- using System;
-
- using RobocraftX.Blocks;
- using Svelto.ECS;
- using Unity.Mathematics;
-
- using GamecraftModdingAPI.Utility;
- using RobocraftX.Common;
-
- namespace GamecraftModdingAPI.Blocks
- {
- public class Piston : Block
- {
- public Piston(EGID id) : base(id)
- {
- }
-
- public Piston(uint id) : base(new EGID(id, CommonExclusiveGroups.BUILD_PISTON_BLOCK_GROUP))
- {
- }
-
- // custom piston properties
-
- /// <summary>
- /// The piston's max extension distance.
- /// </summary>
- public float MaximumExtension
- {
- get => BlockEngine.GetBlockInfo(this, (PistonReadOnlyStruct st) => st.maxDeviation);
-
- set
- {
- BlockEngine.SetBlockInfo(this, (ref PistonReadOnlyStruct st, float val) => st.maxDeviation = val,
- value);
- }
- }
-
- /// <summary>
- /// The piston's max extension force.
- /// </summary>
- public float MaximumForce
- {
- get => BlockEngine.GetBlockInfo(this, (PistonReadOnlyStruct st) => st.maxForce);
-
- set
- {
- BlockEngine.SetBlockInfo(this, (ref PistonReadOnlyStruct st, float val) => st.maxForce = val, value);
- }
- }
- }
- }
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