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- using System;
- using System.Runtime.CompilerServices;
-
- using RobocraftX.Character;
- using RobocraftX.Character.Movement;
- using RobocraftX.Common.Players;
- using RobocraftX.Common.Input;
- using RobocraftX.CR.MachineEditing.BoxSelect;
- using RobocraftX.Physics;
- using RobocraftX.Blocks.Ghost;
- using RobocraftX.Character.Camera;
- using RobocraftX.Character.Factories;
- using Gamecraft.CharacterVulnerability;
- using Gamecraft.CharacterVulnerability.Entities;
- using Svelto.ECS;
- using Unity.Mathematics;
- using Unity.Physics;
- using UnityEngine;
-
- using GamecraftModdingAPI.Engines;
-
- namespace GamecraftModdingAPI.Players
- {
- internal class PlayerEngine : IApiEngine, IFactoryEngine
- {
- public string Name { get; } = "GamecraftModdingAPIPlayerGameEngine";
-
- public EntitiesDB entitiesDB { set; private get; }
-
- public bool isRemovable => false;
-
- public IEntityFactory Factory { set; private get; }
-
- private bool isReady = false;
-
- public void Dispose()
- {
- isReady = false;
- }
-
- public void Ready()
- {
- isReady = true;
- }
-
- public uint GetLocalPlayer()
- {
- if (!isReady) return uint.MaxValue;
- var localPlayers = entitiesDB.QueryEntities<PlayerIDStruct>(PlayersExclusiveGroups.LocalPlayers);
- if (localPlayers.count > 0)
- {
- return localPlayers[0].ID.entityID;
- }
- return uint.MaxValue;
- }
-
- public uint GetRemotePlayer()
- {
- if (!isReady) return uint.MaxValue;
- var localPlayers = entitiesDB.QueryEntities<PlayerIDStruct>(PlayersExclusiveGroups.RemotePlayers);
- if (localPlayers.count > 0)
- {
- return localPlayers[0].ID.entityID;
- }
- return uint.MaxValue;
- }
-
- public long GetAllPlayerCount()
- {
- if (entitiesDB == null) return 0;
- long count = 0;
- foreach (ExclusiveGroupStruct eg in PlayersExclusiveGroups.AllPlayers)
- {
- count += entitiesDB.Count<PlayerIDStruct>(eg);
- }
- return count;
- }
-
- public long GetLocalPlayerCount()
- {
- if (entitiesDB == null) return 0;
- return entitiesDB.Count<PlayerIDStruct>(PlayersExclusiveGroups.LocalPlayers);
- }
-
- public long GetRemotePlayerCount()
- {
- if (entitiesDB == null) return 0;
- return entitiesDB.Count<PlayerIDStruct>(PlayersExclusiveGroups.RemotePlayers);
- }
-
- public bool ExistsById(uint playerId)
- {
- if (entitiesDB == null) return false;
- return entitiesDB.Exists<PlayerIDStruct>(playerId, PlayersExclusiveGroups.LocalPlayers)
- || entitiesDB.Exists<PlayerIDStruct>(playerId, PlayersExclusiveGroups.RemotePlayers);
- }
-
- public float3 GetLocation(uint playerId)
- {
- if (entitiesDB == null) return float3.zero;
- ref var rbes = ref GetCharacterStruct<RigidBodyEntityStruct>(playerId, out bool exists);
- if (exists)
- {
- return rbes.position;
- }
- return float3.zero;
- }
-
- public bool SetLocation(uint playerId, float3 location, bool exitSeat = true)
- {
- if (entitiesDB == null) return false;
- var characterGroups = CharacterExclusiveGroups.AllCharacters;
- for (int i = 0; i < characterGroups.count; i++)
- {
- EGID egid = new EGID(playerId, characterGroups[i]);
- if (entitiesDB.Exists<RigidBodyEntityStruct>(egid))
- {
- ref RigidBodyEntityStruct rbes = ref entitiesDB.QueryEntity<RigidBodyEntityStruct>(egid);
- if (characterGroups[i] == CharacterExclusiveGroups.InPilotSeatGroup && exitSeat)
- {
- entitiesDB.QueryEntity<CharacterPilotSeatEntityStruct>(egid).instantExit = true;
- entitiesDB.PublishEntityChange<CharacterPilotSeatEntityStruct>(egid);
- }
- rbes.position = location;
- return true;
- }
- }
- return false;
- }
-
- public float3 GetRotation(uint playerId)
- {
- if (entitiesDB == null) return float3.zero;
- ref var rbes = ref GetCharacterStruct<RigidBodyEntityStruct>(playerId, out bool exists);
- if (exists)
- {
- return ((Quaternion) rbes.rotation).eulerAngles;
- }
- return default(float3);
- }
-
- public bool SetRotation(uint playerId, float3 value)
- {
- if (entitiesDB == null) return false;
- ref var rbes = ref GetCharacterStruct<RigidBodyEntityStruct>(playerId, out bool exists);
- if (exists)
- {
- Quaternion q = rbes.rotation;
- q.eulerAngles = value;
- rbes.rotation = q;
- return true;
- }
- return false;
- }
-
- public float3 GetLinearVelocity(uint playerId)
- {
- if (entitiesDB == null) return float3.zero;
- ref var rbes = ref GetCharacterStruct<RigidBodyEntityStruct>(playerId, out bool exists);
- if (exists)
- {
- return rbes.velocity;
- }
- return float3.zero;
- }
-
- public bool SetLinearVelocity(uint playerId, float3 value)
- {
- if (entitiesDB == null) return false;
- ref var rbes = ref GetCharacterStruct<RigidBodyEntityStruct>(playerId, out bool exists);
- if (exists)
- {
- rbes.velocity = value;
- return true;
- }
- return false;
- }
-
- public float3 GetAngularVelocity(uint playerId)
- {
- if (entitiesDB == null) return float3.zero;
- ref var rbes = ref GetCharacterStruct<RigidBodyEntityStruct>(playerId, out bool exists);
- if (exists)
- {
- return rbes.angularVelocity;
- }
- return float3.zero;
- }
-
- public bool SetAngularVelocity(uint playerId, float3 value)
- {
- if (entitiesDB == null) return false;
- ref var rbes = ref GetCharacterStruct<RigidBodyEntityStruct>(playerId, out bool exists);
- if (exists)
- {
- rbes.angularVelocity = value;
- return true;
- }
- return false;
- }
-
- public PhysicsMass GetMass(uint playerId)
- {
- if (entitiesDB == null) return default(PhysicsMass);
- ref var rbes = ref GetCharacterStruct<RigidBodyEntityStruct>(playerId, out bool exists);
- if (exists)
- {
- return rbes.physicsMass;
- }
- return default(PhysicsMass);
- }
-
- public bool SetInverseMass(uint playerId, float inverseMass)
- {
- if (entitiesDB == null) return false;
- ref var rbes = ref GetCharacterStruct<RigidBodyEntityStruct>(playerId, out bool exists);
- if (exists)
- {
- rbes.physicsMass.InverseInertia = inverseMass;
- return true;
- }
- return false;
- }
-
- public float? GetLastPingTime(uint playerId, PlayerType type)
- {
- if (entitiesDB == null) return null;
- EGID egid = new EGID(playerId, PlayerGroupFromEnum(type));
- if (entitiesDB.Exists<PlayerNetworkStatsEntityStruct>(egid))
- {
- return entitiesDB.QueryEntity<PlayerNetworkStatsEntityStruct>(egid).lastPingTimeSinceLevelLoad;
- }
- return null;
- }
-
- public float GetInitialHealth(uint playerId)
- {
- if (entitiesDB == null) return 0;
- ref var c = ref GetCharacterStruct<CharacterHealthEntityStruct>(playerId, out bool exists);
- if (exists)
- {
- return c.initialHealth;
- }
- return -1f;
- }
-
- public bool SetInitialHealth(uint playerId, float val)
- {
- if (entitiesDB == null) return false;
- ref var c = ref GetCharacterStruct<CharacterHealthEntityStruct>(playerId, out bool exists);
- if (exists)
- {
- c.initialHealth = val;
- return true;
- }
- return false;
- }
-
- public float GetCurrentHealth(uint playerId)
- {
- if (entitiesDB == null) return 0;
- ref var c = ref GetCharacterStruct<CharacterHealthEntityStruct>(playerId, out bool exists);
- if (exists)
- {
- return c.currentHealth;
- }
- return -1f;
- }
-
- public bool SetCurrentHealth(uint playerId, float val)
- {
- if (entitiesDB == null) return false;
- ref var c = ref GetCharacterStruct<CharacterHealthEntityStruct>(playerId, out bool exists);
- if (exists)
- {
- c.currentHealth = val;
- return true;
- }
- return false;
- }
-
- public bool DamagePlayer(uint playerId, float amount)
- {
- if (entitiesDB == null) return false;
- Factory.BuildEntity<DamageEntityDescriptor>(
- new EGID(CharacterVulnerabilityExclusiveGroups.NextDamageEntityId, CharacterVulnerabilityExclusiveGroups.CharacterDamageExclusiveGroup)
- ).Init(new DamageEntityStruct
- {
- damage = amount,
- targetPlayerEntityId = playerId,
- });
- return true;
- }
-
- public bool GetDamageable(uint playerId)
- {
- if (entitiesDB == null) return false;
- ref var c = ref GetCharacterStruct<CharacterHealthEntityStruct>(playerId, out bool exists);
- if (exists)
- {
- return c.canTakeDamageStat;
- }
- return false;
- }
-
- public bool SetDamageable(uint playerId, bool val)
- {
- if (entitiesDB == null) return false;
- ref var ches = ref GetCharacterStruct<CharacterHealthEntityStruct>(playerId, out bool exists);
- if (exists)
- {
- ches.canTakeDamage = val;
- ches.canTakeDamage = val;
- return true;
- }
- return false;
- }
-
- public uint GetInitialLives(uint playerId)
- {
- if (entitiesDB == null) return 0;
- ref var c = ref GetCharacterStruct<CharacterLivesEntityComponent>(playerId, out bool exists);
- if (exists)
- {
- return c.initialLives;
- }
- return uint.MaxValue;
- }
-
- public bool SetInitialLives(uint playerId, uint val)
- {
- if (entitiesDB == null) return false;
- ref var c = ref GetCharacterStruct<CharacterLivesEntityComponent>(playerId, out bool exists);
- if (exists)
- {
- c.initialLives = val;
- return true;
- }
- return false;
- }
-
- public uint GetCurrentLives(uint playerId)
- {
- if (entitiesDB == null) return 0;
- ref var c = ref GetCharacterStruct<CharacterLivesEntityComponent>(playerId, out bool exists);
- if (exists)
- {
- return c.currentLives;
- }
- return uint.MaxValue;
- }
-
- public bool SetCurrentLives(uint playerId, uint val)
- {
- if (entitiesDB == null) return false;
- ref var c = ref GetCharacterStruct<CharacterLivesEntityComponent>(playerId, out bool exists);
- if (exists)
- {
- c.currentLives = val;
- return true;
- }
- return false;
- }
-
- public bool GetGameOverScreen(uint playerId)
- {
- if (entitiesDB == null) return false;
- ref var c = ref GetCharacterStruct<CharacterLivesEntityComponent>(playerId, out bool exists);
- if (exists)
- {
- return c.gameOverScreen;
- }
- return false;
- }
-
- public bool IsDead(uint playerId)
- {
- if (entitiesDB == null) return true;
- return entitiesDB.Exists<RigidBodyEntityStruct>(playerId, CharacterExclusiveGroups.DeadCharacters);
- }
-
- public int GetSelectedBlock(uint playerId)
- {
- if (entitiesDB == null) return 0;
- ref var c = ref GetCharacterStruct<EquippedPartStruct>(playerId, out bool exists);
- if (exists)
- {
- return c.SelectedDBPartID;
- }
- return ushort.MaxValue;
- }
-
- public byte GetSelectedColor(uint playerId)
- {
- if (entitiesDB == null) return 0;
- ref var c = ref GetCharacterStruct<EquippedColourStruct>(playerId, out bool exists);
- if (exists)
- {
- return c.indexInPalette;
- }
- return 255;
- }
-
- // reusable methods
-
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- private ExclusiveGroup PlayerGroupFromEnum(PlayerType type)
- {
- return type == PlayerType.Local ? PlayersExclusiveGroups.LocalPlayers : PlayersExclusiveGroups.RemotePlayers;
- }
-
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public ref T GetCharacterStruct<T>(uint playerId, out bool exists) where T : unmanaged, IEntityComponent
- {
- var characterGroups = CharacterExclusiveGroups.AllCharacters;
- for (int i = 0; i < characterGroups.count; i++)
- {
- EGID egid = new EGID(playerId, characterGroups[i]);
- if (entitiesDB.Exists<T>(egid))
- {
- exists = true;
- return ref entitiesDB.QueryEntity<T>(egid);
- }
- }
-
- exists = false;
- T[] arr = new T[1];
- return ref arr[0]; //Return default value
- }
-
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public bool GetPlayerStruct<T>(uint playerId, out T s) where T : unmanaged, IEntityComponent
- {
- var playerGroups = PlayersExclusiveGroups.AllPlayers;
- for (int i = 0; i < playerGroups.count; i++)
- {
- EGID egid = new EGID(playerId, playerGroups[i]);
- if (entitiesDB.Exists<T>(egid))
- {
- s = entitiesDB.QueryEntity<T>(egid);
- return true;
- }
- }
- s = default;
- return false;
- }
-
- public EGID? GetThingLookedAt(uint playerId, float maxDistance = -1f)
- {
- if (!entitiesDB.TryQueryMappedEntities<CharacterCameraRayCastEntityStruct>(
- CameraExclusiveGroups.CameraGroup, out var mapper))
- return null;
- mapper.TryGetEntity(playerId, out CharacterCameraRayCastEntityStruct rayCast);
- float distance = maxDistance < 0
- ? GhostBlockUtils.GetBuildInteractionDistance(entitiesDB, rayCast,
- GhostBlockUtils.GhostCastMethod.GhostCastProportionalToBlockSize)
- : maxDistance;
- if (rayCast.hit && rayCast.distance <= distance)
- return rayCast.hitEgid;
-
- return null;
- }
-
- public unsafe Block[] GetSelectedBlocks(uint playerid)
- {
- if (!entitiesDB.Exists<BoxSelectStateEntityStruct>(playerid,
- BoxSelectExclusiveGroups.BoxSelectVolumeExclusiveGroup))
- return new Block[0];
- var state = entitiesDB.QueryEntity<BoxSelectStateEntityStruct>(playerid,
- BoxSelectExclusiveGroups.BoxSelectVolumeExclusiveGroup);
- var blocks = entitiesDB.QueryEntity<SelectedBlocksStruct>(playerid,
- BoxSelectExclusiveGroups.BoxSelectVolumeExclusiveGroup);
- if (!state.active) return new Block[0];
- var pointer = (EGID*) blocks.selectedBlocks.ToPointer();
- var ret = new Block[blocks.count];
- for (int j = 0; j < blocks.count; j++)
- {
- var egid = pointer[j];
- ret[j] = new Block(egid);
- }
-
- return ret;
- }
- }
- }
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