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PlayerEngine.cs 13KB

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  1. using System;
  2. using System.Runtime.CompilerServices;
  3. using RobocraftX.Character;
  4. using RobocraftX.Character.Movement;
  5. using RobocraftX.Common.Players;
  6. using RobocraftX.Common.Input;
  7. using RobocraftX.CR.MachineEditing.BoxSelect;
  8. using RobocraftX.Physics;
  9. using RobocraftX.Blocks.Ghost;
  10. using RobocraftX.Character.Camera;
  11. using RobocraftX.Character.Factories;
  12. using Gamecraft.CharacterVulnerability;
  13. using Gamecraft.CharacterVulnerability.Entities;
  14. using Svelto.ECS;
  15. using Unity.Mathematics;
  16. using Unity.Physics;
  17. using UnityEngine;
  18. using GamecraftModdingAPI.Engines;
  19. namespace GamecraftModdingAPI.Players
  20. {
  21. internal class PlayerEngine : IApiEngine, IFactoryEngine
  22. {
  23. public string Name { get; } = "GamecraftModdingAPIPlayerGameEngine";
  24. public EntitiesDB entitiesDB { set; private get; }
  25. public bool isRemovable => false;
  26. public IEntityFactory Factory { set; private get; }
  27. private bool isReady = false;
  28. public void Dispose()
  29. {
  30. isReady = false;
  31. }
  32. public void Ready()
  33. {
  34. isReady = true;
  35. }
  36. public uint GetLocalPlayer()
  37. {
  38. if (!isReady) return uint.MaxValue;
  39. var localPlayers = entitiesDB.QueryEntities<PlayerIDStruct>(PlayersExclusiveGroups.LocalPlayers);
  40. if (localPlayers.count > 0)
  41. {
  42. return localPlayers[0].ID.entityID;
  43. }
  44. return uint.MaxValue;
  45. }
  46. public uint GetRemotePlayer()
  47. {
  48. if (!isReady) return uint.MaxValue;
  49. var localPlayers = entitiesDB.QueryEntities<PlayerIDStruct>(PlayersExclusiveGroups.RemotePlayers);
  50. if (localPlayers.count > 0)
  51. {
  52. return localPlayers[0].ID.entityID;
  53. }
  54. return uint.MaxValue;
  55. }
  56. public uint GetAllPlayerCount()
  57. {
  58. uint count = 0;
  59. foreach (ExclusiveGroupStruct eg in PlayersExclusiveGroups.AllPlayers)
  60. {
  61. count += entitiesDB.Count<PlayerIDStruct>(eg);
  62. }
  63. return count;
  64. }
  65. public uint GetLocalPlayerCount()
  66. {
  67. return entitiesDB.Count<PlayerIDStruct>(PlayersExclusiveGroups.LocalPlayers);
  68. }
  69. public uint GetRemotePlayerCount()
  70. {
  71. return entitiesDB.Count<PlayerIDStruct>(PlayersExclusiveGroups.RemotePlayers);
  72. }
  73. public bool ExistsById(uint playerId)
  74. {
  75. return entitiesDB.Exists<PlayerIDStruct>(playerId, PlayersExclusiveGroups.LocalPlayers)
  76. || entitiesDB.Exists<PlayerIDStruct>(playerId, PlayersExclusiveGroups.RemotePlayers);
  77. }
  78. public float3 GetLocation(uint playerId)
  79. {
  80. ref var rbes = ref GetCharacterStruct<RigidBodyEntityStruct>(playerId, out bool exists);
  81. if (exists)
  82. {
  83. return rbes.position;
  84. }
  85. return float3.zero;
  86. }
  87. public bool SetLocation(uint playerId, float3 location, bool exitSeat = true)
  88. {
  89. var characterGroups = CharacterExclusiveGroups.AllCharacters;
  90. for (int i = 0; i < characterGroups.count; i++)
  91. {
  92. EGID egid = new EGID(playerId, characterGroups[i]);
  93. if (entitiesDB.Exists<RigidBodyEntityStruct>(egid))
  94. {
  95. ref RigidBodyEntityStruct rbes = ref entitiesDB.QueryEntity<RigidBodyEntityStruct>(egid);
  96. if (characterGroups[i] == CharacterExclusiveGroups.InPilotSeatGroup && exitSeat)
  97. {
  98. entitiesDB.QueryEntity<CharacterPilotSeatEntityStruct>(egid).instantExit = true;
  99. entitiesDB.PublishEntityChange<CharacterPilotSeatEntityStruct>(egid);
  100. }
  101. rbes.position = location;
  102. return true;
  103. }
  104. }
  105. return false;
  106. }
  107. public float3 GetRotation(uint playerId)
  108. {
  109. ref var rbes = ref GetCharacterStruct<RigidBodyEntityStruct>(playerId, out bool exists);
  110. if (exists)
  111. {
  112. return ((Quaternion) rbes.rotation).eulerAngles;
  113. }
  114. return default(float3);
  115. }
  116. public bool SetRotation(uint playerId, float3 value)
  117. {
  118. ref var rbes = ref GetCharacterStruct<RigidBodyEntityStruct>(playerId, out bool exists);
  119. if (exists)
  120. {
  121. Quaternion q = rbes.rotation;
  122. q.eulerAngles = value;
  123. rbes.rotation = q;
  124. return true;
  125. }
  126. return false;
  127. }
  128. public float3 GetLinearVelocity(uint playerId)
  129. {
  130. ref var rbes = ref GetCharacterStruct<RigidBodyEntityStruct>(playerId, out bool exists);
  131. if (exists)
  132. {
  133. return rbes.velocity;
  134. }
  135. return float3.zero;
  136. }
  137. public bool SetLinearVelocity(uint playerId, float3 value)
  138. {
  139. ref var rbes = ref GetCharacterStruct<RigidBodyEntityStruct>(playerId, out bool exists);
  140. if (exists)
  141. {
  142. rbes.velocity = value;
  143. return true;
  144. }
  145. return false;
  146. }
  147. public float3 GetAngularVelocity(uint playerId)
  148. {
  149. ref var rbes = ref GetCharacterStruct<RigidBodyEntityStruct>(playerId, out bool exists);
  150. if (exists)
  151. {
  152. return rbes.angularVelocity;
  153. }
  154. return float3.zero;
  155. }
  156. public bool SetAngularVelocity(uint playerId, float3 value)
  157. {
  158. ref var rbes = ref GetCharacterStruct<RigidBodyEntityStruct>(playerId, out bool exists);
  159. if (exists)
  160. {
  161. rbes.angularVelocity = value;
  162. return true;
  163. }
  164. return false;
  165. }
  166. public PhysicsMass GetMass(uint playerId)
  167. {
  168. ref var rbes = ref GetCharacterStruct<RigidBodyEntityStruct>(playerId, out bool exists);
  169. if (exists)
  170. {
  171. return rbes.physicsMass;
  172. }
  173. return default(PhysicsMass);
  174. }
  175. public bool SetInverseMass(uint playerId, float inverseMass)
  176. {
  177. ref var rbes = ref GetCharacterStruct<RigidBodyEntityStruct>(playerId, out bool exists);
  178. if (exists)
  179. {
  180. rbes.physicsMass.InverseInertia = inverseMass;
  181. return true;
  182. }
  183. return false;
  184. }
  185. public float? GetLastPingTime(uint playerId, PlayerType type)
  186. {
  187. EGID egid = new EGID(playerId, PlayerGroupFromEnum(type));
  188. if (entitiesDB.Exists<PlayerNetworkStatsEntityStruct>(egid))
  189. {
  190. return entitiesDB.QueryEntity<PlayerNetworkStatsEntityStruct>(egid).lastPingTimeSinceLevelLoad;
  191. }
  192. return null;
  193. }
  194. public float GetInitialHealth(uint playerId)
  195. {
  196. ref var c = ref GetCharacterStruct<CharacterHealthEntityStruct>(playerId, out bool exists);
  197. if (exists)
  198. {
  199. return c.initialHealth;
  200. }
  201. return -1f;
  202. }
  203. public bool SetInitialHealth(uint playerId, float val)
  204. {
  205. ref var c = ref GetCharacterStruct<CharacterHealthEntityStruct>(playerId, out bool exists);
  206. if (exists)
  207. {
  208. c.initialHealth = val;
  209. return true;
  210. }
  211. return false;
  212. }
  213. public float GetCurrentHealth(uint playerId)
  214. {
  215. ref var c = ref GetCharacterStruct<CharacterHealthEntityStruct>(playerId, out bool exists);
  216. if (exists)
  217. {
  218. return c.currentHealth;
  219. }
  220. return -1f;
  221. }
  222. public bool SetCurrentHealth(uint playerId, float val)
  223. {
  224. ref var c = ref GetCharacterStruct<CharacterHealthEntityStruct>(playerId, out bool exists);
  225. if (exists)
  226. {
  227. c.currentHealth = val;
  228. return true;
  229. }
  230. return false;
  231. }
  232. public bool DamagePlayer(uint playerId, float amount)
  233. {
  234. Factory.BuildEntity<DamageEntityDescriptor>(
  235. new EGID(CharacterVulnerabilityExclusiveGroups.NextDamageEntityId, CharacterVulnerabilityExclusiveGroups.CharacterDamageExclusiveGroup)
  236. ).Init(new DamageEntityStruct
  237. {
  238. damage = amount,
  239. targetPlayerEntityId = playerId,
  240. });
  241. return true;
  242. }
  243. public bool GetDamageable(uint playerId)
  244. {
  245. ref var c = ref GetCharacterStruct<CharacterHealthEntityStruct>(playerId, out bool exists);
  246. if (exists)
  247. {
  248. return c.canTakeDamageStat;
  249. }
  250. return false;
  251. }
  252. public bool SetDamageable(uint playerId, bool val)
  253. {
  254. ref var ches = ref GetCharacterStruct<CharacterHealthEntityStruct>(playerId, out bool exists);
  255. if (exists)
  256. {
  257. ches.canTakeDamage = val;
  258. ches.canTakeDamage = val;
  259. return true;
  260. }
  261. return false;
  262. }
  263. public uint GetInitialLives(uint playerId)
  264. {
  265. ref var c = ref GetCharacterStruct<CharacterLivesEntityComponent>(playerId, out bool exists);
  266. if (exists)
  267. {
  268. return c.initialLives;
  269. }
  270. return uint.MaxValue;
  271. }
  272. public bool SetInitialLives(uint playerId, uint val)
  273. {
  274. ref var c = ref GetCharacterStruct<CharacterLivesEntityComponent>(playerId, out bool exists);
  275. if (exists)
  276. {
  277. c.initialLives = val;
  278. return true;
  279. }
  280. return false;
  281. }
  282. public uint GetCurrentLives(uint playerId)
  283. {
  284. ref var c = ref GetCharacterStruct<CharacterLivesEntityComponent>(playerId, out bool exists);
  285. if (exists)
  286. {
  287. return c.currentLives;
  288. }
  289. return uint.MaxValue;
  290. }
  291. public bool SetCurrentLives(uint playerId, uint val)
  292. {
  293. ref var c = ref GetCharacterStruct<CharacterLivesEntityComponent>(playerId, out bool exists);
  294. if (exists)
  295. {
  296. c.currentLives = val;
  297. return true;
  298. }
  299. return false;
  300. }
  301. public bool GetGameOverScreen(uint playerId)
  302. {
  303. ref var c = ref GetCharacterStruct<CharacterLivesEntityComponent>(playerId, out bool exists);
  304. if (exists)
  305. {
  306. return c.gameOverScreen;
  307. }
  308. return false;
  309. }
  310. public bool IsDead(uint playerId)
  311. {
  312. return entitiesDB.Exists<RigidBodyEntityStruct>(playerId, CharacterExclusiveGroups.DeadCharacters);
  313. }
  314. public int GetSelectedBlock(uint playerId)
  315. {
  316. ref var c = ref GetCharacterStruct<EquippedPartStruct>(playerId, out bool exists);
  317. if (exists)
  318. {
  319. return c.SelectedDBPartID;
  320. }
  321. return ushort.MaxValue;
  322. }
  323. public byte GetSelectedColor(uint playerId)
  324. {
  325. ref var c = ref GetCharacterStruct<EquippedColourStruct>(playerId, out bool exists);
  326. if (exists)
  327. {
  328. return c.indexInPalette;
  329. }
  330. return 255;
  331. }
  332. // reusable methods
  333. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  334. private ExclusiveGroup PlayerGroupFromEnum(PlayerType type)
  335. {
  336. return type == PlayerType.Local ? PlayersExclusiveGroups.LocalPlayers : PlayersExclusiveGroups.RemotePlayers;
  337. }
  338. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  339. public ref T GetCharacterStruct<T>(uint playerId, out bool exists) where T : unmanaged, IEntityComponent
  340. {
  341. var characterGroups = CharacterExclusiveGroups.AllCharacters;
  342. for (int i = 0; i < characterGroups.count; i++)
  343. {
  344. EGID egid = new EGID(playerId, characterGroups[i]);
  345. if (entitiesDB.Exists<T>(egid))
  346. {
  347. exists = true;
  348. return ref entitiesDB.QueryEntity<T>(egid);
  349. }
  350. }
  351. exists = false;
  352. T[] arr = new T[1];
  353. return ref arr[0]; //Return default value
  354. }
  355. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  356. public bool GetPlayerStruct<T>(uint playerId, out T s) where T : unmanaged, IEntityComponent
  357. {
  358. var playerGroups = PlayersExclusiveGroups.AllPlayers;
  359. for (int i = 0; i < playerGroups.count; i++)
  360. {
  361. EGID egid = new EGID(playerId, playerGroups[i]);
  362. if (entitiesDB.Exists<T>(egid))
  363. {
  364. s = entitiesDB.QueryEntity<T>(egid);
  365. return true;
  366. }
  367. }
  368. s = default;
  369. return false;
  370. }
  371. public EGID? GetThingLookedAt(uint playerId, float maxDistance = -1f)
  372. {
  373. if (!entitiesDB.TryQueryMappedEntities<CharacterCameraRayCastEntityStruct>(
  374. CameraExclusiveGroups.CameraGroup, out var mapper))
  375. return null;
  376. mapper.TryGetEntity(playerId, out CharacterCameraRayCastEntityStruct rayCast);
  377. float distance = maxDistance < 0
  378. ? GhostBlockUtils.GetBuildInteractionDistance(entitiesDB, rayCast,
  379. GhostBlockUtils.GhostCastMethod.GhostCastProportionalToBlockSize)
  380. : maxDistance;
  381. if (rayCast.hit && rayCast.distance <= distance)
  382. return rayCast.hitEgid;
  383. return null;
  384. }
  385. public unsafe Block[] GetSelectedBlocks(uint playerid)
  386. {
  387. if (!entitiesDB.Exists<BoxSelectStateEntityStruct>(playerid,
  388. BoxSelectExclusiveGroups.BoxSelectVolumeExclusiveGroup))
  389. return new Block[0];
  390. var state = entitiesDB.QueryEntity<BoxSelectStateEntityStruct>(playerid,
  391. BoxSelectExclusiveGroups.BoxSelectVolumeExclusiveGroup);
  392. var blocks = entitiesDB.QueryEntity<SelectedBlocksStruct>(playerid,
  393. BoxSelectExclusiveGroups.BoxSelectVolumeExclusiveGroup);
  394. if (!state.active) return new Block[0];
  395. var pointer = (EGID*) blocks.selectedBlocks.ToPointer();
  396. var ret = new Block[blocks.count];
  397. for (int j = 0; j < blocks.count; j++)
  398. {
  399. var egid = pointer[j];
  400. ret[j] = new Block(egid);
  401. }
  402. return ret;
  403. }
  404. }
  405. }