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- using System;
- using System.Collections.Generic;
- using System.Linq;
-
- using Svelto.ECS;
- using Svelto.ECS.Serialization;
-
- using GamecraftModdingAPI.Utility;
-
- namespace GamecraftModdingAPI.Persistence
- {
- /// <summary>
- /// Keeps track of serializers.
- /// This is used to add and retrieve serializers.
- /// Added IEntitySerializations are used in serializing and deserializing Gamecraft save files (GameSave.GC).
- /// </summary>
- public static class SerializerManager
- {
- private static Dictionary<string, IEntitySerializer> _serializers = new Dictionary<string, IEntitySerializer>();
-
- private static Dictionary<string, Action<IEntitySerialization>> _registrations = new Dictionary<string, Action<IEntitySerialization>>();
-
- private static EnginesRoot _lastEnginesRoot;
-
- public static void AddSerializer<T>(IEntitySerializer serializer) where T : ISerializableEntityDescriptor, new()
- {
- string name = typeof(T).FullName;
- _serializers[name] = serializer;
- _registrations[name] = (IEntitySerialization ies) => { ies.RegisterSerializationFactory<T>(serializer); };
- if (_lastEnginesRoot != null)
- {
- serializer.EntityFactory = _lastEnginesRoot.GenerateEntityFactory();
- _registrations[name].Invoke(_lastEnginesRoot.GenerateEntitySerializer());
- _lastEnginesRoot.AddEngine(serializer);
- }
- }
-
- public static bool ExistsSerializer(string name)
- {
- return _serializers.ContainsKey(name);
- }
-
- public static bool ExistsSerializer<T>(IEntitySerializer serializer) where T : ISerializableEntityDescriptor, new()
- {
- return ExistsSerializer(typeof(T).FullName);
- }
-
- public static IEntitySerializer GetSerializer(string name)
- {
- return _serializers[name];
- }
-
- public static string[] GetSerializerNames()
- {
- return _serializers.Keys.ToArray();
- }
-
- public static int GetSerializersCount()
- {
- return _serializers.Count;
- }
-
- public static void RegisterSerializers(EnginesRoot enginesRoot)
- {
- _lastEnginesRoot = enginesRoot;
- IEntityFactory factory = enginesRoot.GenerateEntityFactory();
- IEntitySerialization ies = enginesRoot.GenerateEntitySerializer();
- foreach (string key in _serializers.Keys)
- {
- Logging.MetaDebugLog($"Registering IEntitySerializer for {key}");
- _serializers[key].EntityFactory = factory;
- _registrations[key].Invoke(ies);
- enginesRoot.AddEngine(_serializers[key]);
- }
- }
- }
- }
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