://www.sebaslab.com/ioc-container-for-unity3d-part-1/

http://www.sebaslab.com/ioc-container-for-unity3d-part-2/

http://www.sebaslab.com/the-truth-behind-inversion-of-control-part-i-dependency-injection/

http://www.sebaslab.com/the-truth-behind-inversion-of-control-part-ii-inversion-of-control/

http://www.sebaslab.com/the-truth-behind-inversion-of-control-part-iii-entity-component-systems/

http://www.sebaslab.com/the-truth-behind-inversion-of-control-part-iv-dependency-inversion-principle/

http://www.sebaslab.com/the-truth-behind-inversion-of-control-part-v-drifting-away-from-ioc-containers/

new article on optimizations:

http://www.sebaslab.com/svelto-ecs-svelto-tasks-to-write-data-oriented-cache-friendly-multi-threaded-code-in-unity/

Note: if you ever build something with Svelto.ECS that you can share with the community, please do and let me know. Other coders need more examples.

Copyright (c) Sebastiano Mandalà

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the “Software”), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

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