Mirror of Svelto.ECS because we're a fan of it
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Svelto Entity Component System for Unity

Real Entity-Component-System for c# and Unity (it can be adapted for other c# platforms too). Enables to write encapsulated, uncoupled, highly efficient, data oriented, cache friendly, multi-threaded, code without pain.

you can find working examples to learn how to use the framework here:

https://github.com/sebas77/Svelto-ECS-Example (unity)

https://github.com/sebas77/Svelto.ECS.Vanilla.Example (.net core and standard)

I advise to clone the example repositories separately from the framework one, both under the same Unity project Assets folder.

relative article:

http://www.sebaslab.com/svelto-ecs-2-0-almost-production-ready/

http://www.sebaslab.com/ecs-1-0/

If you want to know more about the theory and rationale behind this framework:

http://www.sebaslab.com/ioc-container-for-unity3d-part-1/

http://www.sebaslab.com/ioc-container-for-unity3d-part-2/

http://www.sebaslab.com/the-truth-behind-inversion-of-control-part-i-dependency-injection/

http://www.sebaslab.com/the-truth-behind-inversion-of-control-part-ii-inversion-of-control/

http://www.sebaslab.com/the-truth-behind-inversion-of-control-part-iii-entity-component-systems/

http://www.sebaslab.com/the-truth-behind-inversion-of-control-part-iv-dependency-inversion-principle/

http://www.sebaslab.com/the-truth-behind-inversion-of-control-part-v-drifting-away-from-ioc-containers/

Copyright (c) Sebastiano Mandalà

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