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PlayerEngine.cs 13KB

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  1. using System;
  2. using System.Runtime.CompilerServices;
  3. using RobocraftX.Character;
  4. using RobocraftX.Character.Movement;
  5. using RobocraftX.Common.Players;
  6. using RobocraftX.Common.Input;
  7. using RobocraftX.CR.MachineEditing.BoxSelect;
  8. using RobocraftX.Physics;
  9. using RobocraftX.Blocks.Ghost;
  10. using RobocraftX.Character.Camera;
  11. using RobocraftX.Character.Factories;
  12. using Gamecraft.CharacterVulnerability;
  13. using Gamecraft.CharacterVulnerability.Entities;
  14. using Svelto.ECS;
  15. using Unity.Mathematics;
  16. using Unity.Physics;
  17. using UnityEngine;
  18. using GamecraftModdingAPI.Engines;
  19. namespace GamecraftModdingAPI.Players
  20. {
  21. internal class PlayerEngine : IApiEngine, IFactoryEngine
  22. {
  23. public string Name { get; } = "GamecraftModdingAPIPlayerGameEngine";
  24. public EntitiesDB entitiesDB { set; private get; }
  25. public bool isRemovable => false;
  26. public IEntityFactory Factory { set; private get; }
  27. private bool isReady = false;
  28. public void Dispose()
  29. {
  30. isReady = false;
  31. }
  32. public void Ready()
  33. {
  34. isReady = true;
  35. }
  36. public uint GetLocalPlayer()
  37. {
  38. if (!isReady) return uint.MaxValue;
  39. var localPlayers = entitiesDB.QueryEntities<PlayerIDStruct>(PlayersExclusiveGroups.LocalPlayers);
  40. if (localPlayers.count > 0)
  41. {
  42. return localPlayers[0].ID.entityID;
  43. }
  44. return uint.MaxValue;
  45. }
  46. public uint GetRemotePlayer()
  47. {
  48. if (!isReady) return uint.MaxValue;
  49. var localPlayers = entitiesDB.QueryEntities<PlayerIDStruct>(PlayersExclusiveGroups.RemotePlayers);
  50. if (localPlayers.count > 0)
  51. {
  52. return localPlayers[0].ID.entityID;
  53. }
  54. return uint.MaxValue;
  55. }
  56. public bool ExistsById(uint playerId)
  57. {
  58. return entitiesDB.Exists<PlayerIDStruct>(playerId, PlayersExclusiveGroups.LocalPlayers)
  59. || entitiesDB.Exists<PlayerIDStruct>(playerId, PlayersExclusiveGroups.RemotePlayers);
  60. }
  61. public float3 GetLocation(uint playerId)
  62. {
  63. ref var rbes = ref GetCharacterStruct<RigidBodyEntityStruct>(playerId, out bool exists);
  64. if (exists)
  65. {
  66. return rbes.position;
  67. }
  68. return float3.zero;
  69. }
  70. public bool SetLocation(uint playerId, float3 location, bool exitSeat = true)
  71. {
  72. var characterGroups = CharacterExclusiveGroups.AllCharacters;
  73. for (int i = 0; i < characterGroups.count; i++)
  74. {
  75. EGID egid = new EGID(playerId, characterGroups[i]);
  76. if (entitiesDB.Exists<RigidBodyEntityStruct>(egid))
  77. {
  78. ref RigidBodyEntityStruct rbes = ref entitiesDB.QueryEntity<RigidBodyEntityStruct>(egid);
  79. if (characterGroups[i] == CharacterExclusiveGroups.InPilotSeatGroup && exitSeat)
  80. {
  81. entitiesDB.QueryEntity<CharacterPilotSeatEntityStruct>(egid).instantExit = true;
  82. entitiesDB.PublishEntityChange<CharacterPilotSeatEntityStruct>(egid);
  83. }
  84. rbes.position = location;
  85. return true;
  86. }
  87. }
  88. return false;
  89. }
  90. public float3 GetRotation(uint playerId)
  91. {
  92. ref var rbes = ref GetCharacterStruct<RigidBodyEntityStruct>(playerId, out bool exists);
  93. if (exists)
  94. {
  95. return ((Quaternion) rbes.rotation).eulerAngles;
  96. }
  97. return default;
  98. }
  99. public bool SetRotation(uint playerId, float3 value)
  100. {
  101. ref var rbes = ref GetCharacterStruct<RigidBodyEntityStruct>(playerId, out bool exists);
  102. if (exists)
  103. {
  104. Quaternion q = rbes.rotation;
  105. q.eulerAngles = value;
  106. rbes.rotation = q;
  107. return true;
  108. }
  109. return false;
  110. }
  111. public float3 GetLinearVelocity(uint playerId)
  112. {
  113. ref var rbes = ref GetCharacterStruct<RigidBodyEntityStruct>(playerId, out bool exists);
  114. if (exists)
  115. {
  116. return rbes.velocity;
  117. }
  118. return float3.zero;
  119. }
  120. public bool SetLinearVelocity(uint playerId, float3 value)
  121. {
  122. ref var rbes = ref GetCharacterStruct<RigidBodyEntityStruct>(playerId, out bool exists);
  123. if (exists)
  124. {
  125. rbes.velocity = value;
  126. return true;
  127. }
  128. return false;
  129. }
  130. public float3 GetAngularVelocity(uint playerId)
  131. {
  132. ref var rbes = ref GetCharacterStruct<RigidBodyEntityStruct>(playerId, out bool exists);
  133. if (exists)
  134. {
  135. return rbes.angularVelocity;
  136. }
  137. return float3.zero;
  138. }
  139. public bool SetAngularVelocity(uint playerId, float3 value)
  140. {
  141. ref var rbes = ref GetCharacterStruct<RigidBodyEntityStruct>(playerId, out bool exists);
  142. if (exists)
  143. {
  144. rbes.angularVelocity = value;
  145. return true;
  146. }
  147. return false;
  148. }
  149. public PhysicsMass GetMass(uint playerId)
  150. {
  151. ref var rbes = ref GetCharacterStruct<RigidBodyEntityStruct>(playerId, out bool exists);
  152. if (exists)
  153. {
  154. return rbes.physicsMass;
  155. }
  156. return default;
  157. }
  158. public bool SetInverseMass(uint playerId, float inverseMass)
  159. {
  160. ref var rbes = ref GetCharacterStruct<RigidBodyEntityStruct>(playerId, out bool exists);
  161. if (exists)
  162. {
  163. rbes.physicsMass.InverseInertia = inverseMass;
  164. return true;
  165. }
  166. return false;
  167. }
  168. public float? GetLastPingTime(uint playerId, PlayerType type)
  169. {
  170. EGID egid = new EGID(playerId, PlayerGroupFromEnum(type));
  171. if (entitiesDB.Exists<PlayerNetworkStatsEntityStruct>(egid))
  172. {
  173. return entitiesDB.QueryEntity<PlayerNetworkStatsEntityStruct>(egid).lastPingTimeSinceLevelLoad;
  174. }
  175. return null;
  176. }
  177. public float GetInitialHealth(uint playerId)
  178. {
  179. ref var c = ref GetCharacterStruct<CharacterHealthEntityStruct>(playerId, out bool exists);
  180. if (exists)
  181. {
  182. return c.initialHealth;
  183. }
  184. return -1f;
  185. }
  186. public bool SetInitialHealth(uint playerId, float val)
  187. {
  188. ref var c = ref GetCharacterStruct<CharacterHealthEntityStruct>(playerId, out bool exists);
  189. if (exists)
  190. {
  191. c.initialHealth = val;
  192. return true;
  193. }
  194. return false;
  195. }
  196. public float GetCurrentHealth(uint playerId)
  197. {
  198. ref var c = ref GetCharacterStruct<CharacterHealthEntityStruct>(playerId, out bool exists);
  199. if (exists)
  200. {
  201. return c.currentHealth;
  202. }
  203. return -1f;
  204. }
  205. public bool SetCurrentHealth(uint playerId, float val)
  206. {
  207. ref var c = ref GetCharacterStruct<CharacterHealthEntityStruct>(playerId, out bool exists);
  208. if (exists)
  209. {
  210. c.currentHealth = val;
  211. return true;
  212. }
  213. return false;
  214. }
  215. public bool DamagePlayer(uint playerId, float amount)
  216. {
  217. Factory.BuildEntity<DamageEntityDescriptor>(
  218. new EGID(CharacterVulnerabilityExclusiveGroups.NextDamageEntityId, CharacterVulnerabilityExclusiveGroups.CharacterDamageExclusiveGroup)
  219. ).Init(new DamageEntityStruct
  220. {
  221. damage = amount,
  222. targetPlayerEntityId = playerId,
  223. });
  224. return true;
  225. }
  226. public bool GetDamageable(uint playerId)
  227. {
  228. ref var c = ref GetCharacterStruct<CharacterHealthEntityStruct>(playerId, out bool exists);
  229. if (exists)
  230. {
  231. return c.canTakeDamageStat;
  232. }
  233. return false;
  234. }
  235. public bool SetDamageable(uint playerId, bool val)
  236. {
  237. ref var ches = ref GetCharacterStruct<CharacterHealthEntityStruct>(playerId, out bool exists);
  238. if (exists)
  239. {
  240. ches.canTakeDamage = val;
  241. ches.canTakeDamage = val;
  242. return true;
  243. }
  244. return false;
  245. }
  246. public uint GetInitialLives(uint playerId)
  247. {
  248. ref var c = ref GetCharacterStruct<CharacterLivesEntityComponent>(playerId, out bool exists);
  249. if (exists)
  250. {
  251. return c.initialLives;
  252. }
  253. return uint.MaxValue;
  254. }
  255. public bool SetInitialLives(uint playerId, uint val)
  256. {
  257. ref var c = ref GetCharacterStruct<CharacterLivesEntityComponent>(playerId, out bool exists);
  258. if (exists)
  259. {
  260. c.initialLives = val;
  261. return true;
  262. }
  263. return false;
  264. }
  265. public uint GetCurrentLives(uint playerId)
  266. {
  267. ref var c = ref GetCharacterStruct<CharacterLivesEntityComponent>(playerId, out bool exists);
  268. if (exists)
  269. {
  270. return c.currentLives;
  271. }
  272. return uint.MaxValue;
  273. }
  274. public bool SetCurrentLives(uint playerId, uint val)
  275. {
  276. ref var c = ref GetCharacterStruct<CharacterLivesEntityComponent>(playerId, out bool exists);
  277. if (exists)
  278. {
  279. c.currentLives = val;
  280. return true;
  281. }
  282. return false;
  283. }
  284. public bool GetGameOverScreen(uint playerId)
  285. {
  286. ref var c = ref GetCharacterStruct<CharacterLivesEntityComponent>(playerId, out bool exists);
  287. if (exists)
  288. {
  289. return c.gameOverScreen;
  290. }
  291. return false;
  292. }
  293. public bool IsDead(uint playerId)
  294. {
  295. return entitiesDB.Exists<RigidBodyEntityStruct>(playerId, CharacterExclusiveGroups.DeadCharacters);
  296. }
  297. public int GetSelectedBlock(uint playerId)
  298. {
  299. ref var c = ref GetCharacterStruct<EquippedPartStruct>(playerId, out bool exists);
  300. if (exists)
  301. {
  302. return c.SelectedDBPartID;
  303. }
  304. return ushort.MaxValue;
  305. }
  306. public byte GetSelectedColor(uint playerId)
  307. {
  308. ref var c = ref GetCharacterStruct<EquippedColourStruct>(playerId, out bool exists);
  309. if (exists)
  310. {
  311. return c.indexInPalette;
  312. }
  313. return 255;
  314. }
  315. // reusable methods
  316. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  317. private ExclusiveGroup PlayerGroupFromEnum(PlayerType type)
  318. {
  319. return type == PlayerType.Local ? PlayersExclusiveGroups.LocalPlayers : PlayersExclusiveGroups.RemotePlayers;
  320. }
  321. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  322. public ref T GetCharacterStruct<T>(uint playerId, out bool exists) where T : unmanaged, IEntityComponent
  323. {
  324. var characterGroups = CharacterExclusiveGroups.AllCharacters;
  325. for (int i = 0; i < characterGroups.count; i++)
  326. {
  327. EGID egid = new EGID(playerId, characterGroups[i]);
  328. if (entitiesDB.Exists<T>(egid))
  329. {
  330. exists = true;
  331. return ref entitiesDB.QueryEntity<T>(egid);
  332. }
  333. }
  334. exists = false;
  335. T[] arr = new T[1];
  336. return ref arr[0]; //Return default value
  337. }
  338. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  339. public bool GetPlayerStruct<T>(uint playerId, out T s) where T : unmanaged, IEntityComponent
  340. {
  341. var playerGroups = PlayersExclusiveGroups.AllPlayers;
  342. for (int i = 0; i < playerGroups.count; i++)
  343. {
  344. EGID egid = new EGID(playerId, playerGroups[i]);
  345. if (entitiesDB.Exists<T>(egid))
  346. {
  347. s = entitiesDB.QueryEntity<T>(egid);
  348. return true;
  349. }
  350. }
  351. s = default;
  352. return false;
  353. }
  354. public EGID? GetThingLookedAt(uint playerId, float maxDistance = -1f)
  355. {
  356. if (!entitiesDB.TryQueryMappedEntities<CharacterCameraRayCastEntityStruct>(
  357. CameraExclusiveGroups.CameraGroup, out var mapper))
  358. return null;
  359. mapper.TryGetEntity(playerId, out CharacterCameraRayCastEntityStruct rayCast);
  360. float distance = maxDistance < 0
  361. ? GhostBlockUtils.GetBuildInteractionDistance(entitiesDB, rayCast,
  362. GhostBlockUtils.GhostCastMethod.GhostCastProportionalToBlockSize)
  363. : maxDistance;
  364. if (rayCast.hit && rayCast.distance <= distance)
  365. return rayCast.hitEgid;
  366. return null;
  367. }
  368. public unsafe Block[] GetSelectedBlocks(uint playerid)
  369. {
  370. if (!entitiesDB.Exists<BoxSelectStateEntityStruct>(playerid,
  371. BoxSelectExclusiveGroups.BoxSelectVolumeExclusiveGroup))
  372. return new Block[0];
  373. var state = entitiesDB.QueryEntity<BoxSelectStateEntityStruct>(playerid,
  374. BoxSelectExclusiveGroups.BoxSelectVolumeExclusiveGroup);
  375. var blocks = entitiesDB.QueryEntity<SelectedBlocksStruct>(playerid,
  376. BoxSelectExclusiveGroups.BoxSelectVolumeExclusiveGroup);
  377. if (!state.active) return new Block[0];
  378. var pointer = (EGID*) blocks.selectedBlocks.ToPointer();
  379. var ret = new Block[blocks.count];
  380. for (int j = 0; j < blocks.count; j++)
  381. {
  382. var egid = pointer[j];
  383. ret[j] = new Block(egid);
  384. }
  385. return ret;
  386. }
  387. }
  388. }