- using System;
- using Unity.Mathematics;
-
- namespace GamecraftModdingAPI.Blocks
- {
- public struct BlockColor
- {
- public BlockColors Color;
- public byte Darkness;
-
- public byte Index => Color == BlockColors.Default
- ? byte.MaxValue
- : (byte) (Darkness * 10 + Color);
-
- public BlockColor(byte index)
- {
- if (index == byte.MaxValue)
- {
- Color = BlockColors.Default;
- Darkness = 0;
- }
- else
- {
- if (index > 99)
- throw new ArgumentOutOfRangeException(nameof(index), "Invalid color index. Must be 0-90 or 255.");
- Color = (BlockColors) (index % 10);
- Darkness = (byte) (index / 10);
- }
- }
-
- public BlockColor(BlockColors color, byte darkness)
- {
- if (darkness > 9)
- throw new ArgumentOutOfRangeException(nameof(darkness), "Darkness must be 0-9 where 0 is default.");
- Color = color;
- Darkness = darkness;
- }
-
- public float4 RGBA => Block.BlockEngine.ConvertBlockColor(Index);
-
- public override string ToString()
- {
- return $"{nameof(Color)}: {Color}, {nameof(Darkness)}: {Darkness}";
- }
- }
-
- /// <summary>
- /// Preset block colours
- /// </summary>
- public enum BlockColors
- {
- Default = byte.MaxValue,
- White = 0,
- Pink,
- Purple,
- Blue,
- Aqua,
- Green,
- Lime,
- Yellow,
- Orange,
- Red
- }
- }
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